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compling Tremulous Getting cmdlib.c: In function ‘_printf’

Started by Stealthawk, October 09, 2008, 01:59:36 AM

Stealthawk

cmdlib.c: In function '_printf':
cmdlib.c:189: error: format not a string literal and no format arguments
cmdlib.c: In function 'ExpandPath':
cmdlib.c:316: error: the address of 'qdir' will always evaluate as 'true'
cmdlib.c: In function 'ExpandGamePath':
cmdlib.c:329: error: the address of 'qdir' will always evaluate as 'true'
make[1]: *** [q3asm] Error 1
make[1]: Leaving directory `/home/stephan/Desktop/tremulous-1.1.0-src/src/tools/asm'
make: *** [tools] Error 2


Now I'm on ubuntu linux, 32 bit not my 64 bit machine.

IS the makefile that came with my source not written correctly or is the code its self wrong? I looked at those lines and they seem fine to me, so im wondering how to fix it so  can compile trem.

Syntac

gcc seems to be having trouble with one of the QVM minicompilers. What version and what Tremulous source revision?

Stealthawk

tremulous-1.1.0 I got it stright from the website of the developers.

Thing is the source game with the game, so that is the source I'm using.

also if u have any good posts or resources regarding working with Tremulous be greatly appericated =)

Syntac

Eh... Don't use the source that comes with it. It's really, really old. To get some recent code, install Subversion and exec the following:


svn co svn://svn.icculus.org/tremulous/trunk tremulous-svn

Amanieu

Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Stealthawk

Thank you, now I must ask, I have another question.

Finally I have a binary now, I placed it my local area, however it doesnt load up, it goes black screen then comes back.

Im on linux,

do I have to change some base files or ?
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
^3WARNING: couldn't open music file ui/menus.txt
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
forcefully unloading ui vm
-----------------------
recursive error after: ^3menu file not found: ui/menus.txt, using default

Stealthawk

Found out why.

http://risujin.org/tremulous/#g7

sorry for wasting your guy's time but thanks for the help you have given =D

Syntac

It's okay. We appreciate your patience and willingness to learn. (Yes, I really mean that.)