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Suggestion For A New Armory

Started by Superpie, September 20, 2008, 07:46:24 PM

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Hendrich

QuotePut the quake item pickup code back into trem, then just have an array of weapons on the wall, where you just walk up to it to pick it up (you automatically lose your old weapon). Then for the credits, just make it so that you automatically lose credits when you pick up a new weapon (and get the credits for the previous weapon back). If you don't have enough credits, then it just does nothing.

Thats sounds good, but Amanieu, guess who we're thinking of doing it? ;)

Amanieu

* Amanieu adds that to the already huge tremfusion TODO list
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Lava Croft

Walking up to the wall indicates placing all the different weapons and items next to each other, so you can easily run into them.
How will you fit that into any existing map, while also being able to easily select different weapons by running into them?

Hendrich

QuoteWalking up to the wall indicates placing all the different weapons and items next to each other, so you can easily run into them.
How will you fit that into any existing map, while also being able to easily select different weapons by running into them?

Another positive reply, from Lava Croft!  ;D

I was thinkig that maybe you could only pick up the weapon that is visible on the wall. I think this can make some intresting elements, like one map having P-saws or a balanced number of weapons on the walls. You put your crosshair on the weapon you see and use the "F" key.

Tada! Done.

Bissig

Yes, or dividing it into smaller racks each of them only containing one weapon type.

Lava Croft

How on earth will you fit several weapon racks into any existing map, while not making this new Armoury many times bigger than the current one?

@Heindrich: While it's easy to have great ideas, it's a lot harder to think about your ideas, and how to implement them in the game.

Nux

Quote from: Lava Croft on October 04, 2008, 01:10:25 PM
How on earth will you fit several weapon racks into any existing map, while not making this new Armoury many times bigger than the current one?

Don't damn the idea just yet. Yes, if you wanted to put every weapon in a small space and have them 'walk-over' pickups, that might be a pretty bad idea. We can still take that idea and cut it down to something neater. Say limiting the pickups to only one or two weapons. For more complicated ideas, you could have the map give different (random?) pickups each time they appear, perhaps even have a selection system of some kind (if possible).

I'll also note that taking from this cache shouldn't have to cost money for it to work. If you make them free it will give the humans strength at that pointof the map, so this could be used as an incentive for the humans to go out and occupy that area (even if it is dangerous en route). Testing is required to be sure, but I think this could be an interesting change from the usual gameplay and tactics.

Lava Croft

I don't see how introducing reality means I am 'damning' this idea.

Odin

Implement the RTCW grabbing function.

Press F to pick up item.

Lava Croft

That basically brings up back to the current operation of the Armoury.

Samurai.mac

Personally I think the current armoury functions just fine, although it could benefit from a new model (The current one looks like an industrial radiator, rather than an armoury), and new menus, perhaps with some sort of display for the weapon you're selecting wouldn't go amiss.

Hendrich

QuoteImplement the RTCW grabbing function.

Press F to pick up item.

Yea, but wouldn't that be stealing code, and would it get ppl in trouble? Or is it too damn old for people to care anymore? Just thinking because its a commercial game, or are you talking about W:ET?
Besides, I think it wouldn't work, even though both games uses the same engine doesn't mean they don't behave differently. Tremulous might or might not accept/reconize/etc the code, and then someone will have to code and implement it into the game.


Quote@Heindrich: While it's easy to have great ideas, it's a lot harder to think about your ideas, and how to implement them in the game.

Agreed.

Odin

Quote from: Hendrich on October 09, 2008, 04:16:02 AM
QuoteImplement the RTCW grabbing function.

Press F to pick up item.

Yea, but wouldn't that be stealing code, and would it get ppl in trouble? Or is it too damn old for people to care anymore? Just thinking because its a commercial game, or are you talking about W:ET?
Besides, I think it wouldn't work, even though both games uses the same engine doesn't mean they don't behave differently. Tremulous might or might not accept/reconize/etc the code, and then someone will have to code and implement it into the game.
What? Who said you have to steal it? People can write their own implementations.

Hendrich

QuoteWhat? Who said you have to steal it? People can write their own implementations.

That sounds good, so we won't have to rip the code! :D