Author Topic: Slimline HUD v2.1  (Read 13934 times)

Chess guy

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Slimline HUD v2.1
« on: August 31, 2008, 11:30:00 pm »
After A TON of feedback, I finished Slimline v2.1!! Updates in this release include:

-brighter evos/health cross
-larger human HUD info (like HP, ammo, etc.)
-brighter weapon icon
-a larger poison indicator
-a more centered granger bp
-full screen radar
-an optional crosshair dot (uncomment out in menu file)
-centered build timer
-Comp's loading and spectator HUDs

This is a minimalistic style HUD and I've found it to be quite efficient.

Here are a few screenies from this release:



As you can see, the info is larger and easier to see, while still being unobtrusive.



See how easy it is to see evos?



The granger bps were a little off center, so I fixed that too.

All you need for Slimline v2.1 is in the zip file below. If you already have a previous version of this HUD and you want to update, just follow the same instructions and replace all the menu files.

http://groups.obliter8.com/files/o8groups/Chessguy/Slimline_v2.1.zip

Again, this release is a direct result from feedback! I can only improve on a HUD that people use!! I would greatly appreciate it if we could add this HUD to the catalog. Thanks!
« Last Edit: September 01, 2008, 12:09:56 am by Chess guy »
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Volt

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Re: Slimline HUD v2.1
« Reply #1 on: September 01, 2008, 12:41:44 am »
This hud seems like a fork off comps hud,human aliens look like they where based on his hud that said some things you should add.
Fullscreen radar that you have is with cg_disablescannerpannel one heres a code that better helps you display it properly due to cvar resets from diff. servers this code works better so you dont get a huge ugly radar on screen.
Code: [Select]
    itemDef
    {
      name "Scanner"
      rect 0 0 640 400
      visible 1
      decoration
      ownerdraw CG_PLAYER_HUMAN_SCANNER
  background "gfx/null.tga" //linking to a nullbackground creates fullscreenradar and its simplier than just making it bigger and disabling scanner pannel edit this out//
  forecolor 0.0 0.8 1.0 .5 //change this to either default colour, or w/e edit out//
  cvartest cg_drawscanner //change this to w/e u want the cvar toggle to be edit out//
      showCvar{ 2 } //cvar to show object edit out//
    }

Add in some toggles for hud elments and this hud might be good ,alienxhair on/off,dotcrosssettings,radar options.

I dont see how this is a version 2.1,this looks more like a 0.X something i would add in just some simple toggles(Some people might not like some things on, or might want them on ect..)

Right now it looks like a comp fork,titos  all white fork looked better.

"Again, this release is a direct result from feedback! I can only improve on a HUD that people use!! I would greatly appreciate it if we could add this HUD to the catalog. Thanks!"

Hopefully this feedback will help you to produce a even better hud.

Colynn'

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Re: Slimline HUD v2.1
« Reply #2 on: September 01, 2008, 03:55:11 am »
Hello,
Nice work Chees Guy ! It's a good beginning to fork others HUDs. It will help you to understand how works the HUD's code.
I can give you a nice manual for HUDing. [x]

Good luck !
Currently working on: REAL LIFE STUDIES BULLSHIT

Chess guy

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Re: Slimline HUD v2.1
« Reply #3 on: September 01, 2008, 12:58:39 pm »
Thanks that link should help me with the menu stuff...I still say it only looks like a fork because it's a minimalistic style...I used the source from the default human HUD.
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Plague Bringer

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Re: Slimline HUD v2.1
« Reply #4 on: September 01, 2008, 01:19:23 pm »
Added to The HUD Catalog.
« Last Edit: September 01, 2008, 01:24:25 pm by Plague Bringer »
U R A Q T

kangounator

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Re: Slimline HUD v2.1
« Reply #5 on: September 01, 2008, 10:00:27 pm »
You finally got rid of the annoying.h that was making these errors. Congrats, I'm impressed, it is the first minimalistic hud I find usable.
More doc on hudmaking [there]. And if you are really in trouble check the source code :P (src/ui/ui_shared.c probably).

Gj!
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Chess guy

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Re: Slimline HUD v2.1
« Reply #6 on: September 02, 2008, 02:21:32 am »
Thanks for adding it to the catalog, and thanks for the compliments Kang :) If there are any bugs with this let me know so I can fix it!
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mooseberry

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Re: Slimline HUD v2.1
« Reply #7 on: September 02, 2008, 02:24:44 am »
Looks pretty nice, I think it is good when HUDs are designed to help you and not distract your eyes.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Chess guy

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Re: Slimline HUD v2.1
« Reply #8 on: September 06, 2008, 08:37:40 pm »
Thanks moose, I'll work on getting a menu working, hopefully not to long :P
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tremvideos

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Re: Slimline HUD v2.1
« Reply #9 on: October 02, 2008, 01:33:12 am »
Great HUD, but how exactly do you enable the human crosshair . (dot) in the middle of the crosshair?

I looked through your Cvars and i cant find it.

is it /cg_enabledotcrosshuman 1?
Im used to that cmd, thanks!!!

Tremvideos
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snb

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Re: Slimline HUD v2.1
« Reply #10 on: October 06, 2008, 09:21:36 pm »
no offense but i think it needs a better color scheme

 constructive criticism should provide the following:

An explanation of what part of the project needs improvement  - "the color scheme"
How one would go about improving the project         - "change the color scheme"
Politeness ("please", "thanks", "if it's not too much trouble", etc.) -"no offense"
Clear? -yes


(since i didn't want to go more off topic :D)
« Last Edit: October 06, 2008, 09:51:18 pm by snb »
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On Topic:
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Syntac

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Re: Slimline HUD v2.1
« Reply #11 on: October 06, 2008, 09:33:41 pm »
You realize that remark's going to get you flamed, right?

snb

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Re: Slimline HUD v2.1
« Reply #12 on: October 06, 2008, 09:35:57 pm »
??? so i didn't do any thing wrong ill just let them selfs get banned..
Half Life head crab by the way
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Syntac

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Re: Slimline HUD v2.1
« Reply #13 on: October 06, 2008, 09:43:18 pm »
This will be the last time I go off-topic in order to explain something to you.

If you don't provide some sort of constructive criticism, your remark is going to be interpreted as an attempt at trolling. Perhaps your intent was good. However, constructive criticism should provide the following:
  • An explanation of what part of the project needs improvement
  • How one would go about improving the project
  • Politeness ("please", "thanks", "if it's not too much trouble", etc.)

Clear?

Chess guy

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Re: Slimline HUD v2.1
« Reply #14 on: May 25, 2009, 01:08:57 pm »
I have some time to update this....anybody have any other comments for me to improve on the HUD, that is if you're using it.
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