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ShinyTrem(v12)

Started by Odin, September 18, 2008, 11:57:01 PM

Odin

This is a small mod I've been making in my free time. Basically, what it does is it overrides the default shaders to use specular lighting and shiny environment maps. Currently, all player models, weapons, and buildables have been modified. Most world surfaces will have this modification as well.
Currently shiny-fied maps:

  • ATCS
  • Nexus6
  • Arachnid2
  • Tremor
  • Niveus
  • Karith
Here's a screenshot of ATCS with the(old version of the) mod enabled:

If you can't notice it, try playing the mod yourself. This is really something better seen in motion(as it is a form of dynamic light).

Current version: 12
You can get the mod here.

You can play this mod on the PureTremulous servers.

This mod can be completely toggled: r_detailTextures enables or disables the mod.

Hendrich

Wow, this game looks alot sexier with this mod on! :D

Good job, keep up the good work, you got me hooked.

Syntac


mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Odin

If anybody uses a client with bloom, the effect is even better.

By the way, my server is back up.

Also, the ATCS modification is only there as a test(you can disable the effect on ATCS with r_detailtextures 0), I will hopefully bring more of the default maps into the mod sooner or later.

Odin

#5
Version 4 up, now includes Niveus and Arachnid2.

UPDATE: Version 5 up, now is completely compliant with r_detailTextures.

UniqPhoeniX

Looks nice :P
Just tried Arachind 2 on your server, found a missing texture:

Odin

Which one is it?
(check the console)

UniqPhoeniX

#8
trying textures/arachnid2/dirt_1.JPG...
WARNING: R_FindImageFile could not find 'textures/arachnid2/dirt_1.jpg' in
shader 'textures/arachnid2/dirt_1'
Shader textures/arachnid2/dirt_1 has a stage with no image
stitched 80 LoD cracks
...loaded 31913 faces, 634 meshes, 0 trisurfs, 0 flares
WARNING: reused image gfx/2d/crosshair-alien.tga with mixed glWrapClampMode
parm
trying models/players/level2/default.JPG...
WARNING: R_FindImageFile could not find 'models/players/level2/default.jpg'
in shader 'models/players/level2/default'
Shader models/players/level2/default has a stage with no image
trying models/players/level3/level3.JPG...
WARNING: R_FindImageFile could not find 'models/players/level3/level3.jpg' in
shader 'models/players/level3/level3'
Shader models/players/level3/level3 has a stage with no image
trying models/players/level3/level3adv.JPG...
WARNING: R_FindImageFile could not find 'models/players/level3/level3adv.jpg'
in shader 'models/players/level3/level3adv'
Shader models/players/level3/level3adv has a stage with no image


mara, goon and +goon are invisible  ;D ;D :P ::)

Odin

Texture issues fixed(damn Windows clients and their literal jpg/tga referencing!) in version 6, which is now up.

Lava Croft

The visual result is minimal, at the expense of an added shader stage, resulting in decreased performance.

Good idea, good start, but the execution needs some work.

CreatureofHell

Here is Lava with the sentences of doom!
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

ACKMAN

.... I went to ur server and i didnt see anything ... its all default

fingered banana

It is hard to notice( you can notice the performance change but I am not talking about it)

Odin

Quote from: Lava Croft on September 19, 2008, 03:41:22 PM
The visual result is minimal, at the expense of an added shader stage, resulting in decreased performance.

Good idea, good start, but the execution needs some work.
It was not intended for everyone. Admittedly the effect is much more prominent with bloom enabled. There is literally no other way to do it(and I wouldn't have it any other way to be honest).

Lava Croft

Quote from: Odin on September 19, 2008, 07:23:13 PM
Quote from: Lava Croft on September 19, 2008, 03:41:22 PM
The visual result is minimal, at the expense of an added shader stage, resulting in decreased performance.

Good idea, good start, but the execution needs some work.
It was not intended for everyone. Admittedly the effect is much more prominent with bloom enabled. There is literally no other way to do it(and I wouldn't have it any other way to be honest).
1280x1024x32
2x Anisotropic Filtering
4x FSAA
r_bloom_sample_size 512
r_bloom 1
r_detailtextures 1

I'm not behind my own box at this moment, so I can't exactly tell, but I have also significantly lowered the crappy overbright look that r_bloom 1 gives you with its default settings.

No need to defend yourself, just giving some positive feedback, really. The effect is certainly noticeable, and thankfully also not too obtrusive, but the effect is so generic that it barely adds anything to my personal experience. Nice little 'freak' mod anyway, beats the shit out of crappy gameplay raping shit :).

Supertanker

zomg zomg zomg now add a blaster that's 49593694350435804938 per shot and oh the alinz are too harz i want alienz to be able to shoot  :grenade:  :grenade:  :grenade:!!111oneoneone!

I haven't downloaded it yet, but it does seem much, much better in theory (and most likely in practice) than most of the 'mods' out there now.

Quote
1280x1024x32
2x Anisotropic Filtering
4x FSAA
r_bloom_sample_size 512
r_bloom 1
r_detailtextures 1

You just wait until I get MY 8800 repaired, THEN YOU'LL SEE!! Or I will. Or something.

Good job, Odin!

epsy

Quote from: ACKMAN on September 19, 2008, 06:46:34 PM
.... I went to ur server and i didnt see anything ... its all default
you need to download the pk3 yourself then restart trem
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.


Odin

Make sure r_detailtextures is set to 1 and look closer. It's more noticeable to some than others(I can see it just fine without bloom, in fact).

Odin

Version 7 is out.

Highlights:
  • Environment map on all Alien player models, as well as Human metal textures(shoulderpads, helmet, bsuit, etc), and structures.
  • Fixes for r_detailtextures.

Odin

Version 8 is out.

Haha, two releases in one day. Oh well, this one was worth it.

Highlights:
  • Environment map on most world surfaces(metal textures).
  • Nexus6, Karith, Tremor, and Titan(used in Tremor) shaders now shiny-fied.

Hendrich

QuoteVersion 8 is out.

Haha, two releases in one day. Oh well, this one was worth it.

Highlights:

Environment map on most world surfaces(metal textures).
Nexus6, Karith, Tremor, and Titan(used in Tremor) shaders now shiny-fied.

Your telling me I got v7 on the same day V8 was released? Damn.

epsy

Quote from: Odin on September 30, 2008, 10:29:37 PMHaha, two releases in one day. Oh well, this one was worth it.
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

Odin


Amanieu

What's new in v9? A changelog will motivate people to upgrade :)
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Odin

I changed the envmap so it was clearer on some maps.
I fixed a few issues here and there.

amz181

newbish i know, but where do i put the mod, because it seems to have no effect when i activate it?

Odin


Foe of Eternity

i have a few...well...problems with low lighting [vertex(low)]
i get a few texture bugs...posted below...






Quote from: player1 on February 17, 2008, 06:50:45 PM
No. Let n00bs pick overly destructive Human weapons and then use them in their own base and around their own teammates. Maybe then they'll learn that doing that is a stupid idea. Meanwhile, I will be slashing at their damaged Armoury, after I vault their smoking turrets and the scattered bodies of their TK' d teammates. N00bs: they're what's for breakfast.