Author Topic: Tremulous stand-alone text-based console for Windows  (Read 5937 times)

TheLuciferSausage

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Tremulous stand-alone text-based console for Windows
« on: October 29, 2008, 05:54:07 pm »
Hi there,

I have been searching around and asking some Trem colleagues for any stand-alone text-based console for Windows that allows you to use Tremulous commands to connect to servers, chat and everything but without all the 3D and graphics stuff, just a simple console so that you can see what's happening in the server and send commands or chat.

A friend of mine has it but for Linux. I also saw a post a few days ago where someone had implement the console for the Wii.

I have searched for any Quake-engine solution but no luck.

I am not the right person to develop such thing since my knowledge on this networking stuff is equal or less than 0 but I am pretty sure there is something there to connect to a server in text-mode only. Maybe through UDP or even MS-DOS/Telnet?

Can anyone point me to the right direction?
Or provide the link to a post talking about this for Windows? (sorry to duplicate if that's the case)


Thanks guys,

TheLuciferSausage

kevlarman

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Re: Tremulous stand-alone text-based console for Windows
« Reply #1 on: October 29, 2008, 08:10:48 pm »
it doesn't exist for windows (cmd.exe doesn't provide the features needed to make the console code work on windows, and sdl gets rid of it on windows too)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Syntac

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Re: Tremulous stand-alone text-based console for Windows
« Reply #2 on: October 29, 2008, 08:31:34 pm »
If the demand is big enough, I'll slice an hour off my schedule and write a command-line PHP script for this.

kevlarman

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Re: Tremulous stand-alone text-based console for Windows
« Reply #3 on: October 29, 2008, 08:34:29 pm »
If the demand is big enough, I'll slice an hour off my schedule and write a command-line PHP script for this.
it'll take more than an hour, and there's a 90% chance i would have to delete it because of how it works.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Syntac

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Re: Tremulous stand-alone text-based console for Windows
« Reply #4 on: October 29, 2008, 08:37:26 pm »
Care to elaborate?

David

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Re: Tremulous stand-alone text-based console for Windows
« Reply #5 on: October 29, 2008, 08:41:58 pm »
http://sourceforge.net/projects/console/

Why not enable it on windows and just disable it by cvar.  Then those with a real terminal can use it.
Also, cygwin comes with rxvt and xterm etc.
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kevlarman

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Re: Tremulous stand-alone text-based console for Windows
« Reply #6 on: October 29, 2008, 09:13:12 pm »
http://sourceforge.net/projects/console/

Why not enable it on windows and just disable it by cvar.  Then those with a real terminal can use it.
Also, cygwin comes with rxvt and xterm etc.
1) it's a bit of a pain to steal stdout/stderr back from sdl
2) convince the ioq3 devs.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Lakitu7

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Re: Tremulous stand-alone text-based console for Windows
« Reply #7 on: October 29, 2008, 09:54:44 pm »
That better windows Console you linked just spawns an instance of cmd.exe invisible in the background and reads the text from every x ms. If you set x too high it's choppy, and if you set it too low, then your skinned console starts taking up a significant chunk of your CPU. It's not really the greatest but it's probably the best that can be done. :(

Anyhow, it's not adding any features of the sort that kev would be talking about, unless skins and transparency are really vital to the i/o handling. :)
« Last Edit: October 29, 2008, 09:58:28 pm by Lakitu7 »