Tremulous Forum
General => General Discussion => Topic started by: tskuzzy on January 26, 2010, 02:18:38 am
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Just curious/interested. :hovel:
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20+
p = 1.2
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20+
p = 1.2
same
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20+
p = 1.2
same
+1
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20+
p = 1.2
same
+1
Same here to.
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i like both. but if i had to pick id have no problem with 1.2.
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Still like 1.1 more but I see 1.2 going in a good direction under sound leadership, so this will change soon. 20+ hours.
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~-20/1.2, but only because 1.1 has gotten bland and the in-game community is nothing like that on the beta-client. I think 1.2 is severely broken in aspects, and took too different a direction from 1.1, but without comparing the two, 1.2 is more fun/frustrating for aliens/humans, respectively.
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gpp is coool. prefer it over 1.1. if all the players in 1.1 started playing gpp, then it would be even better.
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20+ hours and still prefer 1.1 1.2 has some severe issues I see needing to be fixed before I can find it acceptable. Especially how OPed flamer is, the mara movements, and the massive range nerfs on all aliens.
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whats wrong with the mara? I rather enjoy it now.
but yeah, flamer is waaaaaaaaaaay OP.
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whats wrong with the mara? I rather enjoy it now.
but yeah, flamer is waaaaaaaaaaay OP.
just wait til they add FF ;)
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whats wrong with the mara? I rather enjoy it now.
but yeah, flamer is waaaaaaaaaaay OP.
just wait til they add FF ;)
That wont change anything. Flamer will still be OP including being the best TK weapon. So instead of just frying everything aliens, you'll just fry EVERYTHING.
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I'll agree that flamer is annoying. But IMO the rest of the changes still make up for overpowered tyrants (especially tyrants), useless DCs and teslas, underused lisks, underpowered s1 humans, etc.
Norfenstein himself said that he's still not satisfied with flamer, pounce, and speed of marauders.
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i like both. but if i had to pick id have no problem with 1.2.
QFT
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119+ hours, GPP beats 1.1 in every regard except the amount of retards playing it.
I'll be the first to back up my claims with facts:
Official EU stats (http://stats.tremulous.net/tremstats/eu1/player_details.php?player_id=29)
Official US stats (http://stats.tremulous.net/tremstats/us1/player_details.php?player_id=7)
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119+ hours, GPP beats 1.1 in every regard
Oh, now im sure even more that 1.2 suck on this moment. =)
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Official EU stats (http://stats.tremulous.net/tremstats/eu1/player_details.php?player_id=29)
Official US stats (http://stats.tremulous.net/tremstats/us1/player_details.php?player_id=7)
OMG how many alias's do you need
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Well when playing as LavaCroft he gets flamed by a[official] people who, btw, also use dozens of aliases :P
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I'll agree that flamer is annoying. But IMO the rest of the changes still make up for overpowered tyrants (especially tyrants), useless DCs and teslas, underused lisks, underpowered s1 humans, etc.
Norfenstein himself said that he's still not satisfied with flamer, pounce, and speed of marauders.
Disagree with the telsa thing
adv.mara pwn base now
1telsa is sometimes needed
rants charge is crazy
I love to see the goon nerfed but it seems a bit too much?(I am a mara user)
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LMFAO I FUCKING DIED LAUGHING WHEN...
I saw powa is the "top player" in 1.2, and he's also the 6th "top player."
As one of the few 1.1-supporters that haven't said "meh, fuck this game" it humors me greatly to see him topping 1.2's charts.
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LMFAO I FUCKING DIED LAUGHING WHEN...
I saw powa is the "top player" in 1.2, and he's also the 6th "top player."
As one of the few 1.1-supporters that haven't said "meh, fuck this game" it humors me greatly to see him topping 1.2's charts.
? Those stats don't mean much past a certain point (past feeder level), simply because they don't take into account stat padding/aggressiveness/level of competition/etc. Also, a lot of stats were recently erased.
Not trying to insult Powa or anything, just saying...I wouldn't be surprised if I saw Evlesoa at the top
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Only cuz his brother is aimbottng under his name tho. :-\
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I really like how 1.2 is giving Tremulous a new strategic side. I have the feeling that scrims are going to be a lot more exciting to watch and to be part of, especially seeing how they balanced classes and weapons in order to give them a good use to the game and make them all useful depending on how the game goes. The bases are also a really cool aspect of 1.2, the players have the choice to make foward bases along with a central base, a big central base alone or a lot of small bases all around the map without having a weak base overall, giving the Humans team more support all over the map and making them less dependant of their central base (Ofcourse that is if they didn't chose to make a big central base and no foward bases). The Aliens team also benificiate from foward bases due to buildings giving them a regeneration bonus and slowing the humans players. The maps made for 1.2 also seems to be made in a more strategical way and I have a feeling that, in order to win a clan match, the players are not only needing to be skilled, but also they will need to control the map a lot more than they had to in 1.1. Also, Aliens aren't the only team who will be able to control the map in 1.2 like they did in 1.1 (due to their regeneration and radars). Overall, I have the feeling that 1.2 is greatly going to improve the strategic aspect of Tremulous and that clans are going to have a lot more fun during the clan matches.
Ps: Repetear in S1 is a great move from the dev team.
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Humans can control map even in 1.1 if they brave enough. OP humand wont fix problems anyway. =)
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LMFAO I FUCKING DIED LAUGHING WHEN...
I saw powa is the "top player" in 1.2, and he's also the 6th "top player."
As one of the few 1.1-supporters that haven't said "meh, fuck this game" it humors me greatly to see him topping 1.2's charts.
? Those stats don't mean much past a certain point (past feeder level), simply because they don't take into account stat padding/aggressiveness/level of competition/etc. Also, a lot of stats were recently erased.
Not trying to insult Powa or anything, just saying...I wouldn't be surprised if I saw Evlesoa at the top
not to mention the stats often reset. but ozzy wouldnt know that, now would he ;).
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I know how the stats work. For fuck's sake I put quotes around "top player" for a reason.
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The stats don't necessarily reset, volt and I have been looking at them and for some reason there is a glitch with the "first seen" and "last seen" for players.
It seems occasionally the first seen and last seen become the same and when they do that player won't show up on any of the "top" lists.
You can still manually search for people like K-otic and ryanw who for some reason aren't on the list when they should be. (I was off it for a long time too) Their effeciencies will still be the same. I've been playing since what, about the 16th? and I haven't seen a single stat reset yet. So thats still at least 2 weeks. I think it's just people are getting hit with this glitch. Probably something to look into actually.
Also, I purposely got on and camped to try and get first on my laptop just for the chuckles and pretty much failed since freak and some of the better 1.2 players also got on lol. For some reason K-otic, Expowerranger, and ryanw wont show up though, so I should be in 4th. But it threw me in first anyway. Heh.
I think your only valid point is level of competition and that only has so much of an impact over time. I think knowing when and when not to be aggressive effects how good a player actually is. If you're just dying you're inhibiting your team. At the same point, if you're solely camping you are also inhibiting your team. If you look at my stats on my desktop(the one that's at 5th now) you can see I have a lot of structure kills and one of the higher destruction effeciensies. So I can't be camping all that bad. I'll say that it may not show personal skill level the greatest, in some aspects it does show a lot about over all skill. Because someone may be able to dodge and shoot better than someone else, but if they play stupid, all in all they are a worse player. Take example Amp. He was one of the best maras in this game, but never got any respect for his skill because he just raged and did terribly stupid things up to constant rage quitting. That led him to almost always lose public games and made him useless in scrims. So while amp always outplayed me individual skill wise. I won the majority of 1v1's he demanded on ms server and I almost always showed him up in public games and scrims.
Also, I'm not trying to defend that I'm a great player or anything, I humbly admit that I am lucky if I could be considered in the top #20 of active 1.2 players. I just am trying to imply that the stats deserve more credit than you give them. Other than, I think there should be a longer limit of when they're acceptable. I think 5000+ score, would be more fair, rather than 5 games(I think is the current settings) Because yeah someone can camp 20 kills in 1 game with no deaths and then spectate or build a few games, and they have 20+ effeciency. The stats are more accurate over a length of time, for obvious reasons, because it generally means you've had a variation of skill of competition and you've been pushed into many different situations with many different team variations.
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Humans can control map even in 1.1 if they brave enough. OP humand wont fix problems anyway. =)
Forward bases aren't as strong in 1.1 than they are in 1.2, to the point that it is almost forcing people not to build them in 1.1, making humans really dependant of their one and only base. Of course they can control the map, but they'll eventually need to run back to their base to refill their ammo and health, while the Aliens team simply need to run behind a wall and wait a couple of seconds. Let's not forget the fact that in 1.2 you can build more than only one forward base without gimping your main base, wich isn't the case in 1.1. I'm not saying that you can't build forward bases in 1.1, but don't expect it to be a viable strategy against a good clan.
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not sure how the stats work, but try searching me up. gambit/stevenm, wont find a trace of me.
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not sure how the stats work, but try searching me up. gambit/stevenm, wont find a trace of me.
I would assume thats because you've only played on the EU server so far.
http://stats.tremulous.net/tremstats/eu1/player_details.php?player_id=628
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not sure how the stats work, but try searching me up. gambit/stevenm, wont find a trace of me.
I would assume thats because you've only played on the EU server so far.
http://stats.tremulous.net/tremstats/eu1/player_details.php?player_id=628
No, it's because a bunch of stats were erased (stuff from December), which is why it looks like I haven't played at all. StevenM has played on the official US server plenty of times.
As for your other points, I didn't want to start a debate, so I won't. I wrote "etc." because there are many other variables I can think of. Personally, whenever I played 1.2, I didn't really play to win/get a good ratio/etc.; I played to test new abilities/demonstrate a few things to spectators who PMed me/etc., and I'm sure many other players test things/fool around in-game as well. Again, those stats don't mean much to me; watching in-game performance means a lot more (while not rusty). That's just me though, and I'm pretty sure those stats are just meant for amusement/fun, so whatever.
GO 1.2
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not sure how the stats work, but try searching me up. gambit/stevenm, wont find a trace of me.
I would assume thats because you've only played on the EU server so far.
http://stats.tremulous.net/tremstats/eu1/player_details.php?player_id=628
No, it's because a bunch of stats were erased (stuff from December), which is why it looks like I haven't played at all. StevenM has played on the official US server plenty of times.
As for your other points, I didn't want to start a debate, so I won't. I wrote "etc." because there are many other variables I can think of. Personally, whenever I played 1.2, I didn't really play to win/get a good ratio/etc.; I played to test new abilities/demonstrate a few things to spectators who PMed me/etc., and I'm sure many other players test things/fool around in-game as well. Again, those stats don't mean much to me; watching in-game performance means a lot more (while not rusty). That's just me though, and I'm pretty sure those stats are just meant for amusement/fun, so whatever.
GO 1.2
Ah and of course stats are going to be less accurate during a beta test phase and I'm sure they'll be reset again the next phase and once in the final release. After the final release, however, I don't see many people playing to goof off on the Official Server. Since thats where most new players are going to be, it's better people take the game serious and teach people how to play and support their team instead of feeding.
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I've gotta say this really sucks. After playing the game since 2007 1.2 comes out and ruins the experience for me. Really feels like the devs just gave a lot of the old players a big "Fuck you"
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^
^
I love this guy. ^
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I've gotta say this really sucks. After playing the game since 2007 1.2 comes out and ruins the experience for me. Really feels like the devs just gave a lot of the old players a big "Fuck you"
Don't be down! I'm sure a few 1.1 servers will keep running (I hope, I play both religiously), +20 hrs prefer 1.1
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I've gotta say this really sucks. After playing the game since 2007 1.2 comes out and ruins the experience for me. Really feels like the devs just gave a lot of the old players a big "Fuck you"
+1 to you good sir.
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As many have said, there will be a "1.1 Gameplay" mod out shortly after the release of 1.2.
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Prefer 1.2 by far (20+ hours). I tried 1.1 again recently and the alien bite/slash range is just ridiculous. It's also very freeing that the crouch bug is fixed. Now there is no stupid crouching all the time. I would like to see how scrims turn out, but there are too few clans in 1.2 so far to test it out. The only thing i dislike is the new shotgun. If 1.1 shotty was overpowered, the 1.2 shotty seems underpowered. Maybe there is a happy medium out there.
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Prefer 1.2 by far (20+ hours). I tried 1.1 again recently and the alien bite/slash range is just ridiculous. It's also very freeing that the crouch bug is fixed. Now there is no stupid crouching all the time. I would like to see how scrims turn out, but there are too few clans in 1.2 so far to test it out.
I do too! :)
The only thing i dislike is the new shotgun. If 1.1 shotty was overpowered, the 1.2 shotty seems underpowered. Maybe there is a happy medium out there.
For a while, the shotgun's overall damage was less than 1.1's.
Now, the only difference between the old and new shottgun is that the new shotgun is slightly less reliant on luck, which was done by increasing the number of pellets and decreasing the damage per pellet.
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Now, the only difference between the old and new shottgun is that the new shotgun is slightly less reliant on luck, which was done by increasing the number of pellets and decreasing the damage per pellet.
I know this, but for some reason, the increased pellets make it seem a lot less accurate against dretches. I've shot dretches from up close, point blank on some occasions, and they survived. I don't know, maybe it's just bad luck for me. In 1.1, I bought shotgun almost exclusively until we hit s3. Now (1.2), in s1, I buy las almost as much as shotty, and in s2, I pretty much only use pulse.
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For what it's worth, I kind of agree that the shotgun feels less powerful than it used to.
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Don't use it against dretches.
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Isn't that kinda one of its main uses?
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dunno about you, but i always grabbed a shotty because i could tear into a goon or tyrant in just a few shots. i never really used it for dretches. thats what lasgun/md/rifle are for imo. the shotgun is perfect as it stands imo.
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Now, the only difference between the old and new shottgun is that the new shotgun is slightly less reliant on luck, which was done by increasing the number of pellets and decreasing the damage per pellet.
I know this, but for some reason, the increased pellets make it seem a lot less accurate against dretches. I've shot dretches from up close, point blank on some occasions, and they survived. I don't know, maybe it's just bad luck for me. In 1.1, I bought shotgun almost exclusively until we hit s3. Now (1.2), in s1, I buy las almost as much as shotty, and in s2, I pretty much only use pulse.
the original reason i asked for double the pellets/half the damage was to make it easier to hit the (then) smaller dretches, since the 7/8 shotgun wasn't actually capable of killing one at full hp before it got the dreaded headbite. it worked fairly well for something that didn't touch the overall balance of the weapon (though you did get a lot less random shotty snipes on fleeing marauders).
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Don't use it against dretches.
What am I supposed to do, let them kill me? I can't carry around 2 weapons at a time (discounting blaster). It's not like I have the choice in fighting goons OR dretches.
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Forward bases aren't as strong in 1.1 than they are in 1.2
Im not even talking about outposts. I talking about gameplay itself. Even outposts cant help cowards. =)
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Isn't that kinda one of its main uses?
Yeah but I mostly see it taking out Dragoons, basilisks and marauders. Dretches are so fast now it's hard to shotty them
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1.2 is superior and it is not open to discussion!
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Ye... Only quistion - superior what. Some ppls think its superior game, some - superior crap. =D
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1.2 is superior and it is not open to discussion!
Wrong.
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1.2 is superior and it is not open to discussion!
Wrong Demotion.
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1.2 is superior and it is not open to discussion!
Wrong Demotion.
Exactly. You spelled "Demolution" wrong.
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Demotion must be some new guy at the forums.
Anyways, whether or not 1.2 is superior is a matter of opinion. We can argue about it all we want, because you are in absolutely no position to tell us what we should think. :)
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85 hours (on official servers), prefer 1.2. It took me longer than 20 hours to get used to 1.2, and there are things I still don't like (e.g. the shotty being much less effective on dretches even though it does equal damage), but the mara is really fun now, and so is zone building. Don't make a snap judgement based on 5, or even 20 hours of play.
OT: what's up with that poll display? 0 players (0%) played exactly 20 hours and prefer 1.1, but the bargraph still shows 1% black ???
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I've gotta say this really sucks. After playing the game since 2007 1.2 comes out and ruins the experience for me. Really feels like the devs just gave a lot of the old players a big "Fuck you"
Oh yeah...
Tremulous 1.1: Tyrants overpowered, alien regen way too fast, teslas/dc in fact useless, the only strategy aliens need is just to get to S3 and then pound humans into submission.
1.2 is a good thing. Some flaws, still (for instance, I find they messed up turrets and the old shotgun was better), but overall it is much better than 1.1, altough I wish they would trade tyrants with another class to make the psychological break because the old 1.1-tyrant ways dont work anymore.