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Cant make a sky box...

Started by nubcake, November 17, 2008, 10:16:26 AM

nubcake

Hi guys, im trying to set up a new skybox but they dont want to work. My standard skybox setup which works is this

Quotetextures/church/shaderlab_terrain_sky_s
{
   qer_editorimage textures/church/shaderlab_terrain_sky_arc_masked.tga
   
   q3map_sunExt 0.5 0.37 .30 140 230 60 2 1
   
   q3map_lightRGB 0.7 0.8 1.0
   q3map_lightmapFilterRadius 0 64
   q3map_skyLight 90 3
   
   surfaceparm sky
   surfaceparm noimpact
   surfaceparm nolightmap
   
   skyparms textures/church/shaderlab_terrain_env/sky 1024 -
   
   nopicmip
   nomipmaps
   
   {
      map textures/church/shaderlab_terrain_sky_clouds.tga
      tcMod scale 3 3
      tcMod scroll 0.005 -0.0125
      rgbGen identityLighting
   }
   {
      map textures/church/shaderlab_terrain_sky_arc_masked.tga
      blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
      tcMod transform 0.25 0 0 0.25 0.1075 0.1075
      rgbGen identityLighting
   }
}

But the new one im trying to make is this (and ive used various shaders/skyboxes to no effect

Quotetextures/emerald/emerald_skybox
{
   qer_editorimage textures/emerald/emerald_view.tga
   surfaceparm noimpact
   surfaceparm nolightmap
   q3map_globaltexture
   q3map_lightsubdivide 256
   q3map_surfacelight 50
   surfaceparm sky
   q3map_sun 0.6 0.6 0.6 100 120 60
   skyparms env/emerald/emerald - -
}

All the textures are in the right folders but when the map loads, the sky just has the missing texture image. In console it says "trying to load textures/emerald/emerald_view.TGA..." under the loading of scripts. Im using pretty much the exact same shader/textures as ATCS (both skyboxes came from the same site), yet mine dont want to work. Any ideas?

Ingar

qer_editorimage textures/emerald/emerald_view.tga is for radiant only. The actual textures are indicated by skyparms env/emerald/emerald - -. You should have an env/emerald directory that contains the 6 environment map textures: emerald_bk emerald_dn etc..

It is possible that Radiant can't load the qer_editorimage and/or that Tremulous can't load the environment map but these are two different issues.

You can point the qer_editorimage to one of the textures, or use a different image, like a thumbnail of the skybox. In any case, it won't be used ingame.

nubcake

Thanks for the reply. Radiant can see the textures and the shaders but in game it just comes up with errors. Ill work it out ;)