Author Topic: mapping/modeling ...  (Read 8839 times)

Vanity

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mapping/modeling ...
« on: October 17, 2001, 02:56:00 pm »
hu,
could someone post a list of needed progs/tools (hopefully with url's) so that even an (interested) newbie can start trying out that stuff?

who knows, maybe there is 1 out of 50 that has talent and could be useful for you.

regards,
Vanity

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DarkStorm

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« Reply #1 on: October 17, 2001, 03:28:00 pm »
Just do what everyone else does and use photoshop to paste some pictures onto some screenshots of the game (or any dark game for that matter) and tell everyone you've done something, except you lost your hard drive in some unfortunate accident so all the media is lost but somehow when you reinstalled windows the screenshots you took of this media magically endured.
 have seen the light...
...and it burns.

Vanity

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« Reply #2 on: October 17, 2001, 03:40:00 pm »
...
the idea behind my question above was just to get a list of needed tools/progs from people who are already dealing with that stuff;
if i go on and search for it all by myself it takes usually a while - without knowing if i have everything i need or if the tools are outdated.

ngry, pissed off or about to run amok?
Be a man and and express your feelings!
say "PFFF..." :)

M123

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« Reply #3 on: October 17, 2001, 05:21:00 pm »
It would be nice if tremulous got a page with links to good tools and guides needed to model/map/whatever yourself, maby someone will accidently make something usefull. And ofcourse an assload of crappy maps like a certain other mod.

Sandy

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« Reply #4 on: October 17, 2001, 06:00:00 pm »
MG OMG OMG

DarkStorm

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« Reply #5 on: October 17, 2001, 06:03:00 pm »
Honestly, I would help you if I wasn't at work.  But they kind of frown upon me helping people that aren't paying me to do that sort of thing.  Off the top of my head you can go to http://www.qeradiant.com and get the quake III mapping tool.  The older versions (Q3Radiant) are what I use however if you don't mind an ugly interface GTKRadiant is supposed to be more powerful (however more memory intensive).  http://www.planetquake.com/bighouse is where I go for all of my texture needs when mapping.  Be tasteful, however, when you choose texture sets.  It's easiest to go with a single set rather than pull many of your favorite textures from various sets.  Remember that every new texture you use you must include with your map, so these can kill you on file size.

As far as tutorials go, I reccomend against anything but the Q3Radiant manual.  However most of the time I tell people to talk to me instead of consulting a tutorial.  But again, I spend all day at work so I can't do that.  Keep an eye out for some guy named "Ricebug."  People seem to like his tutorials a lot.  He runs a webpage  with tutorials but I've no clue as to where you might find it.
 have seen the light...
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Vanity

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« Reply #6 on: October 17, 2001, 07:07:00 pm »
thx a lot for the url's!
at least something to start at. :smile:

any idea if there are sites that have some tutorials for those progs in different languages than english?




ngry, pissed off or about to run amok?
Be a man and and express your feelings!
say "PFFF..." :)

Veda

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« Reply #7 on: October 17, 2001, 09:19:00 pm »
http://www.polycount.com has a ton of good resources for modeling and even game editing.

http://www.gamasutra.com has some archived articles from Game Developer plus some online only ones.

I use Lightwave for modeling, Photoshop for textures and Radiant for levels. Now you can get Gmax for free at http://www.discreet.com which is a stripped down version of MAX but perfect for exporting to Q3.

Timbo

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« Reply #8 on: October 18, 2001, 11:27:00 am »
Quote

On 2001-10-17 10:03, DarkStorm wrote:
The older versions (Q3Radiant) are what I use however if you don't mind an ugly interface GTKRadiant is supposed to be more powerful (however more memory intensive).


I don't think GTKRadiant is all that bad, not that I am either an authority or have a choice. The newer versions are really nice. The interface is GTK so it is fully themeable - you can even make it look like Windows if you so desire. Other little features such as noclip movement in the 3D viewport are nice, along with the huge optimisations and general speedups (atleast in the linux version) of the latest releases.

Carcinogen

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« Reply #9 on: October 18, 2001, 02:51:00 pm »
If your going to model, use Lightwave, but I would also recommend becoming at least vaugly familiar with 3dsMax... that's one thing I wish I would have done earlier. Learn the best of both worlds.
avid "Carcinogen" Wyly
Lead Modeller, Team Reaction

DarkStorm

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« Reply #10 on: October 18, 2001, 03:46:00 pm »
It's not that bad from a purely technical stand point, actually it's just as good as Q3Radient.  But when you're running a windows box GTK[anything] has it's flaws.

However I've done some weird things to my 98SE operating system to get it to run better so perhaps most people have better luck with GTKRadiant.

Oh I forgot to mention that there is no longer any updated versions of Q3Radiant, which is why you really SHOULD go with GTKRadiant.  I'm experienced enough to do the bulk of my mapping in the old prog and do the refining in the new prog, but that could get very confusing for a newbie.
 have seen the light...
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Timbo

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« Reply #11 on: October 18, 2001, 06:25:00 pm »
Quote

On 2001-10-18 07:46, DarkStorm wrote:
98SE operating system


<Comic_Book_Guy> Worst Operating System Ever.


[ This Message was edited by: Timbo on 2001-10-18 10:58 ]

M123

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« Reply #12 on: October 18, 2001, 07:03:00 pm »
He 98se is the best windows version there is.

DarkStorm

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« Reply #13 on: October 18, 2001, 07:49:00 pm »
It's true.

If you don't install anything on a 98SE operating system, it will never crash.

There is no other windows OS that will do that (including NT OSs).
 have seen the light...
...and it burns.

M123

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« Reply #14 on: October 18, 2001, 08:25:00 pm »
Isn't nt hardcoded to crash after 48 hours?

But xp is going to be the "greatest" windows version yet with full raw socket support and the "brilliant" usage of dotnet. And ofcourse the great licence with it in which Microsoft takes no responsibility for anything and can sue you for reverse-engineering if you want to test your system for weaknesses(like portscanning your own machine).  

DarkStorm

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« Reply #15 on: October 18, 2001, 08:57:00 pm »
Hello trojans!
 have seen the light...
...and it burns.

Veda

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« Reply #16 on: October 18, 2001, 09:06:00 pm »