News:

Come Chat with us live! Learn how HERE!

Main Menu

skybox do not block VIS ?

Started by soubok, June 14, 2006, 11:46:50 PM

soubok

My skybox do not block the VIS, why ?

how to avoid this:


Thanks.
 soubok -

Jex

It's not that the skybox doesn't block the vis. You need to understand how the vis process really works and create the appropriate hint brushes to help optimise.

http://www.gamedesign.net/node/52

This tutorial is about the best there is. While it was written for Quake 2, the general concept is still relavent for Quake 3. However, looking at it again, it seems like it may have missed the boat. I guess I'll write a better one. >.>

Might even get it done tonight..

Survivor

Would it not be better to put hint ON the LOS and cover the rest with hintskip? That seemed to be the best in that hallway for me it seems.
I'm busy. I'll ignore you later.

DarkRogue

Or the poor mans fix: make the rock walls higher and put a clip brush at the current 'ceiling'.

Or have planes fly by and crush anyone flying that high...

"Charlie stop doing your bug on a windshield impression and get back inside the cockpit!"
n game name: Xiane

Basilisco

Quote from: DarkRogueOr the poor mans fix: make the rock walls higher and put a clip brush at the current 'ceiling'.

Or have planes fly by and crush anyone flying that high...

"Charlie stop doing your bug on a windshield impression and get back inside the cockpit!"

LOL

Jex

Well I sat my ass down and did it. It took about 8 times longer than I was intending and I'm not even sure if it will be all that easy to follow.

Anyways..

http://tremmapping.pbwiki.com/Understanding%20Vis%20and%20Hint%20Brushes

Cheers

Jex

I have also added links to a couple other Hint Brush tutorials to the wiki:

http://tremmapping.pbwiki.com/Mapping%20Guides%20and%20Tutorials

soubok

Thanks a lot, this is one of the best explication I have seen !

I did not understand that the line of sight to take in account is not the player's one but player's vis portal one.
 soubok -