Author Topic: Models vs Brush  (Read 3986 times)

Noodle93

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Models vs Brush
« on: November 09, 2008, 12:27:17 am »
I was under the influence that Models would be more efficient than brushes. Am I right?

Also, in Radiant, I right-click, misc_model entity, then go to select an .obj or .3ds and the entity then disappears :\. But I can still scale it, though it's not there. :\

mooseberry

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Re: Models vs Brush
« Reply #1 on: November 09, 2008, 03:08:12 am »
I was under the influence ...

Either google translator or your teacher fail humorously.

Umm... I think it is more a matter of opinion and style, I'm not a pro mapper, but I think there is no clear cut advantage, it depends on the situation probably.
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Noodle93

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Re: Models vs Brush
« Reply #2 on: November 09, 2008, 03:21:03 am »
I was under the influence ...

Either google translator or your teacher fail humorously.

Umm... I think it is more a matter of opinion and style, I'm not a pro mapper, but I think there is no clear cut advantage, it depends on the situation probably.
No, I'm australian. I speake engliish gud yah. Just kidding. Nah I use that term as if to say, I was influenced to believe that:

I'm curious as to which one uses more processing power?

mooseberry

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Re: Models vs Brush
« Reply #3 on: November 09, 2008, 03:59:48 am »
I was under the influence ...

Either google translator or your teacher fail humorously.

Umm... I think it is more a matter of opinion and style, I'm not a pro mapper, but I think there is no clear cut advantage, it depends on the situation probably.
No, I'm australian. I speake engliish gud yah. Just kidding. Nah I use that term as if to say, I was influenced to believe that:

I'm curious as to which one uses more processing power?

Ok.. maybe Australian to American is still a translating issue.  ;)

As for your question I would guess .md3, it makes more sense to me, but I wouldn't know for sure.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Survivor

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Re: Models vs Brush
« Reply #4 on: November 09, 2008, 04:43:29 pm »
Nice looking hi-poly models are intensive but still better than having brushwork trying to achieve the same. However, making a wall out of a model is a waste (limits and such) but also nasty because brushes provide help in the vis department. Models in general just let the vis through which could result in bad performance. So as exclaimed in the second post; It depends on the situation.
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Noodle93

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Re: Models vs Brush
« Reply #5 on: November 10, 2008, 07:55:20 am »
shelving with boxes on it?

mooseberry

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Re: Models vs Brush
« Reply #6 on: November 10, 2008, 08:33:32 am »
I suppose the boxes could be models, if you want them open and with things in them, but mostly you should just construct shelves and closed boxes yourself in GTK.
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nubcake

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Re: Models vs Brush
« Reply #7 on: November 10, 2008, 10:07:55 am »
Im pretty sure Models use up more but it probably depends on model complexity. For example, a room full of brushes  (like box room arachnid) gets me 90fps. But a small room like the 4 door room of niveus when filled with aliens gets me 50-60 fps. On my friends map his alien base was the size of ATCS alien base but had the roof/walls modelled and people were getting 50fps. When he changed them to brushes he got 90Fps

Actually now i think about it, its maily about room size.