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On making a mod...

Started by iShot, October 17, 2008, 01:18:30 PM

iShot

Hi all ,

For once i'll try to make it short and to the subject :

I got the tremulous source , edited the g_weapons.c and others.

Tried to compile , but it's a no - go (Gentoo)  :turret:

Looked into .qvm's , but i still don't understand :

- How do you make a game.qvm ?

- How do you edit a .qvm

- Which are the files containing weapon info in data-1.1.0.pk3  ?


Thanks in advance  :) ,
iShot

David

the qvm's are compiled with the rest of it, src/cgame/ goes to the cgame.qvm, and src/game/ goes to the game.qvm.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

iShot

Thanks for the quick reply :D

See ya

kevlarman

Quote from: David on October 17, 2008, 01:27:29 PM
the qvm's are compiled with the rest of it, src/cgame/ goes to the cgame.qvm, and src/game/ goes to the game.qvm.

actually, large parts of src/game go into cgame too (bg_*) and large parts of qcommon go into all 3 qvms
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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gimhael

"Large parts" being synonymous to q_shared.c and q_math.c plus the headers they load.

For your last question: The data pk3 contains just models, textures, animations etc. if you mean weapon info like number of bullets, damage per shot, rate of fire etc. that's all in src/game/tremulous.h.

If you want to make a mod that requires no download you can only change the src/game/g_*.c files.

Lonly

I recommend getting the C++ by Microsoft, install it, the download the trunk from xserverx.com, go to the file then open src\game\tremulous.h with C++ and you will be able to edit things like how much is a goon or how much to build a acid tube. You can also adjust how fast a rifle shoots. For more info like making a qvm command private message me, i check my messages everyday, or as Foe Of Eternity, he taught me. To download C++ go to the following link : www.microsoft.com/express/download .

Syntac

Yeah, he could do that... If he weren't using Linux. ::)

Bissig

Aha, so C++ is courtesy of Microsoft now?

And when I like to download the internet I go here?

http://websearch.about.com/b/2005/06/15/download-the-internet-for-free-even.htm

iShot

#8
Well , thanks for the great answers everyone , i appreciate it :D

Finally , my last newb question :

How do you change the appearance of aliens/humans ?
Models?

Thanks ,

iShot

Amanieu

edit the .cfgs in the models/ dir in data-1.1.0.pk3
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

iShot

Thanks again to everyone ,

iShot