Author Topic: Tremulous human playermodels use animations from Quake 3  (Read 61743 times)

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Tremulous human playermodels use animations from Quake 3
« Reply #60 on: October 22, 2008, 11:00:16 am »
Think of it this way:

1) 'Fanatics' have found something disputable (This animation).

2) If Tremulous is to grow it will likey become affiliated with big name hosting services.

3) Hosting services won't hesitate to take disputable content down at the first sign of trouble.

4) You would have to deal with it then because you didn't deal with it before.

For those who want to ignore the issue, you can do so by ignoring this thread. The only reason you might want to hush this discussion is if you're actually afraid of the attention it's bringing to the issue. Well too late guys, attention has been brought to it now.

I'd prefer it if we just nipped this in the bud. Can we have a word with Mr Steed?

fingered banana

  • Guest
Re: Tremulous human playermodels use animations from Quake 3
« Reply #61 on: October 22, 2008, 01:48:45 pm »
It will be solved in the next release.
This thread is not the first one to mention the issue.
http://forum.freegamedev.net/index.php?t=msg&th=1469

@nux: do you need timbo's kidney?

Lava Croft

  • Guest
Re: Tremulous human playermodels use animations from Quake 3
« Reply #62 on: October 22, 2008, 03:25:43 pm »
Can we have a word with Mr Steed?
http://www.exigent3d.com/

It will be solved in the next release.
How can you solve something that is not a problem?