I've tried searching for an answer to this, and found a default_project.proj file, that made the bsp menu in gtk radiant (1.4) show up. Only problem was that when I actually try to compile I get this error message:
Failed to execute the following command: "C:\program files\tremulous\Radiant/q3map2" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "C:/program files/tremulous//" -meta -fs_game base "C:/Program Files/Tremulous/base/maps/test1.map"
Check that the file exists and that you don't run out of system resources.
I'm pretty sure that I still have system resources. Is it perhaps the line that says -game quake3? If so...just change to -game tremulous?
My default_project now read:
<?xml version="1.0"?>
<!DOCTYPE project SYSTEM "project.dtd">
<project>
<key name="gamename" value="base"/>
<key name="version" value="1"/>
<key name="basepath" value="c:/program files/tremulous/base/"/>
<key name="rshcmd" value=""/>
<key name="remotebasepath" value="c:/program files/tremulous/base/"/>
<key name="entitypath" value="c:/program files/tremulous/base/scripts/entities.def"/>
<key name="texturepath" value="C:/program files/tremulous/base/textures/"/>
<key name="autosave" value="C:/program files/tremulous/base/maps/autosave.map"/>
<key name="mapspath" value="C:/program files/tremulous/base/maps/"/>
<key name="brush_primit" value="0"/>
<key name="user_project" value="1"/>
<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -meta $ && ! "C:\program files\tremulous\Radiant/q3map2" # -game quake3 -fs_basepath "C:/program files/tremulous//" -vis -saveprt $ && ! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -super 2 $"/>
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -meta $ && ! "C:\program files\tremulous\Radiant/q3map2" # -game quake3 -fs_basepath "C:/program files/tremulous//" -vis -saveprt $ && ! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -fast -super 2 -filter -bounce 8 $"/>
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -meta $ && ! "C:\program files\tremulous\Radiant/q3map2" # -game quake3 -fs_basepath "C:/program files/tremulous//" -vis -saveprt $ && ! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -fast -filter -super 2 $"/>
<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -meta $ && ! "C:\program files\tremulous\Radiant/q3map2" # -game quake3 -fs_basepath "C:/program files/tremulous//" -vis -saveprt -fast $ && ! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -fast -super 2 -filter $"/>
<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -meta $ && ! "C:\program files\tremulous\Radiant/q3map2" # -game quake3 -fs_basepath "C:/program files/tremulous//" -vis -saveprt $ && ! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -fast -filter $"/>
<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -fast -super 2 -filter -bounce 8 $"/>
<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -fast -super 2 -filter $"/>
<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -fast -super 2 $"/>
<key name="bsp_Q3Map2: (single test) -light -fast" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -fast $"/>
<key name="bsp_Q3Map2: (single test) -light -faster" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -light -faster $"/>
<key name="bsp_Q3Map2: (single test) -vis -fast" value="! "C:\program files\tremulous\Radiant/q3map2" # -game quake3 -fs_basepath "C:/program files/tremulous//" -vis -fast $"/>
<key name="bsp_Q3Map2: (single) -vis" value="! "C:\program files\tremulous\Radiant/q3map2" # -game quake3 -fs_basepath "C:/program files/tremulous//" -vis $"/>
<key name="bsp_Q3Map2: (single) BSP -meta" value="! "C:\program files\tremulous\Radiant/q3map2" -v # -game quake3 -fs_basepath "C:/program files/tremulous//" -meta $"/>
</project>
Could someone please help?