Author Topic: On making a mod...  (Read 5685 times)

iShot

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On making a mod...
« on: October 17, 2008, 01:18:30 pm »
Hi all ,

For once i'll try to make it short and to the subject :

I got the tremulous source , edited the g_weapons.c and others.

Tried to compile , but it's a no - go (Gentoo)  :turret:

Looked into .qvm's , but i still don't understand :

- How do you make a game.qvm ?

- How do you edit a .qvm

- Which are the files containing weapon info in data-1.1.0.pk3  ?


Thanks in advance  :) ,
iShot

David

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Re: On making a mod...
« Reply #1 on: October 17, 2008, 01:27:29 pm »
the qvm's are compiled with the rest of it, src/cgame/ goes to the cgame.qvm, and src/game/ goes to the game.qvm.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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iShot

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Re: On making a mod...
« Reply #2 on: October 17, 2008, 01:38:13 pm »
Thanks for the quick reply :D

See ya

kevlarman

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Re: On making a mod...
« Reply #3 on: October 17, 2008, 05:09:47 pm »
the qvm's are compiled with the rest of it, src/cgame/ goes to the cgame.qvm, and src/game/ goes to the game.qvm.

actually, large parts of src/game go into cgame too (bg_*) and large parts of qcommon go into all 3 qvms
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the dretch bites.
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gimhael

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Re: On making a mod...
« Reply #4 on: October 17, 2008, 08:09:43 pm »
"Large parts" being synonymous to q_shared.c and q_math.c plus the headers they load.

For your last question: The data pk3 contains just models, textures, animations etc. if you mean weapon info like number of bullets, damage per shot, rate of fire etc. that's all in src/game/tremulous.h.

If you want to make a mod that requires no download you can only change the src/game/g_*.c files.

Lonly

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Re: On making a mod...
« Reply #5 on: October 17, 2008, 09:03:10 pm »
I recommend getting the C++ by Microsoft, install it, the download the trunk from xserverx.com, go to the file then open src\game\tremulous.h with C++ and you will be able to edit things like how much is a goon or how much to build a acid tube. You can also adjust how fast a rifle shoots. For more info like making a qvm command private message me, i check my messages everyday, or as Foe Of Eternity, he taught me. To download C++ go to the following link : www.microsoft.com/express/download .

Syntac

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Re: On making a mod...
« Reply #6 on: October 17, 2008, 10:49:36 pm »
Yeah, he could do that... If he weren't using Linux. ::)

Bissig

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Re: On making a mod...
« Reply #7 on: October 17, 2008, 11:02:24 pm »
Aha, so C++ is courtesy of Microsoft now?

And when I like to download the internet I go here?

http://websearch.about.com/b/2005/06/15/download-the-internet-for-free-even.htm

iShot

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Re: On making a mod...
« Reply #8 on: October 22, 2008, 10:47:28 am »
Well , thanks for the great answers everyone , i appreciate it :D

Finally , my last newb question :

How do you change the appearance of aliens/humans ?
Models?

Thanks ,

iShot
« Last Edit: October 22, 2008, 10:49:05 am by iShot »

Amanieu

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Re: On making a mod...
« Reply #9 on: October 22, 2008, 03:05:42 pm »
edit the .cfgs in the models/ dir in data-1.1.0.pk3
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iShot

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Re: On making a mod...
« Reply #10 on: October 22, 2008, 03:12:12 pm »
Thanks again to everyone ,

iShot