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rotacak: You still haven't addressed the issue of models and animations, let alone gameplay mechanics, a combat system, three-way balance (overall, at each of the three stages, and at the PvP and squad-skirmish levels). You can flame me all you want with your ill-conceived replies and
ad hominem attacks ("learn to read"? I can read and write circles around you and your broken-English-as-a-second-language babblings all day long, you incoherent, simpering, non-expressive, angry, little gnome). Learn to think. Learn to write. Learn to write a real reply which addresses the main concerns of a post, and not the most minor details.
Maps that are simply re-purposed for a gameplay for which they were NOT DESIGNED are
not going to be fun to play. Or, as you said to begin with: "wildly unbalanced", and "it'll never get made". You* need new models. You need to provide animations for said models. You need to decide on a combat system for your new Third Team. You therefore need either new weapons or new classes or a whole, new, unique, original, third type of advancement, attack, cooperation, defense, and construction, and therefore even
more models (and animations), and/or a lot more code. You need to make maps which are SPECIFICALLY DESIGNED FOR THREE-TEAM gameplay, sir, not just use layout to move stuff around and shoehorn in three factions into maps clearly NOT DESIGNED FOR THREE-TEAM PLAY. You need to put a team together (unless you plan to do it all yourself).
Can you make a half-assed, crappy version which no-one but a few people who play on one server will ever play? Yes. Will it ever be more than a shitty LOLmod? Hell, fucking no. That's why it has been discussed
ad infinitum, and never made, and therefore never played. Before engaging me in a "lurn 2 raed" flamewar, how about proposing some solutions to the problems besides, "u nevah heard o' layout?". Yes, we all know about layout, you are not the only genius in the world, Mr. Mapping Majesty. It still speaks volumes about your ability to design maps or gameplay mods when you think all you have to do is tweak somebody else's work, and
voila, new game. Maps should be designed with gameplay in mind, FIRST AND FOREMOST. All other considerations are secondary. Wildly unbalanced is not fun for the great variety of players, however much you yourself may enjoy a clusterfuck.
*Note: Maybe you don't actually speak English, but the use of the pronoun "you" is also taken to mean "someone" or "a person", so the next time you want to insult someone about their reading or writing ability, at least know what the fuck you are talking about, my non-native-speaking friend. Understand that you don't perfectly understand, and chill the fuck out. Good day to you, sir.@
Archangel: How about magical ghost space-ninja pirate fantastic animal people, like the Poltergeist Necromantic Taikonautic Samurai Buccaneer Winged-Unicorn-Girl Priestess with Invisibility-while-Flying, Stillshield, the Psychic Sai, the Helm of Far-Scrying and the Staff of Rebirth? An RPG race with really weak powers and artifacts, which can accrue and are cumulative, with high hit points but low attack-damage, who can do magical stuff and who only really get powerful if they are stealthy enough to stay alive and gather a large cache of abilities and weapons/items? At least they would be different.
