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problem with compiling
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Topic: problem with compiling (Read 5218 times)
fleash eater
Posts: 408
Turrets: +25/-33
problem with compiling
«
on:
October 16, 2008, 04:06:09 am »
im lost, i cant find any compiler program that i can configure for tremulous, and it works on a mac. any suggestions? maybe someone can .pk3 my map for me real quick? i just need to test it and look at a few things
«
Last Edit: October 18, 2008, 02:22:57 am by fleash eater
»
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Syntac
Posts: 841
Turrets: +118/-104
Re: problems...
«
Reply #1 on:
October 16, 2008, 12:19:27 pm »
I think
q3map2
comes with Tremulous. It's in the application bundle (right-click on MacRadiant, choose "Show Package Contents", and poke around until you find it). Should be called something like
q3map2.ppc
. You'll need to run it from Terminal.
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TremRP
1
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Erore coods! Nead hep!
fleash eater
Posts: 408
Turrets: +25/-33
Re: problems...
«
Reply #2 on:
October 16, 2008, 04:04:50 pm »
terminal wont let me open it
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Syntac
Posts: 841
Turrets: +118/-104
Re: problems...
«
Reply #3 on:
October 16, 2008, 08:07:40 pm »
Code:
[Select]
chmod u+x PATH_TO_Q3MAP2.PPC
If that doesn't work, show me the error message.
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TremRP
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Erore coods! Nead hep!
fleash eater
Posts: 408
Turrets: +25/-33
Re: problems...
«
Reply #4 on:
October 17, 2008, 05:23:22 am »
there isn't an error message, just wont let me click on terminal when i hit open with..
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fleash eater
Posts: 408
Turrets: +25/-33
Re: problems...
«
Reply #5 on:
October 17, 2008, 07:05:35 pm »
says "no such file or derectory..... hmmmmm
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Syntac
Posts: 841
Turrets: +118/-104
Re: problems...
«
Reply #6 on:
October 17, 2008, 10:36:28 pm »
Type
chmod u+x
, then a space, drag
q3map2.ppc
into the Terminal window, hit return.
You're supposed to substitute
PATH_TO_Q3MAP2.PPC
for the actual path (duh).
«
Last Edit: October 17, 2008, 10:38:07 pm by Syntac
»
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TremRP
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Erore coods! Nead hep!
fleash eater
Posts: 408
Turrets: +25/-33
Re: problems...
«
Reply #7 on:
October 17, 2008, 10:37:24 pm »
this is my first time using the console X_X im not great with computers
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fleash eater
Posts: 408
Turrets: +25/-33
Re: problems...
«
Reply #8 on:
October 17, 2008, 10:44:16 pm »
nothing happened when i did it......
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Syntac
Posts: 841
Turrets: +118/-104
Re: problems...
«
Reply #9 on:
October 17, 2008, 10:47:15 pm »
"Nothing happened" meaning...?
If it didn't output anything, that's normal. Now just find a guide on how to use
q3map2
.
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TremRP
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Erore coods! Nead hep!
fleash eater
Posts: 408
Turrets: +25/-33
Re: problems...
«
Reply #10 on:
October 17, 2008, 10:49:05 pm »
can someone just please Compile this map for me so i can test out a couple things until i get this thing working
http://files.filefront.com/Port314harvestermap/;12084897;/fileinfo.html
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fleash eater
Posts: 408
Turrets: +25/-33
Re: problems...
«
Reply #11 on:
October 17, 2008, 10:49:50 pm »
i typed it in and it just went to the next line....hmm ill go find a guide sorry for all my trouble
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TheLuciferSausage
Posts: 54
Turrets: +2/-3
Re: problems...
«
Reply #12 on:
October 18, 2008, 01:16:01 am »
Use descriptive subjects in your posts.
I can't know what you're talking about with a "problems...", neither the nice people in here willing to help.
Btw, .pk3 works like a .zip file.
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fleash eater
Posts: 408
Turrets: +25/-33
Re: problems...
«
Reply #13 on:
October 18, 2008, 02:22:36 am »
i tried to compile it and then zipped it...then i changed the zip to pk3..... still wont work = /
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Syntac
Posts: 841
Turrets: +118/-104
Re: problem with compiling
«
Reply #14 on:
October 18, 2008, 05:08:30 am »
Make sure the extension actually is .pk3. Select the file, hit ⌘I, uncheck the little box that says "Hide extension", and take off the .zip (if it's there).
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TremRP
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Erore coods! Nead hep!
fleash eater
Posts: 408
Turrets: +25/-33
Re: problem with compiling
«
Reply #15 on:
October 18, 2008, 06:50:53 am »
alright ill try that... if not im just going to find someone on a windows comp so they can compile it :S non intel mac ftl
Thank You so Much and sorry for my trouble Syntac
-ƒLeash
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problem with compiling