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Whats a good way to minimize polys?

Started by snb, December 22, 2008, 12:59:46 AM

snb

From reading the fourms I have found out (or at least think Ive found out) that the untainted model max poly is 1000.  I want to know if any one has any good ways when making a modles poly as effiecient as possible.  If any one has suggestions please post them.
Half Life head crab by the way
Quote from: Annihilation on November 26, 2008, 03:21:48 AM
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mooseberry

Suggestions... Don't make your model complicated.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

seeeker

make your models "by hand", not with subsurf and other stuff like that, just extruding and cutting where needed =), good textures will help a lot as well. Use symetry tools to help you too.

this is coming from a newbie tho =D

Kaleo

Also remember that you will need to triangulate the model.
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