Hello!
When I build a cylinder (any density) and I build an acid tube or trap on it, the cylinder "swallow" it! This means, the acid or trap is there but can not be seen... Also can be destroyed (removed or by a human). I have noticed that not all sides of the cylinder behave in the same way. It doesn't happen with a polygon or simple brush...
I don't know if I'm doing something wrong or it is my compiler?
I'm using GTK radiant 1.5.0 (Linux) and Q3Map2
Thank you.