Author Topic: Ideas for new structures  (Read 20827 times)

CoD

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Ideas for new structures
« on: June 17, 2006, 09:41:43 am »
I have some ideas crawling in my mind... let me explain what I'm thinking.

Alien structures are focused on ambushes and stealth, because aliens are predators.
Human structures are focused on heavy fire and direct fighting, because humans have a more complex society and they have to cooperate more than aliens to fight.

So, I'm thinking about 3 new structure: 1 for humans and 2 for aliens.

ALIENS
Would be nice to have some sort of automatic barricade, something like the barricade but capable of "feel" the passage of a human like an acid tube.
You'd have just to put this auto-barricade in a corridor (should look like a sort of carpet?) and wait until a human crosses it.
The barricade would grow quikly after the passage, blocking the fallback of human team.
It would be useful for making more complex ambushes and for imporving tactical playing.

The other structure I've immagined is a decoy structure: something like a morphing blob.
You put it in a good place and this structure grows and then "morph" into an overmind or an egg. But it's not real: it's just a decoy.
It would be useful for planning more complex ambushes.


HUMANS
Humans rely on open combat so they would need a structure that is capable of "pull out" aliens from their safe places.
What about something similar to a trapper but with the ability to draw aliens?
It would be useful in conjuction with turrets to bring aliens in the line of fire pulling 'em out from corners.


Ok ok I know: these are strange ideas.
I was just wondering how to improve tactical combat vs simple fps combat.

PHREAK

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Ideas for new structures
« Reply #1 on: June 17, 2006, 09:48:39 am »
I think I love that carpet idea.
Not sure about the jedi pulling power for hummies, but it's an idea nontheless.
Decoy OM is pretty sweet too. Maybe a decoy reactor as well. Both structures are very weak, so a few shots should prove to be the decoy.
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Neo

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Ideas for new structures
« Reply #2 on: June 17, 2006, 02:45:58 pm »
I agree with the alien ideas, just not the human one. As the aliens only real defence is its mobility, take that away and aliens don't have a chance.

CoD

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Ideas for new structures
« Reply #3 on: June 17, 2006, 05:20:46 pm »
First of all: phreak, I agree with you. Both alien decoy and auto barricade should be weak.
Auto barricade has a tremendous disorienting power, so it should be easy to destroy.

Second: Neo & phreak, your posts made me think, so I'd like to propose 2 other structures for humans instead of the "magnetic field".

Neo: you're right. Mobility is really too important for aliens to make a structure blocking it, but I'm still thinking that humans rely upon open combat and should have structures capable of drawing aliens into open field.
Phreak, your post has the answer: a human decoy system will draw aliens in an open field if used correctly, without blocking their mobility.

So here are the 2 structures I propose for humans:

DECOY STRUCTURE or HOLOCAM
Think about a turret with a cam instead of a gun: that's a holocam.
Holocams should be able to generate a decoy image 1 or 2 meters away from the cam itself and this image should be non-solid, because it's just a hologram.

But what should be the subject of the hologram?
I don't think a reactor will work: weak aliens won't attack it because of its electric shock.
I think that the best subject for a human decoy system is: the construction soldier.
Try thinking as an alien: you see a construction soldier alone, standing still just round a corner... you run and try to attack him but... hey it's just an hologram and near the holocam there's a turret awaiting you.
That would be a deadly trap.

Holocam shouldn't be able to generate the "blue dot" effect because this is a graphical rendering of alien feelings and I'm pretty sure that a hologram won't deceive this ability.

But.. what about an alien feeling jammer?
Here's my second structure idea.

ALIEN FEELING JAMMER
A simple structure capable of generating blue and red dot in a certain area (let's say 3 meters from this structure)
These dots should appear, move and disappear randomly, making aliens understand that this structure is active in the area, but at the same time making them have doubt on their feelings.

It wouldn't be a powerful structure because human structures must be built near Reactor or Repeaters, so real dots will already exist in the area


Now it's your turn. What's your opinion?  :)

Rekov

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Ideas for new structures
« Reply #4 on: June 17, 2006, 08:43:22 pm »
The ideas for alien structures are sound to me. The human one however removes the aliens only defense, mobility.

Hey how about for humans:

A Structure that within its radius coats the walls and ceilings with a material that prevents wallwalk.
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Basilisco

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Ideas for new structures
« Reply #5 on: June 17, 2006, 09:16:19 pm »
The holocam sounds nice, but it should't create any image on the radar.
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An idea for an alien structure i'd like to see, is a trapper-like spitting-thing that poison humans. So you could just stick it to a wall or ceiling and it shoot a human passing near it. The poisoning effect would be equal or stronger than the alien poison (so it doesn't look like is a total waste of resource). I think this will help weak aliens kill armoured enemies. And it seems fair that while humans have their spam to kill a runaway alien, Aliens will have their assistance to kill runaway humans.
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Of course, i hope to see some current structures enhanced first. Making the trapper stronger, and the barricade cheaper is a must to make them worth in-game.

kozak6

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Ideas for new structures
« Reply #6 on: June 17, 2006, 09:27:23 pm »
Too bad poison is near useless when humans hit s2.

Basilisco

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Ideas for new structures
« Reply #7 on: June 17, 2006, 10:04:52 pm »
Quote from: "kozak6"
Too bad poison is near useless when humans hit s2.


It's (near) useless because it doesn't affect armoured, but i did mention, and i cite myself:
Quote
I think this will help weak aliens kill armoured enemies


With "weak aliens" i meant dretches and such, not weakened aliens.

I doubt this will make aliens unbeatable or anything, it's just a little improve to give poor dretches a bit of hope when fighting a bsuit.

CoD

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Ideas for new structures
« Reply #8 on: June 18, 2006, 09:52:33 am »
Quote from: "Basilisco"
The holocam sounds nice, but it should't create any image on the radar.

Yes, I think so.

Quote from: "Rekov"

A Structure that within its radius coats the walls and ceilings with a material that prevents wallwalk.

Uhhh... I think I could love this structure.
What about making it less "alien"? I mean: fluids that cover walls are much more "alienish" than human.

What about an ULTRASOUND JAMMER?
We could explain it like this:
"Recent Researches have studied Aliens  orientation sense.
Small aliens (capable of walking on walls) use a complex system of ultrasound in addition to the normal sense of gravity in order to find directions even when walking on walls or ceilings.
This structure emits an ultrasound beam disturbing alien orientation system and making them unsure when walking on walls and uncapable of keep the grip.
They have to use their sense of gravity (just as humans and big aliens)
As a result no alien will walk on walls in a room where this structure is active."

Neo

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Ideas for new structures
« Reply #9 on: June 18, 2006, 11:00:13 am »
Slight flaw in your jammer idea, as aliens have eyes :D

CoD

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Ideas for new structures
« Reply #10 on: June 18, 2006, 12:38:09 pm »
Yes they have, but as every predator I suppose they don't rely on their sight only.
Have you ever seen a cat or a snake rely upon its sight? I guess you don't. ;)

Neo

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Ideas for new structures
« Reply #11 on: June 18, 2006, 02:10:48 pm »
Except you see what an alien sees ;)

Ultrasound jammers would most probably disable the alien 'radar' sense :D

Pilo T

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Ideas for new structures
« Reply #12 on: June 19, 2006, 02:12:15 am »
Decoy Overmind is a GREAT idea. Reminds me of Command and Conquer: Red Alert. Decoy structures could be very useful in that game because an assault could be completely wasted on a decoy while you're still building up an army. Just like a decoy Overmind could take a whole assault while the aliens do whatever they need.
url=www.freewebs.com/magnumpink][/url]