Author Topic: Random Dev. Shots  (Read 1431666 times)

A Spork

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Re: Random Dev. Shots
« Reply #1800 on: November 15, 2009, 02:04:41 am »
those textures look crap without nm/spec

looks like something you'd expect from... spork or tamaru
Is that an insult or a compliment?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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Thorn

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Re: Random Dev. Shots
« Reply #1801 on: November 15, 2009, 02:07:00 am »
take it any way you want


have fun sinking in the same boat as tamaru tho

Thorn

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Re: Random Dev. Shots
« Reply #1802 on: November 15, 2009, 02:08:09 am »
"nomnomclan"

your face

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Re: Random Dev. Shots
« Reply #1803 on: November 15, 2009, 02:44:26 am »
tiem 2 port 2 xreal :D
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Hendrich

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Re: Random Dev. Shots
« Reply #1804 on: November 15, 2009, 04:13:17 am »
I believe what Thorn meant to say is that the architecture for both(?) Your_face and Knowitall would benefit from normal map and specular, but that goes without saying since both of them are trying to make the best out of a out-dated engine. And both of them did an awesome job on that.

Architectural-wise.

Thorn

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Re: Random Dev. Shots
« Reply #1805 on: November 15, 2009, 04:58:57 am »
was referring only to the shot using the trak textures(face) ( which were really made for use with nm )

your face

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Re: Random Dev. Shots
« Reply #1806 on: November 15, 2009, 06:29:06 am »
trak5 beats all the other trem textures without nm
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Knowitall66

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Re: Random Dev. Shots
« Reply #1807 on: November 15, 2009, 06:46:43 am »
These will really screw with small monitors :D (Awww forum resizes too right click and open them to see 1680x1050)
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mooseberry

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Re: Random Dev. Shots
« Reply #1808 on: November 15, 2009, 07:06:44 am »
First room of a map I'm starting, let's see how far I get, hopefully I'll finish map this time. :P

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fleash eater

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Re: Random Dev. Shots
« Reply #1809 on: November 15, 2009, 08:28:49 am »
take it any way you want


have fun sinking in the same boat as tamaru tho


excuse me? i haven't made a map or even shown a map publicly in centuries because my gtkradiants 3D box wont let me move around for some reason.....  and just because i i set goal for me and my community you make fun of us? listen i don't give a fuck that you dissed me.... what i care about is that you should realize all i want to do is just make something that people can enjoy and have fun with, i don't care if you hate it, make fun of it, or disapprove of it.


My Goal-To make something that the user will understand,enjoy, and have continuos fun on..... by the community for the community eh?


so thorn, hate me ass much as you want but i willl keep making those shitty maps and mods you hate so much....have fun putting a turkey baster up your fathers rectum  :D
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

MitSugna

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Re: Random Dev. Shots
« Reply #1810 on: November 15, 2009, 08:49:15 am »
tip: don't use crate textures on the floor

CreatureofHell

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Re: Random Dev. Shots
« Reply #1811 on: November 15, 2009, 10:10:24 am »
take it any way you want


have fun sinking in the same boat as tamaru tho


excuse me? i haven't made a map or even shown a map publicly in centuries because my gtkradiants 3D box wont let me move around for some reason.....  and just because i i set goal for me and my community you make fun of us? listen i don't give a fuck that you dissed me.... what i care about is that you should realize all i want to do is just make something that people can enjoy and have fun with, i don't care if you hate it, make fun of it, or disapprove of it.


My Goal-To make something that the user will understand,enjoy, and have continuos fun on..... by the community for the community eh?


so thorn, hate me ass much as you want but i willl keep making those shitty maps and mods you hate so much....have fun putting a turkey baster up your fathers rectum  :D

I think you still need quite a way to go before that happens
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

DeathSkull

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Re: Random Dev. Shots
« Reply #1812 on: November 16, 2009, 02:40:46 am »








Images of my very first map that I've been working on for the last 2-3 days or so. Some stuff has been changed already, like the floor texture in the window pic.
Life is Temporary - Death is Eternal
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your face

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Re: Random Dev. Shots
« Reply #1813 on: November 16, 2009, 03:10:21 am »
epic first map, <3
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Hendrich

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Re: Random Dev. Shots
« Reply #1814 on: November 16, 2009, 09:35:28 pm »
epic first map, <3

I second that.

A modeler and a mapper? Well, well.

CreatureofHell

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Re: Random Dev. Shots
« Reply #1815 on: November 16, 2009, 09:42:22 pm »
epic first map, <3

I second that.

A modeler and a mapper? Well, well.

Writer too?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: Random Dev. Shots
« Reply #1816 on: November 16, 2009, 10:06:49 pm »
Lol, my first map was an acts clone (BUT IT WAS ORIGINAL CUZ IT HAD BRIDGE INSTEAD OF BUNKER) and it was all one texture :P

Amazing first map. (yours not mine)

A Spork

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Re: Random Dev. Shots
« Reply #1817 on: November 20, 2009, 09:38:50 pm »



Just for teh lulz, may or may not become a real map.......
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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Taiyo.uk

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Re: Random Dev. Shots
« Reply #1818 on: November 20, 2009, 10:09:14 pm »
Light leaks!

A Spork

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Re: Random Dev. Shots
« Reply #1819 on: November 20, 2009, 10:19:08 pm »
Yeah....I saw that....
How the heck do those even happen?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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UniqPhoeniX

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Re: Random Dev. Shots
« Reply #1820 on: November 20, 2009, 10:39:54 pm »
Lightmaps are just too low quality, and shadows are not calculated as well as they could be. You can fix this by splitting the surface this happens on between the light and dark areas.

Taiyo.uk

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Re: Random Dev. Shots
« Reply #1821 on: November 20, 2009, 10:52:51 pm »
Or by using angled brush joints...

A Spork

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Re: Random Dev. Shots
« Reply #1822 on: November 21, 2009, 12:07:11 am »
Lightmaps are just too low quality, and shadows are not calculated as well as they could be. You can fix this by splitting the surface this happens on between the light and dark areas.
How do you mean?

Or by using angled brush joints...
Yeah, on a psuedo curved roof? not likely gonna happen.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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nubcake

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Re: Random Dev. Shots
« Reply #1823 on: November 21, 2009, 05:48:46 pm »
Spork ^^^looks cool, i love 'real' themed trem maps :D

Just some things ive been working on for a mod, the 2nd pic i just started modelling plants (in gtk anyways) about 2x the height of RC to make a map similar to "A bugs life" or "Honey I shrunk the kids"





« Last Edit: November 22, 2009, 10:11:35 am by nubcake »

Repatition

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Re: Random Dev. Shots
« Reply #1824 on: November 21, 2009, 06:03:44 pm »
as always nubcake we love your maps!

nubcake

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Re: Random Dev. Shots
« Reply #1825 on: November 28, 2009, 10:30:28 am »
An (as yet) untextured train in an old saw mill, and an alien ant farm on the beach :)


nubcake

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Re: Random Dev. Shots
« Reply #1826 on: November 28, 2009, 01:38:09 pm »
quick update on the train, trying to figure out which one looks best...




gimhael

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Re: Random Dev. Shots
« Reply #1827 on: November 28, 2009, 04:33:15 pm »
Specular highlight on the tube in transit using per pixel lighting with GLSL shader:




Repatition

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Re: Random Dev. Shots
« Reply #1828 on: November 29, 2009, 12:29:16 am »
quick update on the train, trying to figure out which one looks best...

The red one for sure! Looks much more realistic

mooseberry

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Re: Random Dev. Shots
« Reply #1829 on: November 29, 2009, 12:49:13 am »
quick update on the train, trying to figure out which one looks best...

Probably the one that uses more than one texture. Ohwait...

(Hint. Use more than one texture.)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.