Tremulous Forum
Media => Map Releases => Topic started by: nubcake on December 03, 2009, 09:21:23 pm
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Well this is a map of a trainyard, good for roughly 8-24 players, quite compact, alot of base spots in warehouses. Let me know what you think :)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0202.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0203.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0204.jpg)
http://www.2shared.com/file/9671349/7d43e165/map-tooty2.html
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Nice map. It might balance it more if it was time of dusk, because aliens are easily visible in this map.
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pretty
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Now, this is a map.
You can teach that DraZilox guy a thing or two on what a map is supposed to be.
+1
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Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
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Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Actually they textures are on axial. AHAHA btw before i even entered this thread i saw you were the last to post. As i opened the thread up i said to my friend "before i even read what he says, itll be something negative". Whoola, it is. Anyways you're right I think I should go and make ATCS4 ATCS5 ATCS6 nexus7 etc. Thatll make you happy. Did you even play the map??? OH no you didnt. Ah well, not everyone can be a prejudice tosser. Ill leave that for you.
Here are the majority comments from various threads you have ever directed at me or about my work:
quick update on the train, trying to figure out which one looks best...
Probably the one that uses more than one texture. Ohwait...
(Hint. Use more than one texture.)
* Creating threads on a topic that is already being discussed.
Against the rules by the way.
P.S. Repatition do you ever read the things you write? (P.P.S. By supporting this Repatition just doomed the idea a thousand times more than I ever could.)
At best you will end up with 10 or so rooms that look like they were made by 10 different people. Or else you will have them look similar because the leader changed everything to his suiting, in which case what was the point. You should still go ahead and try it, but honestly you aren't going to get multiple unique people to have their rooms blend perfectly without a leader looking over their shoulder and yelling all the time.
You obviously have no idea what you're talking about. Thats what say I.
You are a negative person. If you tried out my map THEN bagged it out, fair enough. But the fact is you sit there mouthing off about anything positive i try and do (ie maps, new projects etc). From now on please dont post in my threads, because all you do is troll them
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Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Actually they textures are on axial. AHAHA btw before i even entered this thread i saw you were the last to post. As i opened the thread up i said to my friend "before i even read what he says, itll be something negative". Whoola, it is. Anyways you're right I think I should go and make ATCS4 ATCS5 ATCS6 nexus7 etc. Thatll make you happy. Did you even play the map??? OH no you didnt. Ah well, not everyone can be a prejudice tosser. Ill leave that for you.
I'm sorry if it hurt your feelings, but critism is kind of part of showing work off. So please don't go all butthurt at me just because you got a little negative feedback. :(
The texture on the roof of the shed on the left _is_ really stretched. I never said anything about repeating used maps. Putting random comments, ?insults? etc is just stupid. Try to understand what people are saying (I didn't just say "this map sux," I told why I didn't like it, and something wrong with it you can fix) and *grow* from it, don't try to insult for it. Thanks.
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Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Actually they textures are on axial. AHAHA btw before i even entered this thread i saw you were the last to post. As i opened the thread up i said to my friend "before i even read what he says, itll be something negative". Whoola, it is. Anyways you're right I think I should go and make ATCS4 ATCS5 ATCS6 nexus7 etc. Thatll make you happy. Did you even play the map??? OH no you didnt. Ah well, not everyone can be a prejudice tosser. Ill leave that for you.
I'm sorry if it hurt your feelings, but critism is kind of part of showing work off. So please don't go all butthurt at me just because you got a little negative feedback. :(
The texture on the roof of the shed on the left _is_ really stretched. I never said anything about repeating used maps. Putting random comments, ?insults? etc is just stupid. Try to understand what people are saying (I didn't just say "this map sux," I told why I didn't like it, and something wrong with it you can fix) and *grow* it, don't try to insult for it. Thanks.
Did you play the map? Yes or No.I care about negative FEEDBACK if people have actually PLAYED It
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Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Actually they textures are on axial. AHAHA btw before i even entered this thread i saw you were the last to post. As i opened the thread up i said to my friend "before i even read what he says, itll be something negative". Whoola, it is. Anyways you're right I think I should go and make ATCS4 ATCS5 ATCS6 nexus7 etc. Thatll make you happy. Did you even play the map??? OH no you didnt. Ah well, not everyone can be a prejudice tosser. Ill leave that for you.
I'm sorry if it hurt your feelings, but critism is kind of part of showing work off. So please don't go all butthurt at me just because you got a little negative feedback. :(
The texture on the roof of the shed on the left _is_ really stretched. I never said anything about repeating used maps. Putting random comments, ?insults? etc is just stupid. Try to understand what people are saying (I didn't just say "this map sux," I told why I didn't like it, and something wrong with it you can fix) and *grow* from it, don't try to insult for it. Thanks.
Did you play the map? Yes or No.I dont care about negative FEEDBACK iof people have actually PLAYED It
Of course I did, although obviously not on a server. Not that having other people matters for graphics in the map. Again, it's really not a huge deal, no need to freak out.
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mooseberry's feedback was, in fact, constructive criticism, even though it may have came across negative to you. With that said, the map is looking cool, but I would suggest use of smaller grid sizes to try and make some smaller details. :)
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Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Work on brushwork as well. Boxes are boring, angles are not. =)
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Actually frankly most of what I see is boxes with stretched textures on them. Maybe the insides of the buildings look nice, but Tremulous isn't really meant for photo-realistic textures nor realistic outdoor settings, and it shows.
Work on brushwork as well. Boxes are boring, angles are not. =)
Fair enough. I only use boxes for the shipping crates, because crates are that shape. and i didnt want to add more detail brushes into it due to FPS lag for some PC's. :)
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Looks like nice map. Uploaded to R Funserver CZ server.
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your brushwork is as always amazing, but your terrain on the mountains lets it down, just read a good walkthrough on terrain and it would look alot better, and use karith for reference. Also the texture for the mountains is a little bland, maybe try and find a new one.
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I like the look of it but it just looks like you placed the crates there just to stop there being large empty spaces in some places.
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i didnt want to add more detail brushes into it due to FPS lag for some PC's
Are you kidding? I could run tremulous rendering every part of your map at the same time and STILL play crysis on two 1600 x 1200 monitors! Your map isn't that flashy, man..
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Detail brushes dont usually cause lag, structural brushes can though...
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Detail brushes dont usually cause lag, structural brushes can though...
Exactly my point.
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Detail brushes dont usually cause lag, structural brushes can though...
Exactly my point.
ouch!
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i didnt want to add more detail brushes into it due to FPS lag for some PC's
Are you kidding? I could run tremulous rendering every part of your map at the same time and STILL play crysis on two 1600 x 1200 monitors! Your map isn't that flashy, man..
If your PC can play Crysis then I don't think that he was talking about a PC with your specs. Let's face it, some people still complain about lag in Transit, uncreation and pulse. Personally I'd just ignore those sorts of people though.
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Thanks for replys all, ok i will change up the mountains... I realise in certain areas they look unnatural, @ crates, well yeah that is kind of true, I originally made this map for UrT and to help tremulous i needed more areas for aliens to take cover.
@FPS issues, ive had alot of complaints in the past of people getting 40-50fps without players on, so i thought id try and tone it down with the brushes.
All taken into consideration :)
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You can teach that DraZilox guy a thing or two on what a map is supposed to be.
Ah lol
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Don't make your map look like crap just to please noobs who have horrible computers. It's high-time that they upgrade anyways. ;D
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@FPS issues, ive had alot of complaints in the past of people getting 40-50fps without players on, so i thought id try and tone it down with the brushes.
Experiment with detail brushes. Try turning every single brush thats aboveground into a detail brush. Your map doesn't even look that intense so rendering everything aboveground shouldn't be too hard. Unless you have a REALLY crappy computer.
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@FPS issues, ive had alot of complaints in the past of people getting 40-50fps without players on, so i thought id try and tone it down with the brushes.
Experiment with detail brushes. Try turning every single brush thats aboveground into a detail brush. Your map doesn't even look that intense so rendering everything aboveground shouldn't be too hard. Unless you have a REALLY crappy computer.
This map has as many brushes at this map, everything in it is detail except walls, ground etc and i had 5-6 people complaining of lag
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0037-1.jpg)
So i left it as simple as possible
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@FPS issues, ive had alot of complaints in the past of people getting 40-50fps without players on, so i thought id try and tone it down with the brushes.
Experiment with detail brushes. Try turning every single brush thats aboveground into a detail brush. Your map doesn't even look that intense so rendering everything aboveground shouldn't be too hard. Unless you have a REALLY crappy computer.
This map has as many brushes at this map, everything in it is detail except walls, ground etc and i had 5-6 people complaining of lag
I'm not going to argue any choice of detail or not, (although I think the detail in the picture you just posted is very good) just was wondering about your number. 5-6 people complained of lag? It's your choice of what you want to do of course, but limiting detail because of five people seems silly to me. Some people just have shitty computers. You can't ever really make anything (game, map) (well except if it's really basic obviously) that will run great on everyone's computers. Just as long as most people can handle it, I'd say you don't have to worry. (Unless it's your favorite server's head admin's personal computer than can't handle it. ;) )
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This map has as many brushes at this map...
What is name of that map?
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This map has as many brushes at this map...
What is name of that map?
Exploit-b2, i think i saw it being played on kor test server so it should be around, if not i can send u the pk3 or .map file
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Well... U stole my idea! Well, its a joke. =D
Anyway. I thinking about train station very long time. But still have no real playable idea. =)
My opinion - good map, but...
- Your map too big, proportions rly boring. I know that most mappers make such error. =) Try use 1gu = 2.8cm proportion for good results.
- Bases... uh... they have no details! Some boxes, objects and staff will make them not so box-style.
- Some unreachable areas confusing. Isolate them by barbed wire, metal spikes or something else.
- Seems i cant shoot through loco wheels. Boring. Use proper covering shader. =)
- And yea... use patches for terrain (easy way) or build up terrain not so boxy. =D
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Well... U stole my idea! Well, its a joke. =D
Anyway. I thinking about train station very long time. But still have no real playable idea. =)
My opinion - good map, but...
- Your map too big, proportions rly boring. I know that most mappers make such error. =) Try use 1gu = 2.8cm proportion for good results.
- Bases... uh... they have no details! Some boxes, objects and staff will make them not so box-style.
- Some unreachable areas confusing. Isolate them by barbed wire, metal spikes or something else.
- Seems i cant shoot through loco wheels. Boring. Use proper covering shader. =)
- And yea... use patches for terrain (easy way) or build up terrain not so boxy. =D
:D thanks for suggestions. It is still Beta so these things should be able to be implemented. I agree with the scaling, I can never seem to get it right. I could patch the terrain but at expense of FPS (sorry im a bit of a fanatic when it comes to everyone being able to play a map). Also the wheels, im not sure, I mean wheels are still solid right :). Ill put things into the buildings if i release a B3 or maybe ill uplaod the map and someone can do as they see fit... Cheerios
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Well... about terrain. Few patches wont slow down render badly. Icetrap proves this. =)
PS About wheels - not through solid parts, through spaces between. nvm )
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Patches are detail, they dont really affect FPS at all...
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Detail brushes help with visibility. They still rendered and need shaders processing ^__^
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Patches are detail, they dont really affect FPS at all...
I stronly disagree with this. My friend made an alien base out of patches (a small base too) and the FPS hit was enourmous
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Detail brushes (and patches) cause just as much of a performance hit as structural brushes. The only difference between the two is that detail brushes are ignored during VIS calculations.
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Detail brushes (and patches) cause just as much of a performance hit as structural brushes. The only difference between the two is that detail brushes are ignored during VIS calculations.
Thats what i mean. ^__^
Damn, my english almost such poor as my imagination. >.<
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Pleeeeeaaaaaaaseee no patch terrain >:( just use phong shading. And at 2.8cm/1gu, trem humans would be 156 cm high... It should be 32gu/meter or 3.125cm/1gu (trem humans 175cm).
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Map Uploaded on Gamezoo ITA clan Server and hosted on Triplex Maps Repo (http://www.triplexalliance.org/listing/base)
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Pleeeeeaaaaaaaseee no patch terrain >:( just use phong shading. And at 2.8cm/1gu, trem humans would be 156 cm high... It should be 32gu/meter or 3.125cm/1gu (trem humans 175cm).
I discovered that standing human need at least 64gu, otherwise he wont fit by height. So 64*2.8=179,2. I using such proportions in maps and its looking good enough from 3rd view.
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You discovered wrong. Bounding box is 56 gu, iirc you need 57-58 to stand.
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OMG you right. Just tested. But my proportions also looking good )
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Fix your pk3 please. Right now it has 50some shaders in it from various maps, some .arena files, and an entities.def file.
This causes conflicts with other maps (eg. 1984b4) and breaks the shaders in them. Not to mention that it could mess up someone's radiant setup.
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Yeah sorry, just delete it im removing it from trem to be ported to UrT