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Human Detonators

Started by Roanoke, October 25, 2008, 07:40:20 PM

Roanoke

What do you people think about an accessory worn on the back and explodes when you die? Maybe to prevent constant suicide runs it can cost a lot of credits, maybe 1000 or something like that.

David

Its supposed to be a team game, fuck if I'm standing near the dude with the nuke on his back...

And it will go off in my base more than theirs.
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mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Syntac

:helmet: — Come with me!
:human: — Okay.
:tyrant: *slash*
:helmet: *BOOOOOOMMMMMMMM*
:human: *dead*

I think not.

Taiyo.uk

We already have those. They're called grenades.

Roanoke

They're a little different from grenades, but I see why they're a bad idea.

Paradox

Heh, way back when, one could throw a grenade when dead, if it was within the zombietime. And there was an old exploit that let one remain in zombie time forever. Amusing to watch a tyrant go by, get lucied, and walk into your grenade.

Not funny for the tyrant however. Thank goodness its been fixed.

∧OMG ENTROPY∧

rotacak

In zombie time is one more bug, but it only annoy players - you can taunt when you are dead.

benmachine

Quote from: rotacak on November 21, 2008, 03:48:54 PM
In zombie time is one more bug, but it only annoy players - you can taunt when you are dead.

These are the kind of bugs that I'm so used to seeing I don't even think of them as bugs :P

Thanks for reminding me, it'll be fixed sooner or later.
benmachine

Paradox

The old fix used to be to set sv_zombietime to 0...

∧OMG ENTROPY∧

Nux

Quote from: Roanoke on October 25, 2008, 07:40:20 PM
Maybe to prevent constant suicide runs...

I fail to see how this would prevent suicide runs and not encourage them (bearing in mind they chose to spend their money on it).  ???

If you want interesting uses for corpses, how about making dead humans boost your healing rate?

"THEY'RE EATING HIM!!!"  :o

techhead

Maybe zombie-time taunts need a second sound, with more of an "I'm dying..." feel to it.
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