Simple question...
When I create a simple patch mesh with any texture, the texture is only displayed in one side...
From the side I can see the texture I can't pass through (solid), however, from the other side (where the texture is not displayed) I can walk through (non-existent).
In other words, the simple patch mesh is like a one-way door...
My question is, is that the way it is suppose to work, or it is a bug?
Thank you!