It might be a bug in ATI's OpenGL implementation. ATI is kind of famous for having very nice hardware but buggy as hell drivers.
When Tomb Raider first came out, it was unplayable on ATI Rage Pro hardware because the driver reported that the card CAN do alpha transparency in hardware, whereas in reality it couldn't. So, when I tried to play the demo were you need to jump from inside a building out the window onto a ledge, you'd only see a black void where the window should have been.
I don't know if it exists but should Radiant have a "render in software" feature try to use that.