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Superpie's Visual Mod 3

Started by Superpie, March 19, 2009, 11:46:16 PM

OhaiReapd

Quote from: GeneralScott on November 02, 2010, 07:48:16 PM
Meh. Or just don't use Safari. Sorry about the complaint spam.

I use safari. And it works. And you're not as bad as Sirdude.

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

UniqPhoeniX


Demolution

I was in no way defending or promoting IE9. (because it sucks epicly) I was simply pointing out that Safari seems to fare worse than the other browsers.

And that's about as much as I'll argue about it, since as you said, this doesn't belong here.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Superpie

The latest beta of this mod is now semipured on GPP: US1 Official

http://superpie.org/vismod/zz-superpie-3.12.pk3
Where is the good in goodbye? -Meredith Willson

GeneralScott

Wow. How did you get that semipured on an official 1.2 server? 
....
Oh yeah, I forgot, you're SUPERPIE!
Testing this now.

GeneralScott

#36
K, I checked it out and found a couple of problems to consider fixing.
1) The custom crosshair for the shotty doesn't work in GPP for some reason. You might have to go stock on that one, but if you do I want the shotty's crosshair on the chaingun. It's the coolest one IMO.
2) The bordered HUD components are cool, but they don't look good on some HUDs. Please add an option to remove them.
3) and finally, the reddot is conflicting with the reddot in my HUD, so it kind of looks like a multicolered blob in the middle. Option to remove.

Good mod, otherwise. Now here are some sigustions
1) Steal the Mass Driver sound from WolfBr's mod. It sounds like a beast, and he used some of your components, so fair is fair.
2) Use most of the rest of WolfBr's sounds except for the rifle and the lasgun. (This is open source here.)
3) More particle effects. Didn't the 1.1 version have those along with dynamic glow, etc? Maybe you temporarialy deleted for compatability purposes.
4) Bullet holes. Black smudges make me mad.

That's about it! I realize this is a beta and I'm not a teacher telling you what to do. This is just what I would do, you might have different prioritys. Good job though! I'm going to use this and eagerly await an update.
(and how did you get it semipured?)

Superpie

Honestly I don't plan to change anything until 1.2 official is released. I just sort of mentioned it to Lakitu to upload it, he was cool and did it, and I thought I'd comment about it in this thread :)
Where is the good in goodbye? -Meredith Willson

GeneralScott

Yeah, that's probably the smartest thing to do.
I can't wait to see what your mod + 1.2 will look like! XD
But how long does it take to add the replacement MD sound.... It's just so sexy....

Not kidding, actually. It's a sound mod that improves your MD skills.

SlackerLinux

Quote from: GeneralScott on November 22, 2010, 03:33:42 AM
Yeah, that's probably the smartest thing to do.
I can't wait to see what your mod + 1.2 will look like! XD
But how long does it take to add the replacement MD sound.... It's just so sexy....

Not kidding, actually. It's a sound mod that improves your MD skills.

it looks good the chaingun sounds much more mean but why pink grangers :/ make em shiny not pink
Slackware64 13.1
SlackersQVM/

GeneralScott

Since 1.2 is seeming close now that the sounds are 90% done, you can PM me whenever you want the good sounds for the weapons, as I still have WolfBr's mod on my computer and the link is screwed up on his topic. The MassDriver sound seriously helps you during gameplay, the chaingun noise wins, shotgun does too.

I BEG of you to include those sounds....

Castyo

how to setup my server to force clients download it?  ;D tnx!  :human:

swamp-cecil

Quote from: Castyo on March 30, 2011, 10:41:35 AM
thnx!
fixed. They will automatically have to download it, but you need to set a certain Cvar to let them.
And so, another anagram
the SerVer does not aLLOW DOWNLOADING when this c_vAr is set to 0, but does at 1
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

ULTRA Random ViruS

Superpie, there's a glitch i've found: There's no shotgun crosshair! But the shotgun crosshair shows up if i play a demo though (chaingun crosshair)...

ziplocpeople

Quote from: ULTRA Random ViruS on July 11, 2011, 07:00:04 PM
Superpie, there's a glitch i've found: There's no shotgun crosshair! But the shotgun crosshair shows up if i play a demo though (chaingun crosshair)...
I can confirm this, it also seems to appear if you disconnect, and then reconnect to the server (for one game.) Also, the chaingun noise is a bit loud imo =\
Quote from: Sir|Periculosusyes yes spam a little more and heyll understand! yes yes
मैं स्पैम बॉट समर्थन
मैं हिन्दी का समर्थन
~The Medistation

GeneralScott

Quote from: GeneralScottK, I checked it out and found a couple of problems to consider fixing.
1) The custom crosshair for the shotty doesn't work in GPP for some reason.

ULTRA Random ViruS

#46
Quote from: Demolution on November 03, 2010, 12:56:24 AM
http://www.techspot.com/news/40956-w3c-reveals-first-html5-conformance-tests-ie9-surprises.html

lolsafari

Unless you are on a Mac..... In which case: lolmac
I use an outdated version of chrome on a free - rented macintosh.
EDIT: forgot to tell you, but there's no shotgun crosshair unless im viewing a demo, by which a chaingun crosshair replaces it.

Can you fix this?

42

Got a question about installing; I stuck it in ~/.tremulous/base/ like you said, but I don't see any changes.  Is there an additional step I have to take after this?

E-Mxp

Quote from: 42 on March 30, 2012, 03:26:51 AM
Got a question about installing; I stuck it in ~/.tremulous/base/ like you said, but I don't see any changes.  Is there an additional step I have to take after this?
It only works on non-pure servers, or servers that have the file semipured.
If you want to check if it works offline you can insert /devmap <insert map name here> in the console to see if it works.

42

What do you mean by servers, and by pure/non-pure?  I was under the impession that this was client-side. 

/dev/humancontroller

#50
Quote from: 42 on March 30, 2012, 10:32:35 PM
I was under the impession that this was client-side.  
on pure servers (most of them are), the server has to explicitly allow this mod by putting the mod pk3 in the server's base directory; talk to server owners about that. only then will the mod pk3 in your base directory take effect for you on a particular server.

42

Ah, I see.  So it only works on servers that support it, correct?

/dev/humancontroller