Author Topic: Ideas for a map  (Read 5850 times)

[HUN]Eagletooth

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Ideas for a map
« on: June 22, 2006, 09:22:08 am »
First of all, i am writing this because i think i have a very good map idea, but i dont have the knowledge to make maps, but i would like to share my ideas there... Maybe some mapping pro or who has enough experience or knowledge can make the map, or just steal some ideas from it...

If i make this map, i would call it: "Sinking" or "Melting"

The map is about a gargantuan cargo-transport ship... But let me explain this little story...

So... Once upon a time, there was a huge cargo-transport, which was a proud new design made by humanity... On its first route the ship voyaged to the human-border sectors, to bring weapons, munition, vechiles and medicals for a colony constantly besieged by the alien threat... On the way back our transport carried ores and medical data about the aliens, and even an EGG, for further experiments... But something bad happened... Alien living ships ambushed the heavily guarded transport and its escort... The battle was long and bloody... The fighter contingent of the transport and all of the escort-gunboats were obliterated, and the alien crafts too... The transport suffered only mild damage... An explosion occured in the 1st cargohold and the crate which contained the egg was broken up... The egg started to spit aliens to the cargohold... The crew have spotted this problem too late... Nearly inside the more populated human sectors... The entire cargo hold was infested with grangers, small dretches, and more eggs... The ship havent got enough well-trained and well-equipped armed personel to erradicate the threat so the captain decieded... He ordered the crew to leave the ship via escape pods and then he triggered the self-destruction system and left with the last escape-pod too...
The job of the self-destruction system was to cause a critical malfunction in the cooling system of the ships nuclear reactor, but something gone wrong, again...  It was a mistake in the ships design... The reactormeltdown hasnt occured just a small explosion, and the reactor was still in fuction, but spouting radiation and immense heat into the ship, melting through air-lock security doors, walls, cables... The ship was made of the best materieals so this melting happened very very slow...
The ships crew was rescued and the human leadership thought that the ship was destroyed... They were very embarrased when a few days later the ship was detected by the radar of a huge and populated mining colony on an icy world in the internal sectors... The transport was closing fast to the planet, and it seemed that it will collide with the planet... There were no battleship in the nearby just a company of marines, who had an exercise on the planet... They were selected to a suicide mission... To board the doomed vessel and change its course, to avoid populated space... Infested by the alien threat, irradiated and slowly melting and without escape pods remaining the ship was a deathtrap for the marines, but they had to do this duty for the survival of millions...

Ok... That was the story...  Now I'll talk about my ideas about the map...

In my opinion this map would be BIG with 3 great and 1 small ship levels...
The first, starting level would be for both teams the lower levels... The marines would start in the hangar, after their boarding ship left... This is the only place to board the vessel, and this place is also the closest to the melting reactor... Maybe the walls have a hot, dim, reddish glow there... The cargohold 1. would be close to the hangar... There the objective for the humans would be to survive and to take and hold a security room which controls an elevator to the upper levels for a few minutes... The alien overmind and the eggs would be on a well defended and unreachable place for humans, because they main task is not to kill the aliens, but to reach the ships command bride alive and to alter the ships course... The aliens job would be to kill the humans for the ultimate control of the ship...
If the humans survied and held the room enough, an elevator door and few vents and stair doors would open, to let both teams to move their bases to the upper and yet safer level... But both teams have only a few minutes to move, after that the lower level doors are locked and the area is irradiated so all who left there should be dead... Alien and Human both...

The mid-levels would be the most free to build and fight... There would be living quarters and other things... If a team reaches this level of the ship, advances to level 2... In this level the humans would have to score kills or do some objective to unlock the third level: The command level awaits!
In this level the humans can now kill the alien threat and winning the map...

On the command level all teams would automatically reach stage 3, and after a short time, the mid.levels would be irradiated too, but maybe not locked allowing players to move there but to take damage...
In this area the humans must score kills to open security doors unlocking the command bridge and some other rooms... The objective for humans is to reach the nav-computers room and hold it for a short time...
After that the job is done, and it is time to care of survival... The half of the ship has molten, the 3/4 of the ship is heavily irradiated, no escape pods, and the hangar is now just a bubbling pool of molten metal... But there is one way to escape... The 4th cargo hold is still intact and it is not static built-in crago hold, so it can secede from the ship, serving as a makeshift escape pod... The only chance for both teams for survival... The doors to this cargohold is now would be open... After a few mins. the command level would be locked and irradiated too... All who left there is surely dead... The cargo-hold has splitten from the transport, and if both teams are still alive its time to take care of each other... Only one can survive...

So this is my idea... If you can see on this map, each teams must move their bases minimum 4 times if they want to suvive, so this map is not about camping... And it would be good, if all levels could be accessible from many ways...

I hope that someone liked my ideas and will make the map or something similar or just steals some ideas, because i dont have the knowledge to make maps and if i could it would be a bit complicated i think... So feel free to use it, to steal it :) to shape it, because i think it is a good but a bit complicated idea... I hope one day we can play on it... But if we cant, it isnt a big problem...

Sry for my bad english, i hope you can understand what i meant and i also hope that you will enjoy it...
img]http://wilhelmrahn.googlepages.com/camp-sky.png/camp-sky-full.jpg[/img]

[HUN]Eagletooth

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Ideas for a map
« Reply #1 on: June 22, 2006, 11:53:09 am »
Any Opinions???
img]http://wilhelmrahn.googlepages.com/camp-sky.png/camp-sky-full.jpg[/img]

Basilisco

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Ideas for a map
« Reply #2 on: June 22, 2006, 01:06:26 pm »
Really, really, really interesting. The story is nice, and the ideas for the map although complicated they seem to be fun.

Programing the game to automatically reach stage 3  might be a problem though.. Some servers get buggy when the maps have a weird stage counter.
------

Im trying to put all that explanation together to see how it will work in-game.

Hope you get good feedback from mappers :)

Survivor

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Ideas for a map
« Reply #3 on: June 22, 2006, 01:55:36 pm »
Heh, I'm already mapping a forward communications post with a hangar ,2 cargo holds and a nuclear reactor.
The hardest part is the leveling up on entering an area and holding rooms for a certain time period. The time period could be done with a slow moving train but leveling up is well, difficult.
Currently there are 2 things in radiant with regards to this, the trigger_stage which activates upon reaching a stage and target_score which gives frag points. I don't know if these frag points count towards the stage limit though. Also if humans killed enough aliens they would still get next stage.

My suggestion is to rewrite it somewhat. Timers on 20, 40 and 60 minutes each for activating the radiation. If one of either side reaches stage 2 a door on the side of the team that reached it would open up to the second level. The only chance for the other team to survive is either reaching stage 2 as well and opening the door on their side or using the door on the opposings team side. If they don't reach either of those radiation starts seeping in from below killing everything left in the lower level.
Repeat this for the next 2 levels. The command level could then be used with a slow train mechanism for activation of the secondary cargobay and adjusting the course of the ship.
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[HUN]Eagletooth

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Ideas for a map
« Reply #4 on: June 25, 2006, 02:49:45 pm »
I am very happy to see, that someone had liked my idea...

I thought that stageing up would be problematic or impossible...

But i think Survivors idea with the timer has solved the problem and its also a good idea because it gives the map a better "survival of the fittest" feeling... Players can think: "If you dont hurry, you will be irradiated here..."

Oh, i have encountered a little problem, but it is not so serious...

Quote
The job of the self-destruction system was to cause a critical malfunction in the cooling system of the ships nuclear reactor, but something gone wrong, again... It was a mistake in the ships design... The reactormeltdown hasnt occured just a small explosion, and the reactor was still in fuction, but spouting radiation and immense heat into the ship, melting through air-lock security doors, walls, cables... The ship was made of the best materieals so this melting happened very very slow...


I've written this, but if the reactor and everything is melting, how can the reactor still function and power the ship??? But never mind, i think it isnt a big problem, so we can forget it... But if you have any good ideas about this little prob. i would like to hear it... :)  :)

Survivor: I am very happy hearing that you are already started modelling... In the future could you show some pictures here about the map... I am very curious... :)
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Survivor

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Ideas for a map
« Reply #5 on: June 25, 2006, 03:41:39 pm »
My map has things in common, it isn't your idea I'm working on.

And just say that the regulating bars malfunctioned and there is an uncontrolled chainreaction occuring explaining both the delay and the radiation. It does not however make thick steel melt :). The heat might melt thinner cables but the main structure would surely remain unless it exploded. As for the reactor still powering, why not make it the backup batteries of the ship.

Once again, I'm not doing your map, I just made a plan from a mappers perspective. Anyone can make it though. It shouldn't be too hard.
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DIGI_Byte

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Ideas for a map
« Reply #6 on: July 31, 2006, 03:00:55 am »
i love the idea and stuff for my fourth map i'll do this one or make a HUGE spin off of this it'll be fun i would need help with textures though but until then ill finish my other ones

[HUN]Eagletooth

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Ideas for a map
« Reply #7 on: August 04, 2006, 09:50:35 am »
I am happy to see that someone liked my idea... I would happily help, but well i dont have any mapping experience, and i havent managed to install radiant, so i am afraid i wont be useful... So good luck and have fun... If i can help you with creative ideas or anything not requires much mapping skill just say, and i'll try...
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Mwa

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Ideas for a map
« Reply #8 on: August 22, 2006, 11:02:43 pm »
The whole point of a reactor is that it makes heat, which drives the generators.
So if it's still making a fuckload of heat, it's driving the generators.
Problem solved. :D
awr.

Amtie

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Ideas for a map
« Reply #9 on: August 23, 2006, 12:26:03 pm »
Some disadvantages:

If the map is going to be HUGE/BIG, then slower computers will take years to load the map, not forgetting downloading. Also i don't really know much about how maps and computer loading works in-game, but would it make the game run slower? i.e. the fps would be lower?

Another is that it looks too complicated to play from reading the instruction manual, i.e. what you have written, and aslo the n00bz and griefers, feeders etc would muck it up. Especially if you got to the command deck or w/e and some guy deconned the reactor as soon as a horde of aliens came... It would be sorta game over :P
Also, if you want such a big map, it would need loads of players, maybe like SST? (52+?) and how about buildpoints? All that might make the player lag due to the strain on the server and graphics card...

One more, if you use the timer thing, it would mean that the whole start to end game would be LONG, i.e. 60+ mins, and if there isnt much appeal the server would get empty soon.

Advantages:

It would make players TRY/WILL work together 100% of the time, not like someone saying "DEFEND THE BASE!!" and all the players run off into oblivion.

Uhh.. i cant think of any more advantages :P
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Can an admin set my name to Amtie please?