This has been discussed before, but in a more general sense. I wish to focus on a single system idea which I have given some thought to.
I propose that the scoring system should be overhauled for the following reasons:
1: There is alot of complaining about "killstealing" going on in game. This is stupid, because Tremulous is a team game that focuses on teamwork, and thus, killstealing is pointless whinging.
2: Since the current scoreboard only shows kills, it is only usefull for seeing who has been whoreing the most kills, which can be demeaning to players who have been focusing on supporting their teams by building, repairing and such.
3: It can also cause more arrogant players to start abusing other players or bragging about their score because they have been whoreing, while other players may have been more useful to the team by maintaining the base or assaulting the enemy base.
The way I can see these problems being overcome is thus:
I'm sure at least some of you have played games such as W:ET/ET:QW or the Battlefield series. In these games, points are awarded for completeing objectives and such, not only for kills. Even in Q3's CTF gametype scoring is awarded as one point for a kill, two points for a flag return and ten points for a flag capture. It is my personal opinion that Tremulous should adopt a system like this.
My proposition is thus:
If a player kills an enemy player single handedly, he/she is awarded with one to five points, depending on the enemy class/equipment.
If a group of players bring down an enemy, they are each awarded with one to five points, depending on the damage that they have delt.
If a player destroys an enemy defence structure (turret, tesla, tube, trapper, barricade), they are awarded with one point.
If a player destroys an enemy support structure (DC, armoury, medistat, booster, hovel), they are awarded with two points.
If a group of players destroy an enemy support structure (DC, armoury, medistat, booster, hovel), they are awarded with up to two points, depending on the damage they have delt.
If a player destroys an enemy spawn structure (telenode, egg), they are awarded with two points.
If a group of players destroy an enemy spawn structure (telenode, egg), they are awarded with up to two points, depending on the damage they have delt.
If a player destroys an enemy essential structure (reactor, overmind), they are awarded with five points.
If a group of players destroy an enemy essential structure (reactor, overmind), they are awarded with up to five points, depending on the damage they have delt.
If a player spends five minutes maintaining base (repairing, building during attack), they are awarded with up to five points, depending on who else is assisting base maintainance.
I feel this will improve the game in the following ways:
1: It will improve "team" attitude. Letting players see who was most useful in ways other than kills is rewarding and improves player relations.
2: While it may not prevent bragging, it will give braggers a better reason to brag.
3: It will remove the whole element of a "killsteal", because you will see irrefutable evidence of who did more damage. Evo's and credits are the only way we have to see this, and it is often very hazy.
4: Players will feel rewarded for base maintainence or base assault.
I hope that the developers consider my propositions.
~Kaleo