From my experience
1) Use lights with no greater strength than 200, as 2x lights with 200 strength spread out look better than one 400 strength light.
2) Shader lights look alot more natural than entity lights
3) It is better to texture walls from the start, rather than build you map from caulk.
4) When you start caulking, you can do it after you have finished your map (which means you may not get every part), or as you go along (which saves you doing it at the end). I prefer the former, as it allows to go through your map and pick up texturing flaws, overlapping brushes or any other flaws you may not have noticed before.
5) If you are stuck on something. Take a break then go back to it. If you keep at it, it usually turns out to be something else.
6) Generally, for outdoor maps, make everything in the map detail, then go back and select the structural brushes. This is because there are generally more details than structural brushes (depending on map also....)