Author Topic: New server online.  (Read 9185 times)

Confess

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New server online.
« on: June 19, 2006, 02:57:25 am »
I just got a dedicated server from The Planet, and I have decided to put up a server for Tremulous. I have it up as a 52 slot server (crazy, eh?), we'll see how that works out, however. Im looking for someone who has expirence in the Tremulous community to help me out with the server, as I do not know much about it. If you have been active in the community and know a lot about te software, let me know.

Here are the server stats:
 Intel Pentium 4 with HT Technology ~3.2ghz
 1024mb ram
 80gb Harddrive
 100mbps uplink port
------------

The server is online as |SST| Tremulous 1.1.0. Im willing to offer any kind of services to the Tremulous community that is necessary, if you need any help.
know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me.

Bender

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New server online.
« Reply #1 on: June 19, 2006, 03:24:15 am »
Cool, maybe I'll try it tonight  :)

kozak6

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« Reply #2 on: June 19, 2006, 06:18:19 am »
That sounds absolutely crazy.

Where is it located?  I want to get an idea of my ping without going through the trouble of connecting right now.

Confess

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New server online.
« Reply #3 on: June 19, 2006, 06:57:24 am »
it is located in Texas, at The Planet. Its IP is 70.87.113.84.
know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me.

Ksempac

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« Reply #4 on: June 19, 2006, 02:52:03 pm »
I think 52 slots is far too much for Trem...Already some complains that 30 slots server are too big. Its kinda hard to play as a team when you play with 14 strangers.
If you ve got so much spare ressources, maybe you should divide it into 2 servers ?

Anyway welcome on board, every new server is a good news for Trem :)
url=http://tremulous.net][/url]

Lakitu7

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« Reply #5 on: June 19, 2006, 03:28:51 pm »
Quote from: "Ksempac"
I think 52 slots is far too much for Trem...Already some complains that 30 slots server are too big. Its kinda hard to play as a team when you play with 14 strangers.
If you ve got so much spare ressources, maybe you should divide it into 2 servers ?

Anyway welcome on board, every new server is a good news for Trem :)


Definitely agreed with this guy. A 52 slot server is ridiculous. The game isn't designed for anywhere near that many people. The biggest server is AKKA with "32" slots, and even there only 24 (?) people can actually play, where the rest are slots for people to observe/wait for a player slot to open up.  I don't know if splitting the server is practical, since I don't know how much of the system resources a server takes, but if it is, that may well be the best idea. Personally I think the game works best at 16 players and even 24 is a bit too much, but the decision between the two is a point of minor controversy.

Paradox

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« Reply #6 on: June 19, 2006, 05:34:06 pm »
If you need any help with the server, getting a better config, pm me.

∧OMG ENTROPY∧

Timbo

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« Reply #7 on: June 19, 2006, 07:30:15 pm »
FWIW, Trem was designed with about 16-20 players in mind. You're totally insane :D. Good luck.

Confess

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« Reply #8 on: June 20, 2006, 06:38:55 am »
If it is possible, I would have no problem opening up more then one server. Honestly, you have no idea how happy it would make me if I could use up the resources. If I can help the game in any way possible, I would be very happy.
know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me.

Quaoar

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« Reply #9 on: June 20, 2006, 08:21:53 pm »
Quote from: "Timbo"
FWIW, Trem was designed with about 16-20 players in mind. You're totally insane :D. Good luck.


I think Pulse is, legitimately, a 30+ person map. It's insanely huge.

KorJax

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« Reply #10 on: June 20, 2006, 08:51:55 pm »
I dont think tremuloulous supports more than 24 acutall players max (rest are spectators).  Unless that was just a server setting on the AKKA server.

Ksempac

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« Reply #11 on: June 20, 2006, 10:18:29 pm »
Quote from: "Quaoar"
Quote from: "Timbo"
FWIW, Trem was designed with about 16-20 players in mind. You're totally insane :D. Good luck.


I think Pulse is, legitimately, a 30+ person map. It's insanely huge.


Dont forget Trem is different from other FPS : To decide the number of players the size of the map isn t the only thing to look at...maybe its the least important thing.

Build points are far more important. If there are too many players, defenses buildings will soon be useless (Turrets can stop 1, maybe 2 tyrants but not 6), giving an advantage to aliens who dont depend too much on their buildings.

Spawns will be a problem too...(2 spawns is enough for 8 players...but what about 26 ?)

Moreover, the main problem will be to determine a strategy with 26 players in each team. I dont see how you could possibly find a common strategy with 25 strangers (its already hard enough with 8 or 10)
url=http://tremulous.net][/url]

[db@]Megabite

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« Reply #12 on: June 20, 2006, 10:25:06 pm »
A shot Timbo has recently posted clearly showed that balance is leaning more and more towards humans with increased player number.
As aliens die more often having less eggs will have a bigger impact on the alien team and human basecamping will become impenetrable.

I guess that will be the main problem large games / maps will have. As some people have stated before: This game is not designed for more than 24 people. There are more factors than map design and server variables like buildpoints that cannot be changed to make the game fair at a large player count.

Danny
url=http://www.tremulous.info][/url]


Chaom

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« Reply #13 on: June 20, 2006, 11:12:16 pm »
I actually think it's a good idea. All of you are responding like its evil and shouldnt be allowed to happen... why not, its 1 server. But anyway, pulse would be a good map for this server, its massive, and both teams can get a very good starting spot. The aliens is really good. People were saying that the aliense would have an inherent advantage, why not get in touch with soubok and have him customize it for you by flipping the base locations (and adding some sort of way down for the humans, maybe one of his elevators). If you did that, I think that this server would be awesome.
n the beginning, there was nothing. And God said: "Let there be light!" And there was still nothing, but you could see it. -Unknown

Confess

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« Reply #14 on: June 20, 2006, 11:35:35 pm »
As far as some of those variables go, as I was told, there is supposedly a setting that makes it so you can increase the build points. Once that has happened, building obviously can be increased, thus those variables stated are simply not an issue. I personally do not like the small build points that are defaulted. They suck.
know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me.

[db@]Megabite

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« Reply #15 on: June 20, 2006, 11:57:04 pm »
Building can be increased by these variables. 95% of the time it is used for human turret walls, further promoting camping and pushing balance towards humans.
As the game is statistically balanced as is, any screwing with one or two things will unbalance the whole thing. You may want to play an unfair game, I don't, even in the "winner-team"... ;)

Danny
url=http://www.tremulous.info][/url]


Quaoar

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« Reply #16 on: June 21, 2006, 12:23:32 am »
Absolutely no one wants to do ANYTHING that would make the game less statistically balanced. I think this is flawed thinking, because very often newer players are on the human side, so there may be less skill on one side or another, but the game mechanics give that side an unfair technical advantage, so it comes out even anyway. The point isn't to Marxize away all possible differences in player skill by compensating with race characteristics. It's to make totally even gameplay totally even. But it's incredibly difficult to do that, since the two sides are totally different.

We ought to be able to try things without getting called out on skewing the almighty win/loss charts. At the very least, test servers running "beta mods" that change the gameplay, not just beta maps, should be up and running to get feedback for changes before implementing them everywhere.

Supa

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« Reply #17 on: June 21, 2006, 09:03:06 pm »
I agree with splitting it, but why not split it into a moderate slot server and an insane one? 16 slots on one server and 36 on the other.

It's the best of both worlds, really. =)

Rawr

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« Reply #18 on: June 22, 2006, 11:08:40 pm »
:eek: i hate to imagin ATCS or tremor with 52 people  :O
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Confess

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« Reply #19 on: July 01, 2006, 12:26:38 am »
Just an update, A week or so ago I hired Tk and Paradox..Tk proved to be rude an insenstive, but more specificaly, power hungry. Now Paradox is the only Admin on the server.

Tk logs in.
Tk starts spitting out crap.
I tell him to chill
He tells me that "he is not a child"
Fight continues.
I remove him from staff.
He bans me as a retaliation.
---
I really do not suggest hiring him if any of you plan on it. Shortly there after, he logs in and says "Ive contacted my people, you better watch out"..then something in German or something.
know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me.