Author Topic: Direct fire barbs?  (Read 28800 times)

Paradox

  • Posts: 2612
  • Turrets: +253/-250
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Direct fire barbs?
« Reply #30 on: June 23, 2006, 07:28:16 pm »
Tyrants have 400

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Henners

  • Posts: 383
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Direct fire barbs?
« Reply #31 on: June 23, 2006, 10:46:04 pm »
See kat, this is perfect evidence for that fact you dont really understand what you are talking about. The tyrant and goon are fundamentally different classes, and are used for different things.

go and learn to play the damn game before making any more suggestion posts!
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Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
Direct fire barbs?
« Reply #32 on: June 24, 2006, 01:14:31 am »
At least read the manual and confirm your facts.

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Stof

  • Posts: 1343
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Direct fire barbs?
« Reply #33 on: June 24, 2006, 10:26:27 am »
Actually, Paradox saying : "I prefer the Adv Goon to the Tyrant. But the Adv Goon needs more health !" Sats a lot. I mean, you consider it to be better than a Tyrant, yet it isn't strong enouth for you. Saying that is like saying the Tyrant should be made much stronger too :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Kattana

  • Posts: 34
  • Turrets: +0/-0
Direct fire barbs?
« Reply #34 on: June 24, 2006, 06:01:43 pm »
Tyrants are strong and tough, but they are so huge that any attack on the base, as long as its defended, will likely kill them, they are such a huge target so attract a lot more damage and can not escape as easily because they can not jump and get boxed in because again, they are a huge target, maybe if their trample damage was always on without the speed boost it would prevent them getting boxed in, 5 tons should be able to walk right over a human.
In open human bases this is not as much of a problem but with more compact ones you see alot of tyrants circling outside untill they can build up points before they suicide rush, as it will inevitably be as aliens behind them or humans will trap them.

rasz_pl

  • Guest
Direct fire barbs?
« Reply #35 on: June 24, 2006, 09:32:07 pm »
Quote from: "Henners"
I kill BSuits as a dretch regularly.

Headshots people

headshots


/me too. It is simple, takes time but is simple. It is S3 so you dont have to care if you die or not, you just HAVE to get that evo to help the team. Just stay away from jetpackers (those have hats for sure) and attack 2-3 person packs of humans, the most lame of them will follow you instead of hunting eggs/om/bigger target. Then its time for headshots and lots of wallcrawling.
Avoid Flamer BSuits tho :)


Quote from: "Paradox"
I actually prefer adv. goons to tyrants, simply because of the awesome damage from ranged attack. The only problem i can think of is that the 250 health goes down awful fast, could we possibly get a boost to 300?


thats why goons need tyrants cover. Goons snipe 3 times, go arround the corner, some BSed chaingunner comes along to finish crying from pain goon and BAM, kisses with fresh tyrrant.

Henners

  • Posts: 383
  • Turrets: +10/-5
Direct fire barbs?
« Reply #36 on: June 25, 2006, 10:55:31 am »
Quote from: "rasz_pl"


/me too. It is simple, takes time but is simple. It is S3 so you dont have to care if you die or not, you just HAVE to get that evo to help the team. Just stay away from jetpackers (those have hats for sure) and attack 2-3 person packs of humans, the most lame of them will follow you instead of hunting eggs/om/bigger target.


Thats not quite true. Theres nothing more annoying then playing tyrant and trying to credit starve the humans you so you can attack their base without running headlong into 3 chaingunning BSuits, when for every BS with a big gun you kill, 3 dretches feed them back up again. If you have no chance whatsoever, you still shouldnt run in - feeding isnt just about stage kills.

One thing I have noticed quite a bit is that at stage 3 the game can hit a kind of cycle or credits and evo points. Usually only one side has lots at once - so e.g. the humans may start with a load of credits, then  few big aliens start rampaging, humans die lots and fall back to their turrets and teslas with no money. The Aliens all get evo points from the few humans that have no money but still wander about, and so the alien attack stage begins. The aliens then lose their evo points on the human base, giving humans credits, and we are back to the beginning of the cycle again (with a few dretches grubbing together the evo points in the way Rasz describes, until they can tyrant and kill a load of bsuits again).

Godknows what the means - its more of an observation rather than a rant or suggestion for anything :S

But yeah, dont dretch feed when i'm credit starving. It makes me cry!
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