Tremulous Forum

Mods => Mod Releases => Non-Gameplay Changing => Topic started by: Superpie on March 20, 2009, 12:46:16 am

Title: Superpie's Visual Mod 3
Post by: Superpie on March 20, 2009, 12:46:16 am
 :granger: < this modification is not compatible with Tremulous 1.2.0

Project Page (http://superpie.org/vismod/)

Download 3.12b (for GPP US1) (http://superpie.org/vismod/zz-superpie-3.12b.pk3)

This download link may have a limited lifetime. If it goes down, I won't be surprised--

-adjusted chaingun sound to be quieter
-fixed shotgun crosshair

Download 3.0 (http://superpie.info/zz-superpie-3.0.pk3)

Download 3.1 (http://superpie.info/zz-superpie-3.1.pk3) (removed pink grangers, removed glowing luci mark)

-all weapon glows are now smooth instead of "slowly light up, turn off, repeat"
-more contrast on the painsaw
-digital/pixel camouflage (not on battlesuit)
-battlesuit now blue with glow
-reverted the minigun from v2 to the original, recolored to be grey and orange (minigun sounds kept)
-glowing marks for lasgun, mass driver, lucifer cannon
-reduced marks to half size size for rifle, chaingun, mass driver, lasgun
-flashing aircraft-warning lights on jetpack wings
-grenade produces a thin layer of smoke, has larger visible explosion
-generally revised and improved particle systems and shaders
-pink grangers
-some stuff I can't remember

Feedback is always appreciated, even if I don't always reply to it.

Installation Instructions
When you download the zz-superpie-3.0.pk3 file, do not extract it, when it is downloaded it should not be a folder.
Place the unchanged zz-superpie-3.0.pk3 in your userbase:
-on Windows XP (newer clients): C:\Documents and Settings\Username\Application Data\Tremulous\base\
-on Windows XP (tjw client): C:\Documents and Settings\Username\Local Settings\Application Data\Tremulous\base\
-on Windows 7: C:\Users\Username\Appdata\Roaming\Tremulous\base\
-on Linux: ~/.tremulous/base
-on Mac: [...]

(http://superpie.info/modv3.jpg)

(http://superpie.org/vismod/img/rifle.jpg)(http://superpie.org/vismod/img/psaw.jpg)
(http://superpie.org/vismod/img/shotgun.jpg)(http://superpie.org/vismod/img/lasgun.jpg)
(http://superpie.org/vismod/img/mdriver.jpg)(http://superpie.org/vismod/img/chaingun.jpg)
(http://superpie.org/vismod/img/prifle.jpg)(http://superpie.org/vismod/img/lcannon.jpg)

(http://superpie.org/vismod/img/bsuit.jpg)
(http://superpie.org/vismod/img/marks.jpg)
(http://superpie.org/vismod/img/jetpack.jpg)


Download 3.12b (for GPP US1) (http://superpie.org/vismod/zz-superpie-3.12b.pk3)
Title: Re: Superpie's Visual Mod 3
Post by: mooseberry on March 20, 2009, 01:23:18 am
Win.
Title: Re: Superpie's Visual Mod 3
Post by: your face on March 20, 2009, 01:46:59 am
Utter, complete, EVERYTHING'D WIN.
Title: Re: Superpie's Visual Mod 3
Post by: KillerWhale on March 20, 2009, 01:53:20 am
Very, very nice job SP.
I wish I could mod like this.  :'(

OMG I AM SO EMO,
Whales
Title: Re: Superpie's Visual Mod 3
Post by: Winnie the Pooh on March 20, 2009, 08:13:24 am
'Tis a win.

Hey, would you mind posting a shot of the pink gwangers?
Title: Re: Superpie's Visual Mod 3
Post by: rotacak on March 20, 2009, 08:41:17 am
Grangers are ugly. I made colorful mod http://tremulous.net/forum/index.php?topic=10170.0 with pink grangers too, but after few games it's only ugly. Nothing is better than green granger.

Superpie: you should switch path description between tjw and never clients.
Title: Re: Superpie's Visual Mod 3
Post by: CreatureofHell on March 20, 2009, 04:44:13 pm
Grangers are ugly. I made colorful mod http://tremulous.net/forum/index.php?topic=10170.0 with pink grangers too, but after few games it's only ugly. Nothing is better than green granger.

Superpie: you should switch path description between tjw and never clients.

Blashphemy!
Title: Re: Superpie's Visual Mod 3
Post by: ACKMAN on March 20, 2009, 05:14:10 pm
Er.... Pink grangers are. But i'd like to f*ck one.
__

Does this pk3 include shiny mod?

EDIT: btw, the lucy marks look kinda ugly... can you change it to have less opacity?(60%~)
Title: Re: Superpie's Visual Mod 3
Post by: Superpie on March 20, 2009, 10:28:50 pm
I've released 3.1 which addresses the complaints and suggestions. I myself will still use 3.0.
Title: Re: Superpie's Visual Mod 3
Post by: ACKMAN on March 20, 2009, 10:42:43 pm
XD well. I didn't ask to remove it. Just to change opacity. Because it looks ugly.
Title: Re: Superpie's Visual Mod 3
Post by: rotacak on March 21, 2009, 05:06:18 am
Good work, but why you removed new chaingun? Also - your modified flamwthrower is too strong. Now you don't need to know how to use it properly.
Title: Re: Superpie's Visual Mod 3
Post by: Baconizer on March 21, 2009, 11:05:31 am
Awesomeness.

Thanks, superpie!
Title: Re: Superpie's Visual Mod 3
Post by: ACKMAN on March 21, 2009, 12:21:20 pm
your modified flamwthrower is too strong. Now you don't need to know how to use it properly.

Yeah, visual mod that changes gameplay.... -.-
Title: Re: Superpie's Visual Mod 3
Post by: Jet~ on March 27, 2009, 12:46:12 am
Pie this looks perty but I can't check it out until my computer is back up and running. Keep up the good work man ;D.
Title: Re: Superpie's Visual Mod 3
Post by: Volt on March 27, 2009, 06:28:28 am
Grangers are ugly. I made colorful mod http://tremulous.net/forum/index.php?topic=10170.0eyes hurt! with pink Ugly red grangers too, but after few games it's only ugly(What isn't Common! (http://tremulous.net/forum/index.php?topic=10170.0)). Nothing is better than green granger.

Superpie: you should switch path description between tjw and newer clients.
No, NO, and NO! superpie is win, superpie's mod is biggest win. and Granger is win.

rotacak what you made, is no where on the same level as the hax pie just posted


Utter, complete, EVERYTHING'D WIN.
Roger, over and out!
Title: Re: Superpie's Visual Mod 3
Post by: rotacak on March 27, 2009, 03:27:39 pm
Volt: He? ??? Non-green gangers are ugly. End of story.
Title: Re: Superpie's Visual Mod 3
Post by: StevenM on March 30, 2009, 08:58:38 pm
how is this on fps?
Title: Re: Superpie's Visual Mod 3
Post by: Maximus on March 31, 2009, 04:54:05 pm
I placed it under my base folder, and yet I see no changes on my Trem. Sorry im a noob when it comes to these, but how do I activate it to start working?
Title: Re: Superpie's Visual Mod 3
Post by: CATAHA on March 31, 2009, 06:07:25 pm
Only on servers where this mod installed i suppose. =]
Or you can create local server and explore mod locally. =D
Title: Re: Superpie's Visual Mod 3
Post by: Maximus on March 31, 2009, 06:59:47 pm
ty cataha that worked. Wow great job superpie!
Title: Re: Superpie's Visual Mod 3
Post by: babaj on November 25, 2009, 04:52:48 pm
added mczone server http://tremulous.net/forum/index.php?topic=9745.msg148944#msg148944
Title: Re: Superpie's Visual Mod 3
Post by: Bernhard on April 20, 2010, 02:10:43 pm
The prifle glow and hits aren't working with me, any halp?
Title: Re: Superpie's Visual Mod 3
Post by: GeneralScott on April 27, 2010, 04:01:54 pm
It DOES work with 1.2, or at least some of it does. The new chaingun sound kind of sucks, but everything else is EPIC WIN.
Title: Re: Superpie's Visual Mod 3
Post by: OhaiReapd on September 15, 2010, 03:13:11 am
I'm being annoying and necroing, but its not working for macs. How to do so?
Title: Re: Superpie's Visual Mod 3
Post by: Superpie on September 15, 2010, 03:36:35 am
Seeing as I don't own a mac and I don't really like them, I can't actually help with that as much as I would like. One possibility is that when you download the file, it automatically decompresses. When you download it, it should be a single file with a .pk3 at the end.
Title: Re: Superpie's Visual Mod 3
Post by: OhaiReapd on September 15, 2010, 03:42:45 am
It didnt do that to start. I clicked the 3.1 dl and i get a page on Safari. I had to R-Click and do save linked dl to dl folder. And then I had to take off the .txt ext. BUT thats not the problem. I even exec it and I get an Unknown cmd "PK" on my console.
Title: Re: Superpie's Visual Mod 3
Post by: GeneralScott on October 31, 2010, 01:17:04 am
Umm... Well  know this is old... But I don't get a file.. I get a really big page of text and random symbols.. Download dead?
Title: Re: Superpie's Visual Mod 3
Post by: OhaiReapd on October 31, 2010, 05:10:55 am
Sigh...... Right Click>Download Linked File....
Title: Re: Superpie's Visual Mod 3
Post by: Aelita on November 01, 2010, 08:37:02 am
It didnt do that to start. I clicked the 3.1 dl and i get a page on Safari. I had to R-Click and do save linked dl to dl folder. And then I had to take off the .txt ext. BUT thats not the problem. I even exec it and I get an Unknown cmd "PK" on my console.

Zip files start with PK, so, rename it to whatever.zip or whatever.pk3
Title: Re: Superpie's Visual Mod 3
Post by: GeneralScott on November 02, 2010, 08:48:16 pm
Meh. Or just don't use Safari. Sorry about the complaint spam.
Title: Re: Superpie's Visual Mod 3
Post by: OhaiReapd on November 02, 2010, 09:12:00 pm
Meh. Or just don't use Safari. Sorry about the complaint spam.

I use safari. And it works. And you're not as bad as Sirdude.
Title: Re: Superpie's Visual Mod 3
Post by: Demolution on November 03, 2010, 01:56:24 am
http://www.techspot.com/news/40956-w3c-reveals-first-html5-conformance-tests-ie9-surprises.html

lolsafari

Unless you are on a Mac..... In which case: lolmac
Title: Re: Superpie's Visual Mod 3
Post by: UniqPhoeniX on November 03, 2010, 11:55:01 pm
I'd like to keep browser wars out of here, but: http://www.wired.com/epicenter/2010/11/ie9-leads-pack-in-html5-support-not-exactly/ (http://www.wired.com/epicenter/2010/11/ie9-leads-pack-in-html5-support-not-exactly/)
Title: Re: Superpie's Visual Mod 3
Post by: Demolution on November 04, 2010, 06:06:26 am
I was in no way defending or promoting IE9. (because it sucks epicly) I was simply pointing out that Safari seems to fare worse than the other browsers.

And that's about as much as I'll argue about it, since as you said, this doesn't belong here.
Title: Re: Superpie's Visual Mod 3
Post by: Superpie on November 21, 2010, 08:14:35 am
The latest beta of this mod is now semipured on GPP: US1 Official

http://superpie.org/vismod/zz-superpie-3.12.pk3
Title: Re: Superpie's Visual Mod 3
Post by: GeneralScott on November 21, 2010, 01:39:24 pm
Wow. How did you get that semipured on an official 1.2 server? 
....
Oh yeah, I forgot, you're SUPERPIE!
Testing this now.
Title: Re: Superpie's Visual Mod 3
Post by: GeneralScott on November 21, 2010, 02:13:50 pm
K, I checked it out and found a couple of problems to consider fixing.
1) The custom crosshair for the shotty doesn't work in GPP for some reason. You might have to go stock on that one, but if you do I want the shotty's crosshair on the chaingun. It's the coolest one IMO.
2) The bordered HUD components are cool, but they don't look good on some HUDs. Please add an option to remove them.
3) and finally, the reddot is conflicting with the reddot in my HUD, so it kind of looks like a multicolered blob in the middle. Option to remove.

Good mod, otherwise. Now here are some sigustions
1) Steal the Mass Driver sound from WolfBr's mod. It sounds like a beast, and he used some of your components, so fair is fair.
2) Use most of the rest of WolfBr's sounds except for the rifle and the lasgun. (This is open source here.)
3) More particle effects. Didn't the 1.1 version have those along with dynamic glow, etc? Maybe you temporarialy deleted for compatability purposes.
4) Bullet holes. Black smudges make me mad.

That's about it! I realize this is a beta and I'm not a teacher telling you what to do. This is just what I would do, you might have different prioritys. Good job though! I'm going to use this and eagerly await an update.
(and how did you get it semipured?)
Title: Re: Superpie's Visual Mod 3
Post by: Superpie on November 22, 2010, 02:34:13 am
Honestly I don't plan to change anything until 1.2 official is released. I just sort of mentioned it to Lakitu to upload it, he was cool and did it, and I thought I'd comment about it in this thread :)
Title: Re: Superpie's Visual Mod 3
Post by: GeneralScott on November 22, 2010, 03:33:42 am
Yeah, that's probably the smartest thing to do.
I can't wait to see what your mod + 1.2 will look like! XD
But how long does it take to add the replacement MD sound.... It's just so sexy....

Not kidding, actually. It's a sound mod that improves your MD skills.
Title: Re: Superpie's Visual Mod 3
Post by: SlackerLinux on November 22, 2010, 04:12:28 am
Yeah, that's probably the smartest thing to do.
I can't wait to see what your mod + 1.2 will look like! XD
But how long does it take to add the replacement MD sound.... It's just so sexy....

Not kidding, actually. It's a sound mod that improves your MD skills.

it looks good the chaingun sounds much more mean but why pink grangers :/ make em shiny not pink
Title: Re: Superpie's Visual Mod 3
Post by: GeneralScott on March 29, 2011, 05:42:03 pm
Since 1.2 is seeming close now that the sounds are 90% done, you can PM me whenever you want the good sounds for the weapons, as I still have WolfBr's mod on my computer and the link is screwed up on his topic. The MassDriver sound seriously helps you during gameplay, the chaingun noise wins, shotgun does too.

I BEG of you to include those sounds....
Title: Re: Superpie's Visual Mod 3
Post by: Castyo on March 30, 2011, 10:41:35 am
how to setup my server to force clients download it?  ;D tnx!  :human:
Title: Re: Superpie's Visual Mod 3
Post by: swamp-cecil on April 04, 2011, 04:08:00 am
thnx!
fixed. They will automatically have to download it, but you need to set a certain Cvar to let them.
And so, another anagram
the SerVer does not aLLOW DOWNLOADING when this c_vAr is set to 0, but does at 1
Title: Re: Superpie's Visual Mod 3
Post by: ULTRA Random ViruS on July 11, 2011, 07:00:04 pm
Superpie, there's a glitch i've found: There's no shotgun crosshair! But the shotgun crosshair shows up if i play a demo though (chaingun crosshair)...
Title: Re: Superpie's Visual Mod 3
Post by: ziplocpeople on September 13, 2011, 08:57:21 pm
Superpie, there's a glitch i've found: There's no shotgun crosshair! But the shotgun crosshair shows up if i play a demo though (chaingun crosshair)...
I can confirm this, it also seems to appear if you disconnect, and then reconnect to the server (for one game.) Also, the chaingun noise is a bit loud imo =\
Title: Re: Superpie's Visual Mod 3
Post by: GeneralScott on September 25, 2011, 04:09:01 pm
Quote from: GeneralScott
K, I checked it out and found a couple of problems to consider fixing.
1) The custom crosshair for the shotty doesn't work in GPP for some reason.
Title: Re: Superpie's Visual Mod 3
Post by: ULTRA Random ViruS on October 07, 2011, 02:42:58 pm
http://www.techspot.com/news/40956-w3c-reveals-first-html5-conformance-tests-ie9-surprises.html

lolsafari

Unless you are on a Mac..... In which case: lolmac
I use an outdated version of chrome on a free - rented macintosh.
EDIT: forgot to tell you, but there's no shotgun crosshair unless im viewing a demo, by which a chaingun crosshair replaces it.

Can you fix this?
Title: Re: Superpie's Visual Mod 3
Post by: 42 on March 30, 2012, 03:26:51 am
Got a question about installing; I stuck it in ~/.tremulous/base/ like you said, but I don't see any changes.  Is there an additional step I have to take after this?
Title: Re: Superpie's Visual Mod 3
Post by: E-Mxp on March 30, 2012, 05:41:47 pm
Got a question about installing; I stuck it in ~/.tremulous/base/ like you said, but I don't see any changes.  Is there an additional step I have to take after this?
It only works on non-pure servers, or servers that have the file semipured.
If you want to check if it works offline you can insert /devmap <insert map name here> in the console to see if it works.
Title: Re: Superpie's Visual Mod 3
Post by: 42 on March 30, 2012, 10:32:35 pm
What do you mean by servers, and by pure/non-pure?  I was under the impession that this was client-side. 
Title: Re: Superpie's Visual Mod 3
Post by: /dev/humancontroller on March 31, 2012, 12:32:26 am
I was under the impession that this was client-side.  
on pure servers (most of them are), the server has to explicitly allow this mod by putting the mod pk3 in the server's base directory; talk to server owners about that. only then will the mod pk3 in your base directory take effect for you on a particular server.
Title: Re: Superpie's Visual Mod 3
Post by: 42 on March 31, 2012, 12:59:47 am
Ah, I see.  So it only works on servers that support it, correct?
Title: Re: Superpie's Visual Mod 3
Post by: /dev/humancontroller on March 31, 2012, 10:45:59 am
So it only works on servers that support it, correct?
yes.