Author Topic: HUDs broken after joining Foe Unlimited  (Read 2592 times)

Foe of Eternity

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HUDs broken after joining Foe Unlimited
« on: November 22, 2008, 06:19:27 pm »
I downloaded some aaa-optional-lak1.pk3 or something like that, and it messed with my huds, so i deleted it, but ever since i deleted it, now nothing works right, the server can run without the patch, but i can't delete it without making tremulous unplayable..so idk what to do
if anyone has a solution, please share, it seems everyone is ignoring me on the site i downloaded it (mercenariesguild) except for benmachine...but every1 else...
« Last Edit: November 22, 2008, 06:21:02 pm by Foe of Eternity »

No. Let n00bs pick overly destructive Human weapons and then use them in their own base and around their own teammates. Maybe then they'll learn that doing that is a stupid idea. Meanwhile, I will be slashing at their damaged Armoury, after I vault their smoking turrets and the scattered bodies of their TK' d teammates. N00bs: they're what's for breakfast.

Archangel

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Re: HUDs broken after joining Foe Unlimited
« Reply #1 on: November 22, 2008, 06:48:53 pm »
It's called semipure. Unless you need it, remove it.

David

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Re: HUDs broken after joining Foe Unlimited
« Reply #2 on: November 22, 2008, 08:05:40 pm »
Unplayable how?
And what client etc?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Foe of Eternity

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Re: HUDs broken after joining Foe Unlimited
« Reply #3 on: November 23, 2008, 05:37:55 am »
semipure or as multiple people have said, irremovable, it's the regular tremulous client, not even reinstalling fixes it

No. Let n00bs pick overly destructive Human weapons and then use them in their own base and around their own teammates. Maybe then they'll learn that doing that is a stupid idea. Meanwhile, I will be slashing at their damaged Armoury, after I vault their smoking turrets and the scattered bodies of their TK' d teammates. N00bs: they're what's for breakfast.

David

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Re: HUDs broken after joining Foe Unlimited
« Reply #4 on: November 23, 2008, 01:25:54 pm »
*How* does it break it?
What happens when you start trem?
Deleting the pk3 should fix everything, if it doesn't then we need to know exactly how its breaking to be able to fix it.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

E-Mxp

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Re: HUDs broken after joining Foe Unlimited
« Reply #5 on: November 24, 2008, 07:30:29 pm »
You could try to delete your autogen.cfg file and restart tremulous.