How do I reduce or eliminate friction so that when a player is moving in a direction, he keeps moving in that direction until he tries to move in another direction using the wasd keys or whatever he has set for movement? I've tried setting the regular friction parameter in bg_pmove.c to 0.0f, but it doesn't change anything, even if I just walk in a straight line. What do I have to change to make this happen?
On an unrelated note, I've also had little luck in finding how to make third-person-view default, and how to set it so that the camera stays pointing north-up regardless of how the player is turned.
Also, how do I find out which direction the player is aiming, be it either with two angles or a 1-unit-length vec3t?
Thanks