Author Topic: cant see my pk3 map in maplist  (Read 3615 times)

jake

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cant see my pk3 map in maplist
« on: October 13, 2008, 10:09:19 am »
Hi i have compiled my map (into bsp) and made it a pk3 with the correct format (ie levelshots, map,textures etc etc), ran winzip (uncompressed) and renamed it to pk3. I have it in my base directory with the rest of my maps (like atcs,pushcannon), but tremulous cant see it. What have i done wrong?

Ps i can load the devmap of my BSP, just cant play the pk3

nubcake

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Re: cant see my pk3 map in maplist
« Reply #1 on: October 13, 2008, 05:35:54 pm »
Jake and I are making maps together. The other problem we are having on one of the maps is that the level loads up (in devmap) with all black, and the game instantly says "Humans Win", then automatically restarts as if in a loop. This has only happened since changing the file directories, even though spawns have been left in there original spots. (for example Textures/Transit/light.jpeg changed to Textures/Map/light.jpeg). All the shaders have been updated.

In GTKRadiant the map looks fine, but in game looks nothing like what it used to when we left the textures in there standard pathnames.

This is a screenshot of what happens as soon as the game load/restarts.

LEVEL BEFORE CHANGING THE TEXTURES DIRECTORY




LEVEL AFTER CHANGE



Bissig

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Re: cant see my pk3 map in maplist
« Reply #2 on: October 13, 2008, 08:33:19 pm »
Did you change the shader.cfg? Are your spawns above ground?

Archangel

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Re: cant see my pk3 map in maplist
« Reply #3 on: October 13, 2008, 09:42:35 pm »
That doesn't look half bad.

nubcake

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Re: cant see my pk3 map in maplist
« Reply #4 on: October 14, 2008, 03:49:15 am »
Did you change the shader.cfg? Are your spawns above ground?

Yes to both, im assuming the sky isnt illuminating the ground, but the sky is still visible (not shown in lower screenshot).I put 3 spawns for each team each above ground not touching anything. In the 2nd screenshot you may notice that it says "0 teams with 0 entities". This may be the problem. All the player, alien and human intermissions are on the map. I have no clue to why it would be doing this. It all worked fine until i moved the textures and changed the texture paths. Any clues at all??
« Last Edit: October 14, 2008, 05:23:19 am by nubcake »