I got wifi full connection, so now I can make a server! Yay! But I got a error, so here it is:
----------------------
8280 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 746 jump table targets
VM file game compiled to 1041421 bytes of code
game loaded in 8928512 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Mar 27 2006
------------------------------------------------------------
InitGame: \sv_minRate\3000\sv_hostname\RoK\sv_maxRate\25000\sv_minPing\0\sv_maxPing\350\timelimit\55\sv_maxclients\13\g_maxGameClients\0\g_suddenDeathTime\35\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\atcs\sv_privateClients\1\sv_allowDownload\1\g_needpass\0\gamename\base
********************
ERROR: G_ParseSpawnVars: found $ when expecting {
********************
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found $ when expecting {) -----
Resolving master.tremulous.net
master.tremulous.net resolved to 208.116.49.110:30710
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 13798150 msec frame time
I reasearched and people say the qvm and tremded don't match. So I replaced the qvm that I MADE with the tjw, same thing. I did more reasearch, I even redid everything. I kept getting error. Second time, instead of
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found $ when expecting {) -----
I got
----- Server Shutdown (Server crashed: G_ParseSpawnVars: found 0 when expecting {) -----
It would change everytime I reload tremserver.bat.
