Author Topic: Ballance Newbees and Pros  (Read 24464 times)

Heathbo

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Ballance Newbees and Pros
« on: June 17, 2006, 11:04:58 am »
I think the game should have a rating system that keeps track of how many wins and losses each player has.  Then, when starting a server to host the game the host can specify what level players can play.  It could be like Newbee, Experienced, Veteran, ALL.  The benefit to this is Veteran players don't have to worry about less experienced players making stupid mistakes.  At the other end, Newbee's wouldn't have to worry about getting slaughtered every time they re-materialize.

Rekov

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« Reply #1 on: June 17, 2006, 07:14:34 pm »
I actually think it is essential to this game's mechanic to have both new players and vets in each game. The n00bs act as cannon fodder, delaying the enemy while the veteran players set up base. Also, I think it is difficult for a new player to get skilled without fighting along side the vets.
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DarkRogue

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« Reply #2 on: June 17, 2006, 07:19:38 pm »
Problem is most vets are attacking while most n00bs think they can build a base....
n game name: Xiane

Quaoar

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« Reply #3 on: June 18, 2006, 04:20:58 am »
How would you decide wins/losses? Tremulous is a team game, so it hardly matters if a good player just happened to be on the losing side all the time due to other poor players. And you can have new players who are rather good, and players that have played often and are not so good. And players who join in at the SD mark tend to have a lesser impact on the whole than players who were there since the beginning. The rankings wouldn't mean anything.

Heathbo

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« Reply #4 on: June 18, 2006, 04:50:11 am »
Wins and losses can be kept track of by your local computer.  It just counts how many times you have been on a winning team and a losing team.  It could also count how many kills you have under your bealt.  As for other poor players, that would be the point of setting up games/servers that require all players to be a certain rank.  I personally think that it is very discouraging to play as a newbee only to constantly be taken out by the same veteran players.  If I was like most newbees, I would probably stop playing.  Not to mention its incredibly discouraging to have a veteran kill you right as you come back to game, and continue doing that not giving you any chance to defend yourself.  The whole problem with these type of games is that veteran players tend to pick on newbees and even take pride in the fact they bested one.  Thats why I think a game/server where everyone is a newbee would be helpful.  First it would give newbees the chance to get used to the game and its mechanics.  It's kind of hard to do that when your constantly being killed.  Secondly it would give the newbees a goal to shoot for (I need this many wins/kills to advance to the next level).  Plus, I think for the veteran players, the idea of a game where everyone was your equal and there would be no newbee players messing up or slowing you down would be pretty enticing.

Rekov

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« Reply #5 on: June 18, 2006, 05:20:54 am »
Having your personal computor track the wins and losses in inherently dangerous. It wouldnt take to long for some haxxor to figure out how to alter his stats, and bang, hes the best in town. The only way to safely do it would be to store the info on an online server, which takes time and money, and is just another signal that contributes to lag. its not worth it, and even if it was, thats not what this game should be about.
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Neo

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« Reply #6 on: June 18, 2006, 11:05:17 am »
The inherent problem is you can't track teamwork, and as has been seen here mostly on the hi scores thread, having a load of kills doesn't mean you can win. Aliens rarely get above 50 kills during a 60 minute game.

Quaoar

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« Reply #7 on: June 18, 2006, 06:12:52 pm »
It's kind of why I want a "deaths" counter on the TAB screen too. In one game one player got twice as many kills as everyone else, but I was nearly certain he was singlehandedly responsible for staging the aliens up to S3.

Stof

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« Reply #8 on: June 18, 2006, 06:45:02 pm »
Quote from: "Quaoar"
It's kind of why I want a "deaths" counter on the TAB screen too. In one game one player got twice as many kills as everyone else, but I was nearly certain he was singlehandedly responsible for staging the aliens up to S3.

Must have been me :p
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Heathbo

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« Reply #9 on: June 19, 2006, 05:29:27 am »
Quote from: "Rekov"
Also, I think it is difficult for a new player to get skilled without fighting along side the vets.


While that may be true, most vets don't want to fight along side newbees.  Matter of fact, I've even seen votes to vote newbees out of games.  I don't think this would happen in a newbee only game.

Neo

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« Reply #10 on: June 19, 2006, 02:47:51 pm »
There isn't anything wrong playing with newbies, they actually tend to be more supportive than other vets i've played with. imho anyone who votes someone for being new to trem should be blacklisted from servers.

Heathbo

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« Reply #11 on: June 22, 2006, 07:24:12 pm »
What if the computer keeps track of kills.  Then, in-order for someone to be a builder they have to have a certain number of kills under their belt.  That way newbees don't build unusable bases, and they are forced to see how the game works by fighting and using the base that the pros build.

Kattana

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« Reply #12 on: June 22, 2006, 11:55:48 pm »
That is a good suggestion, requiring kills to build and decon would also stop a lot of the griefing.

Quaoar

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« Reply #13 on: June 23, 2006, 12:59:12 am »
Quote from: "Kattana"
That is a good suggestion, requiring kills to build and decon would also stop a lot of the griefing.


So, no more dedicated builders? It's not a surprise that builders don't tend to have very many kills under their belts.

Lava Croft

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Ballance Newbees and Pros
« Reply #14 on: June 23, 2006, 02:18:18 am »
What about you all just go and play Tremulous a lot. The chances of you becoming better are higher than waiting for some rating system which will never arrive.

rasz_pl

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Ballance Newbees and Pros
« Reply #15 on: June 23, 2006, 01:16:10 pm »
I agree with Lava. Plus I like to play with newbies (as long as they stay on walls :P).

Stasis

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« Reply #16 on: June 23, 2006, 09:32:15 pm »
IMO, bending a game around player skill is a very, very bad idea.
top -


Paradox

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« Reply #17 on: June 23, 2006, 09:55:08 pm »
What is with the influx of duplicate threads. Please, before you create a thread, search for similar threads, and if there is one, bump it and post in it.

∧OMG ENTROPY∧

Shadowgandor

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« Reply #18 on: July 05, 2006, 08:48:12 pm »
I think the player should get the choice where to play, so let's say that i'm new (i am) and i had a good game last time, with some other newbs, and all the sudden, my rank goes up and i get in a server full of average players, and i get owned.
That's why i think ppl should get the choice of what rank they want to be.
There would be one problem though, when vets want to have some fun, they choose they want to be a rooky and he beats the whole server.
I like the idea, i was in a server full of newbs this afternoon and i made my first 26 kills  :D , good times good times...
Ppl can't learn when they can't do anything, i learned alot this afternoon.
Btw, are there any newbs who want to play on a server with me :)

Romans

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« Reply #19 on: July 05, 2006, 10:05:03 pm »
Quote from: "Heathbo"
What if the computer keeps track of kills.  Then, in-order for someone to be a builder they have to have a certain number of kills under their belt.  That way newbees don't build unusable bases, and they are forced to see how the game works by fighting and using the base that the pros build.


You'll regret that when your human base is being raped and the next person wants to spawn as a builder to rebuild a telenode but cannot because he isn't "elite enough.".  How could you start off as builder at the start of the game when no one has any kills for the round?  Even if the server keeps track...  I just don't like the idea.

You received the game freely, freely allow others to play.

zeta

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« Reply #20 on: July 06, 2006, 01:30:49 am »
a better thing would be a kill to death ratio that everyone has

and it is displayed by your name

and if it goes about 40 your such a friggin hacker LOL

and you can have ranks like based on skill u know

cuz ya i get about 10 kills on each life

me + shotgun +lightarmor = no dretches left
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kozak6

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Ballance Newbees and Pros
« Reply #21 on: July 06, 2006, 02:49:17 am »
What about builders?

Besides, bugs tend to die a bit more anyways, which would skew the results.

PIE

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« Reply #22 on: July 11, 2006, 12:52:09 am »
If your a noob and your getting owned and you don't want to be on the sucky team.. switch over.

If your on a team that is destroying another team.. switch over and help turn it around!

Don't need to force it.