Alright, so when you want to use custom textures I understand that the pixel sizes need to be in powers of 2. What exactly does this mean? EX: 1^2 (1), 2^2 (4), 3^2 (9), 4^2 (16), 5^2 (25), 6^2 (36)...etc OR 2, 4, 6, 8, 10....etc OR 2, 4, 8, 16, 32, 64, OR something else?
Just looking for a little clarification on that, so far I've only modified already in game textures for Quake3 Style maps.
Thanks.