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MD3s

Started by Drakotsu, December 26, 2008, 11:09:52 PM

Drakotsu

Hello,
Sorry, Ive posted this before but Im still stumped on it.
If I try to do this,
To get a .md3 model on my map, the models shape shows on GTKradient but all over it, theres the red+black and blue+black shader image missing/shader not found.

I try the _remap tool to remap it to the .md3s location, then I tried remapping it to where the .shader file is.
It still shows the same thing.

What am I doing wrong?
Can someone list the steps to what I should do as an example?

Thanks,
Drakotsu

nubcake

Im pretty sure that certin MD3's will always try to look for there own location, so when you download an md3, follow its instructions and cp[y it in the directory it assigns itself. However, when I put player models in, I used for pulse rifle

key: model
Value: models/mapobjects/prifle/prifle.md3

But for Granger I had to use this:

Key: _remap
Value: ;models/mapobjects/builder/builder.jpg               - Yes you must inclue the ; at the front (for mine i did anyways)
Key: model
Value: models/mapobjects/builder/nonseg.md3

Drakotsu

#2
Bah..
Sorry.
I got what you mean,
I figured it out with your help.
Thanks man :) Your one of the few helpful people here XD hehe.

cactusfrog

wow thanks now i can get grangers in my map!!           

Drakotsu

#4
;-; Im trying to place grangers but even if I use remap it wont work D:
It has the blue and black error, shader image missing I think? I repath it correctly but it wont work

nubcake

Quote from: Drakotsu on December 27, 2008, 05:49:28 AM
;-; Im trying to place grangers but even if I use remap it wont work D:
It has the blue and black error, shader image missing I think? I repath it correctly but it wont work

You wont see it in GTK (well not in mine anyways) until you compile the map. Make sure you have extracted the granger md3 and jpeg to the correct folders

Drakotsu