Thanks for the reply. The reason i ask is because while testing my new map, for compilation time purposes ive made all my brushes except the bounding box brush detail. In a particular part of the map i get a FPS drop due to alot of brushes, but, in another part of the map, even when no brushes except the wall is visible, if i face the direction the mound of brushes are i get the same FPS drop. Its as if my PC is rendering all those behind the wall, even when its not visible. Thats why i was wondering if it is changed to structural if i will make a difference (i havent done so yet it will will make my map compile alot slower)