Author Topic: Superpie's Visual Mod 3  (Read 60584 times)

OhaiReapd

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Re: Superpie's Visual Mod 3
« Reply #30 on: November 02, 2010, 09:12:00 pm »
Meh. Or just don't use Safari. Sorry about the complaint spam.

I use safari. And it works. And you're not as bad as Sirdude.

Demolution

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Re: Superpie's Visual Mod 3
« Reply #31 on: November 03, 2010, 01:56:24 am »

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

UniqPhoeniX

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Re: Superpie's Visual Mod 3
« Reply #32 on: November 03, 2010, 11:55:01 pm »

Demolution

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Re: Superpie's Visual Mod 3
« Reply #33 on: November 04, 2010, 06:06:26 am »
I was in no way defending or promoting IE9. (because it sucks epicly) I was simply pointing out that Safari seems to fare worse than the other browsers.

And that's about as much as I'll argue about it, since as you said, this doesn't belong here.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

Superpie

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Re: Superpie's Visual Mod 3
« Reply #34 on: November 21, 2010, 08:14:35 am »
The latest beta of this mod is now semipured on GPP: US1 Official

http://superpie.org/vismod/zz-superpie-3.12.pk3
Where is the good in goodbye? -Meredith Willson

GeneralScott

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Re: Superpie's Visual Mod 3
« Reply #35 on: November 21, 2010, 01:39:24 pm »
Wow. How did you get that semipured on an official 1.2 server? 
....
Oh yeah, I forgot, you're SUPERPIE!
Testing this now.

GeneralScott

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Re: Superpie's Visual Mod 3
« Reply #36 on: November 21, 2010, 02:13:50 pm »
K, I checked it out and found a couple of problems to consider fixing.
1) The custom crosshair for the shotty doesn't work in GPP for some reason. You might have to go stock on that one, but if you do I want the shotty's crosshair on the chaingun. It's the coolest one IMO.
2) The bordered HUD components are cool, but they don't look good on some HUDs. Please add an option to remove them.
3) and finally, the reddot is conflicting with the reddot in my HUD, so it kind of looks like a multicolered blob in the middle. Option to remove.

Good mod, otherwise. Now here are some sigustions
1) Steal the Mass Driver sound from WolfBr's mod. It sounds like a beast, and he used some of your components, so fair is fair.
2) Use most of the rest of WolfBr's sounds except for the rifle and the lasgun. (This is open source here.)
3) More particle effects. Didn't the 1.1 version have those along with dynamic glow, etc? Maybe you temporarialy deleted for compatability purposes.
4) Bullet holes. Black smudges make me mad.

That's about it! I realize this is a beta and I'm not a teacher telling you what to do. This is just what I would do, you might have different prioritys. Good job though! I'm going to use this and eagerly await an update.
(and how did you get it semipured?)
« Last Edit: November 21, 2010, 02:17:51 pm by GeneralScott »

Superpie

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Re: Superpie's Visual Mod 3
« Reply #37 on: November 22, 2010, 02:34:13 am »
Honestly I don't plan to change anything until 1.2 official is released. I just sort of mentioned it to Lakitu to upload it, he was cool and did it, and I thought I'd comment about it in this thread :)
Where is the good in goodbye? -Meredith Willson

GeneralScott

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Re: Superpie's Visual Mod 3
« Reply #38 on: November 22, 2010, 03:33:42 am »
Yeah, that's probably the smartest thing to do.
I can't wait to see what your mod + 1.2 will look like! XD
But how long does it take to add the replacement MD sound.... It's just so sexy....

Not kidding, actually. It's a sound mod that improves your MD skills.

SlackerLinux

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Re: Superpie's Visual Mod 3
« Reply #39 on: November 22, 2010, 04:12:28 am »
Yeah, that's probably the smartest thing to do.
I can't wait to see what your mod + 1.2 will look like! XD
But how long does it take to add the replacement MD sound.... It's just so sexy....

Not kidding, actually. It's a sound mod that improves your MD skills.

it looks good the chaingun sounds much more mean but why pink grangers :/ make em shiny not pink
Slackware64 13.1
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GeneralScott

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Re: Superpie's Visual Mod 3
« Reply #40 on: March 29, 2011, 05:42:03 pm »
Since 1.2 is seeming close now that the sounds are 90% done, you can PM me whenever you want the good sounds for the weapons, as I still have WolfBr's mod on my computer and the link is screwed up on his topic. The MassDriver sound seriously helps you during gameplay, the chaingun noise wins, shotgun does too.

I BEG of you to include those sounds....

Castyo

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Re: Superpie's Visual Mod 3
« Reply #41 on: March 30, 2011, 10:41:35 am »
how to setup my server to force clients download it?  ;D tnx!  :human:

swamp-cecil

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Re: Superpie's Visual Mod 3
« Reply #42 on: April 04, 2011, 04:08:00 am »
thnx!
fixed. They will automatically have to download it, but you need to set a certain Cvar to let them.
And so, another anagram
the SerVer does not aLLOW DOWNLOADING when this c_vAr is set to 0, but does at 1
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

ULTRA Random ViruS

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Re: Superpie's Visual Mod 3
« Reply #43 on: July 11, 2011, 07:00:04 pm »
Superpie, there's a glitch i've found: There's no shotgun crosshair! But the shotgun crosshair shows up if i play a demo though (chaingun crosshair)...

ziplocpeople

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Re: Superpie's Visual Mod 3
« Reply #44 on: September 13, 2011, 08:57:21 pm »
Superpie, there's a glitch i've found: There's no shotgun crosshair! But the shotgun crosshair shows up if i play a demo though (chaingun crosshair)...
I can confirm this, it also seems to appear if you disconnect, and then reconnect to the server (for one game.) Also, the chaingun noise is a bit loud imo =\
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GeneralScott

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Re: Superpie's Visual Mod 3
« Reply #45 on: September 25, 2011, 04:09:01 pm »
Quote from: GeneralScott
K, I checked it out and found a couple of problems to consider fixing.
1) The custom crosshair for the shotty doesn't work in GPP for some reason.

ULTRA Random ViruS

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Re: Superpie's Visual Mod 3
« Reply #46 on: October 07, 2011, 02:42:58 pm »
http://www.techspot.com/news/40956-w3c-reveals-first-html5-conformance-tests-ie9-surprises.html

lolsafari

Unless you are on a Mac..... In which case: lolmac
I use an outdated version of chrome on a free - rented macintosh.
EDIT: forgot to tell you, but there's no shotgun crosshair unless im viewing a demo, by which a chaingun crosshair replaces it.

Can you fix this?
« Last Edit: October 11, 2011, 06:06:00 pm by ULTRA Random ViruS »

42

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Re: Superpie's Visual Mod 3
« Reply #47 on: March 30, 2012, 03:26:51 am »
Got a question about installing; I stuck it in ~/.tremulous/base/ like you said, but I don't see any changes.  Is there an additional step I have to take after this?

E-Mxp

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Re: Superpie's Visual Mod 3
« Reply #48 on: March 30, 2012, 05:41:47 pm »
Got a question about installing; I stuck it in ~/.tremulous/base/ like you said, but I don't see any changes.  Is there an additional step I have to take after this?
It only works on non-pure servers, or servers that have the file semipured.
If you want to check if it works offline you can insert /devmap <insert map name here> in the console to see if it works.

42

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Re: Superpie's Visual Mod 3
« Reply #49 on: March 30, 2012, 10:32:35 pm »
What do you mean by servers, and by pure/non-pure?  I was under the impession that this was client-side. 

/dev/humancontroller

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Re: Superpie's Visual Mod 3
« Reply #50 on: March 31, 2012, 12:32:26 am »
I was under the impession that this was client-side.  
on pure servers (most of them are), the server has to explicitly allow this mod by putting the mod pk3 in the server's base directory; talk to server owners about that. only then will the mod pk3 in your base directory take effect for you on a particular server.
« Last Edit: March 31, 2012, 12:35:01 am by /dev/humancontroller »

42

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Re: Superpie's Visual Mod 3
« Reply #51 on: March 31, 2012, 12:59:47 am »
Ah, I see.  So it only works on servers that support it, correct?

/dev/humancontroller

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Re: Superpie's Visual Mod 3
« Reply #52 on: March 31, 2012, 10:45:59 am »
So it only works on servers that support it, correct?
yes.