Author Topic: Loading maps on GTKRadiant  (Read 16974 times)

Lonly

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Loading maps on GTKRadiant
« on: August 20, 2008, 11:03:34 pm »
Hi i got a quick, simple (i hope) short question. Ive made map. Im finishing it. But i tried to make it look like acts but it looked NOTHING like it. I wanted to make a map like Acts 5 years of battle, or something, but i just can't seem to find something on gtkradiant to load a map. I would like to know if theres some way to load a map on gtkradiant and mix that map up.

n.o.s.brain

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Re: Loading maps on GTKRadiant
« Reply #1 on: August 21, 2008, 03:52:28 am »
just put the map in tremulous/base/maps, or if you dont have it, and want to get it from the pk3, then find out how to
decompile. (note: everything will be totally ruined, but the brushes will still be there)

your face

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Re: Loading maps on GTKRadiant
« Reply #2 on: August 21, 2008, 04:07:24 am »
If you are using Win, I recommend PakScape to open the .pk3 with.  ;)
spam spam spam, waste waste waste!

cactusfrog

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Re: Loading maps on GTKRadiant
« Reply #3 on: August 21, 2008, 05:04:06 am »
If you are using Win, I recommend PakScape to open the .pk3 with.  ;)
not pakscape use 7zip its a lot simpler

your face

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Re: Loading maps on GTKRadiant
« Reply #4 on: August 21, 2008, 05:05:33 am »
Noez! PakScape FTW! D:
spam spam spam, waste waste waste!

Taiyo.uk

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Re: Loading maps on GTKRadiant
« Reply #5 on: August 21, 2008, 05:21:25 am »
Any program capable of reading and writing normal .zip files will suffice. If you use 7z, make sure you use the zip format, as 7z can use a variety of compression algorithms.

Zero Ame

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Re: Loading maps on GTKRadiant
« Reply #6 on: August 21, 2008, 06:12:08 am »
Your best bet is to ask the guy who made ATCS for the original .map

Lonly

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Re: Loading maps on GTKRadiant
« Reply #7 on: August 21, 2008, 03:59:58 pm »
who made acts? And can you please let me have the .map for acts?

qubodup

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Re: Loading maps on GTKRadiant
« Reply #8 on: August 21, 2008, 06:40:23 pm »
who made acts?

Open the file "map-atcs-1.1.0.pk3" in "tremulous/base/" via an archive manager and read the file "atcs.txt"

Lonly

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Re: Loading maps on GTKRadiant
« Reply #9 on: August 24, 2008, 12:00:09 am »
omg i converted it with q3map2build and it looks so cool! I got a question, how like delete a wall, or like erase part of it? Or how did atcs-2yb (i am using) have cracks in the walls and a whole on the top of the bunker and the side?
« Last Edit: August 24, 2008, 01:44:59 am by Lonly »

UniqPhoeniX

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Re: Loading maps on GTKRadiant
« Reply #10 on: August 24, 2008, 04:16:53 am »
Plz. read. teh. guides. kthxbai

cactusfrog

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Re: Loading maps on GTKRadiant
« Reply #11 on: August 24, 2008, 05:25:42 am »
I had the same problem because i just read the tremulous mapping guide. Press shift click to re select something and ctrl shift click to select a face of a brush. Any more questions pm me.

Lonly

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Re: Loading maps on GTKRadiant
« Reply #12 on: August 24, 2008, 04:13:02 pm »
thx! Please this is last question, how do you like extend a target_kill or just like leave it there and make a new target. Also how do you make something like this:



or whats the command for gas to come out from a pipe?
« Last Edit: August 24, 2008, 04:22:41 pm by Lonly »

UniqPhoeniX

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Re: Loading maps on GTKRadiant
« Reply #13 on: August 24, 2008, 05:58:01 pm »
Plz. read. teh. guides. kthxbai
READ EM NAO! You will understand things better that way and you wont spam/annoy others.

professor

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Re: Loading maps on GTKRadiant
« Reply #14 on: August 24, 2008, 07:27:21 pm »
or whats the command for gas to come out from a pipe?

i wonder if u could put a dead dretch on the ground then have gas come from where ever its butt is lol
http://static.flickr.com/24/141310872_e39ad59705_b.jpg
omg! someone cut the arm off my tyrant!!

Bissig

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Re: Loading maps on GTKRadiant
« Reply #15 on: August 25, 2008, 12:12:56 am »
I am not quite sure if tremulous has any "gas dynamics" at all. Effects like fog are done via shaders. I have never seen f.e. fog move around. Also animated liquid is usually/always(?) a shader me thinks.

UniqPhoeniX

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Re: Loading maps on GTKRadiant
« Reply #16 on: August 25, 2008, 03:35:36 am »
That gas is a particle effect  ::) ::) ::)

Zero Ame

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Re: Loading maps on GTKRadiant
« Reply #17 on: August 25, 2008, 06:46:15 am »
if you ahve no idea on how to map then you have no right to edit someone else's map..

Lava Croft

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Re: Loading maps on GTKRadiant
« Reply #18 on: August 25, 2008, 10:12:20 am »
if you ahve no idea on how to map then you have no right to edit someone else's map..
And if you cannot spell properly, don't tell other people what rights they do not have.

Drakotsu

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Re: Loading maps on GTKRadiant
« Reply #19 on: August 25, 2008, 11:12:49 pm »
thx! Please this is last question, how do you like extend a target_kill or just like leave it there and make a new target. Also how do you make something like this:



or whats the command for gas to come out from a pipe?


The target_kill should be be targeted to the area where the person steps in / falls in / ect to be killed.

Lonly

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Re: Loading maps on GTKRadiant
« Reply #20 on: August 27, 2008, 07:43:55 pm »
I had the same problem because i just read the tremulous mapping guide. Press shift click to re select something and ctrl shift click to select a face of a brush. Any more questions pm me.

I PMed you 1000 times, no answer!

Drakotsu

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Re: Loading maps on GTKRadiant
« Reply #21 on: August 27, 2008, 09:09:40 pm »
Uhmm even if you decompile the map you cant edit the .map im almost certain, its not even contained in the .pk3
And for the target_kill you have to target/point it to a trigger brush =D

UniqPhoeniX

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Re: Loading maps on GTKRadiant
« Reply #22 on: August 28, 2008, 11:21:22 am »
Decompiling is getting .map out of the .bsp. It won't be perfect, things get messed up, but I don't see why 1 wouldn't be able to edit it...

Zero Ame

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Re: Loading maps on GTKRadiant
« Reply #23 on: August 30, 2008, 08:31:29 am »
if you ahve no idea on how to map then you have no right to edit someone else's map..
And if you cannot spell properly, don't tell other people what rights they do not have.

Sorry that i have a problem as a mapper when noobs like to steal other peoples work and edit it.

Lava Croft

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Re: Loading maps on GTKRadiant
« Reply #24 on: August 30, 2008, 09:59:11 am »
if you ahve no idea on how to map then you have no right to edit someone else's map..
And if you cannot spell properly, don't tell other people what rights they do not have.

Sorry that i have a problem as a mapper when noobs like to steal other peoples work and edit it.
A well-known Dutch motto: "It is better to steal something good then to invent something bad."

Now, looking at most of the maps on this forum, I suggest people steal more.

Syntac

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Re: Loading maps on GTKRadiant
« Reply #25 on: August 30, 2008, 09:46:23 pm »
That's actually pretty good reasoning, even if it is a little twisted. So yes: As long as it keeps you from releasing awful maps, go for it.

Zero Ame

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Re: Loading maps on GTKRadiant
« Reply #26 on: August 31, 2008, 04:36:14 am »
No I don't think thats true. I'd rather someone make the worst map in the world and learn what they are doing from doing so. Then they don't have to steal other peoples work as now they know how to make their own maps.

Syntac

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Re: Loading maps on GTKRadiant
« Reply #27 on: August 31, 2008, 02:45:32 pm »
You could take that from two views: 1) The person whose work is being used, or 2) the community.

1) It's annoying. They should learn to make their own maps.
2) It's a relief. They aren't flooding the forum with crappy maps.

Samurai.mac

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Re: Loading maps on GTKRadiant
« Reply #28 on: August 31, 2008, 03:05:05 pm »
No, they'd be flooding the forums with copies of existing maps, which would be just as annoying.

Lava Croft

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Re: Loading maps on GTKRadiant
« Reply #29 on: August 31, 2008, 03:10:25 pm »
No, they'd be flooding the forums with copies of existing maps, which would be just as annoying.
If those 'copies' are good maps, then I do not see a problem. A good map is a good map, no matter where it comes from.