Author Topic: Stretched Textures  (Read 2429 times)

Evoc

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Stretched Textures
« on: August 17, 2008, 05:41:40 am »
One of my textures, or more specifically, the terrain_snow shader from Karith, appears messed up and stretched everywhere (except a few places) where it is applied.

Why is this? It has never happened before with any other texture/shader that I have used.

How can I fix this? Is it something wrong with my compile?
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Taiyo.uk

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Re: Stretched Textures
« Reply #1 on: August 17, 2008, 06:02:57 am »
That texture is actually a shader that is projected in the Y axis. Because of this it will exhibit stretching artifacts on near-vertical faces. Try following SimonOC's phong shading articles for an explanation of terrain shaders.