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textures/mapname/texturename{ surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap qer_trans .5 deformVertexes move 3 1 0 sin 0 5 0 0.2 deformVertexes move .6 3.3 0 sin 0 5 0 0.4 deformVertexes wave 30 sin 0 10 0 .2 cull none //nopicmip { map textures/mapname/texturename.tga tcMod Scroll .5 -8 tcMod turb .1 .25 0 -.1 blendFunc GL_ONE GL_ONE } { map textures/mapname/texturename.tga tcMod Scroll .01 -6.3 blendFunc GL_ONE GL_ONE } }
textures/xrain/xrain{ surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap qer_trans .5 deformVertexes move 3 1 0 sin 0 5 0 0.2 deformVertexes move .6 3.3 0 sin 0 5 0 0.4 deformVertexes wave 30 sin 0 10 0 .2 cull none //nopicmip { map textures/xrain/xrain.tga tcMod Scroll .5 -8 tcMod turb .1 .25 0 -.1 blendFunc GL_ONE GL_ONE } { map textures/xrain/xrain.tga tcMod Scroll .01 -6.3 blendFunc GL_ONE GL_ONE } }
I'm busy making muffins right now so I'll have to ban you later. >:|
<joey`> mcdonalds fired me for trying to install irc on the teleprompter
Evoc: I JUST GOT BANNED FROM THE FORUMSAmanieu: lolwutThorn: niceyour_face: roflThorn: the less places you can say anything the better
oooooo just used it. So it wont make when you're inside it? just the effect from the outside (ie 2d?)
Thou canst not kill that which doth not live,but you can blow it into chunky kibbles!
can you walk through the rain, or is it still solid? and if you can walk through the rain, does it have a bigger effect on FPS?
Whats the difference between using this and the gl_weather_rain thats in the engine?
it has potential...
<Timbo> posting on the trem forums rarely results in anything good