WOW! constructive criticism! tremc ommunity maybe isn't that harsh after all

spawncamp anybody?
To prevent spawncamping, maybe put ret damage high enough to do a serious blow in only seconds, but not too high so that they know like OSHI- humans here ?
Two 2000 hp Tyrants can take down almost any human base without them both dying. 4000 hp rant meat = 10 regular tyrants, except for the damage handed out.
Well, matt gave a good answer:
the human structures should be invincible, but humans can't build. A decent base that prevents humans from being spawnkilled, but doesn't encourage camping is best for this, I think (armoury spam?).
With maybe armocade walls so rants cant get through except for one spot? Would be like this:

The one spot they can get through is to prevent humans from camping for creds. Maybe counter spawncamping with a longer trigger for health recharge? Like, don't get hit for 30sec?
If 2000 hp, than normal rant attack should be more than enough, unless it is 2 vs 50.
Bsuits can take one hit. Besides, I want this mod to give "real" teamwork, not just "lets all rush in a group now!". I think it'd be best played with teamspeak.
But I figure that if the rants can't kill anything in the human base, then they would have no reason to attack it in the first place. Having super-rets would only cause camping on the human's part, since they would wait for the tyrants to attack and get hurt to chase, which would result in a very boring game if you get smart rants that just wait the humans out.
That's a good one... But, that's exactly the rants' goal in this mod. They gotta sit out a given amount of time, and if they keep running or waiting, that's their tactic. Gives humans time to get a shitload of credits.