Author Topic: really really bright  (Read 4585 times)

jake

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really really bright
« on: October 22, 2008, 01:26:44 pm »
i have just encountered a problem that i have no idea how to fix.
first i kept getting an error MAX_MAP_VISIBILITY exceeded. once i deleted a bunch of lights the error discontinued.
The problem now is that the map is sooo bright, that even with no brightness u can still see everything, and at half brightness its like the sun blinding you.
even in a pitch black room, (a small square box) with no light u can see perfectly.
I have already established it is not a problem with the shaders, or my copy of tremulous.
I believe it is coming from gkradient or the compile process but i know of now way to check.

can anyone please help me?

Lava Croft

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Re: really really bright
« Reply #1 on: October 22, 2008, 03:57:15 pm »
Type MAX_MAP_VISIBILITY in Google and start scouring the net for the information that is easily obtained.

For the second problem, read a tutorial on how to create and compile maps before asking anything.

jake

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Re: really really bright
« Reply #2 on: October 22, 2008, 04:45:48 pm »
Type MAX_MAP_VISIBILITY in Google and start scouring the net for the information that is easily obtained.

i have done that already didn't turn out with much because everyone seems to think its a problem with using the wrong type, i assure you its set up for trem.

For the second problem, read a tutorial on how to create and compile maps before asking anything.

you just assume that i havent read anything? i have already made 2 maps that work fine, and are already being used by servers. this is a problem because im adding to a map that is just beta atm, I upgraded a whole lot of stuff but nothing to do with lighting, which is where i am getting confusion.

Lava Croft

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Re: really really bright
« Reply #3 on: October 22, 2008, 07:02:05 pm »
I had no trouble finding a solution to MAX_MAP_VISIBLITY by using Google, so have fun.
I assumed you haven't read anything, since you supplied next no information about your problem. No indication of you having even looked at the q3map2 output, any errors in the Tremulous console when loading your map, etc.

First off, make sure the -light stage of the compile is actually completing without any errors.

your face

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Re: really really bright
« Reply #4 on: October 22, 2008, 08:47:25 pm »
and don't make a brush that covers the entire grid.  :D
spam spam spam, waste waste waste!

jake

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Re: really really bright
« Reply #5 on: October 22, 2008, 10:52:50 pm »
I had no trouble finding a solution to MAX_MAP_VISIBLITY by using Google, so have fun.
I assumed you haven't read anything, since you supplied next no information about your problem. No indication of you having even looked at the q3map2 output, any errors in the Tremulous console when loading your map, etc.

First off, make sure the -light stage of the compile is actually completing without any errors.

I have not said there are any errors there because there are not, the map compiles and completes fine - with no indication of error. but when u open it in the game its just really bright.
As for the max_map_visibility i no longer get that error if you read the post correctly, i just put it there in case it may have had something to do with it that you are aware of. obviously you have no idea what is causeing my problem.


and don't make a brush that covers the entire grid.  :D

Thanks mate, i do have some rather large brushes but it compiled fine in my first beta and since then i haven't added any brushes as big or bigger than the ones there.


The Me

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Re: really really bright
« Reply #6 on: October 30, 2008, 04:36:21 pm »
sounds like a simple leak in your map.

jake

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Re: really really bright
« Reply #7 on: October 31, 2008, 06:30:02 pm »
sounds like a simple leak in your map.

No leak the map, it compiles fine, its when you go in game that there is a problem. but i managed to resolve the problem by reverting to an older saved verion of it copying and pasting all the extra parts i did.