Tremulous Forum
General => Feedback => Topic started by: SirDude on January 23, 2011, 09:29:12 am
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I have realized that building mara proof bases that are also good at defending against other things very hard on maps like ATCS.
When building a base where the distances are just far enough away that zaps don't chain, people can and will make the zaps chain. Thus making good Base building very hard on maps like ATCS, this also makes building forwards harder as repairing can cause the whole forward damage.
This isn't game breaking but i still suggest that Zaps on buildings don't chain onto players and players cant chain to buildings. or that Teslas cancel out zap chains if the chain hits them receiving, preferably no damage but a great damage decrease is understandable.
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Lock before trolling starts, please.
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Of course SirDude! We will work on removing all alien weapons as soon as we can!
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must... not... comment... on another one of SirDude's 'i want to change everything' threads...
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That is rarely a *huge* problem in actual games, but it has certainly helped win the game several times for me. Tho I'd prefer zap chain damage to fall off linearly with distance, would solve this, and make human building better by not requiring near perfect placement for good unzappable bases. ATM a building being off by a meter can get the whole base destroyed, and there is no way for human builders to know if 2 buildings are far enough without trial and error or placing them significantly further than needed. Add to that cube shaped zap chain range...
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Lock before trolling starts, please.
Too late.
Of course SirDude! We will work on removing all alien weapons as soon as we can!
And yes, lets nerf the Aliens even more. Then we get to enjoy the "Humans are overpowered" topics.
Plus, your base doesn't defend itself. Your team is supposed to contribute a bit; especially with the new somewhat handicap turrets.
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You do realize that aliens are meant to kill human bases?
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You do realize that aliens are meant to kill human bases?
Yes, but obviously mara zap was not intended to be a base destroyer.
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Yes, but obviously mara zap was not intended to be a base destroyer.
That kinda is it's intended purpose.
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Yes, but obviously mara zap was not intended to be a base destroyer.
That kinda is it's intended purpose.
Your sarcasm detector needs new batteries bro.
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/me didn't read the whole thread.
But whatever.
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How about we make a thrust suit that makes humans jump like a goon on top of the overmind with a painsaw!
Lock before trolling starts, please.
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thrust suit
just read these words and say what the first thing that comes to mind :D
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thrust suit
just read these words and say what the first thing that comes to mind :D
*swamp-cecil double falcon facepalm
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It's alien gangbang time!
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It's granger gangbang time!
Fixed
i thought that psaws should have a 2m lunge ability with lots of damage and knockback with no charge, but with high recharge. But that would be kinda OP
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thrust suit
just read these words and say what the first thing that comes to mind :D
Rockets! Oh wait, that doesn't help.
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Lock before trolling starts, please.
Too late.
Of course SirDude! We will work on removing all alien weapons as soon as we can!
And yes, lets nerf the Aliens even more. Then we get to enjoy the "Humans are overpowered" topics.
Plus, your base doesn't defend itself. Your team is supposed to contribute a bit; especially with the new somewhat handicap turrets.
did you even read my post? i said that in maps where bases are forced to be smaller (not so much that zap chains) where people being in your base will cause zaps to chain as they decrease the distance between turrets.
10$ says that if i used a different forum name, this thread would be taken more seriously.
That is rarely a *huge* problem in actual games, but it has certainly helped win the game several times for me. Tho I'd prefer zap chain damage to fall off linearly with distance, would solve this, and make human building better by not requiring near perfect placement for good unzappable bases. ATM a building being off by a meter can get the whole base destroyed, and there is no way for human builders to know if 2 buildings are far enough without trial and error or placing them significantly further than needed. Add to that cube shaped zap chain range...
THANK YOU! at least this guy got it...
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(http://rlv.zcache.com/programmers_vs_universe_postcard-p239935283981610422qibm_400.jpg)
Use your brain for once in your life! It won't kill you (well maybe...)
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10$ says that if i used a different forum name, this thread would be taken more seriously.
Heh, no, almost certainly not.
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If he complains this much about aliens in the GPP, I wonder what sort of nonsence he would have spouted if he ever played 1.1
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shut up, i was here just before 1.1.
Stop try to derail the topic.
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Stop try to derail the topic.
Erm, i hate to break it to you but this topic left the rails round about this point:
When building a base where the distances are just far enough away that zaps don't chain, people can and will make the zaps chain.
Don't stand idly by in base as a mara zap-rushes the place, don't stand infront of teslas, don't be an idiot, don't expect a base to be invincible, etc.
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you don't get it. im not saying it isn't defended, I'm saying a DEFENDED one can compromise itself due to spacing!
this isn't about how a base can't defend against maras, its how one that is made to defend against one CAN be easily compromised from just having people in the base wither those people be defenders or builders. IE a good chunk of people defend by camping in between or on rets, thus making a zap chain possible. hell someone just running between 2 rets can cause a chain.
DL;DR being in a good anti-mara base can compromise it.
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Yes, zap can chain from rets to humans. Yes, this makes building harder for humans. That's how the game is ; it isn't going to change
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you don't get it. im not saying it isn't defended, I'm saying a DEFENDED one can compromise itself due to spacing!
this isn't about how a base can't defend against maras, its how one that is made to defend against one CAN be easily compromised from just having people in the base wither those people be defenders or builders. IE a good chunk of people defend by camping in between or on rets, thus making a zap chain possible. hell someone just running between 2 rets can cause a chain.
DL;DR being in a good anti-mara base can compromise it.
The humans function as lighting rods thus accelerating the base's demise?
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Lecavalier: the problem is chain from humans to buildings, which even in 100% unzappable base can hit 4 buildings (which is the max).
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Oh ffs, we all know exactly what you're saying, we're not stupid, i frequently make use of the odd idiot standing infront of a tesla to make it easier to kill, this is part of the game, aliens have a hard enough time killing a well-camped base as it is, i don't see that making it harder is a great idea. If having half a dozen people standing around in base increased the density enough that every part of the thing chains then move out, stop standing around in base, ok?
Lecavalier: the problem is chain from humans to buildings, which even in 100% unzappable base can hit 4 buildings (which is the max).
Are you attempting to steal sirdude's crown?
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Fine, un-zapchainable. Should have been obvious.
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OK... Calm down SirDude, I see you have a problem, but let me give you an advice. If there are people in the base which cause zap-chains, then:
1. Don't build a base. Have RC and 3 telenodes scattered around the map.
2. Build the armory in some ass. This will cause all people to go to that ass and there will be no zap-chains.
3. Build RC protected by 3 zap-chain and hop proof turrets. Build rest of the buildings somewhere else.
Here, try some of these ideas!
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Fine, un-zapchainable. Should have been obvious.
Does that make your comment any less stupid? Are you upset that it's impossible to achieve perfection with your bloody team getting in the way?
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Lecavalier: the problem is chain from humans to buildings, which even in 100% unzappable base can hit 4 buildings (which is the max).
I know that. I just don't see it as being a problem.
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aliens have a hard enough time killing a well-camped base as it is, i don't see that making it harder is a great idea
+1
Protecting humans even more as they sit in their base is just silly.
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but humans have a hard time making bases that dont get ownd right before SD, also its not like aliens won't be able counter if it was implemented.
Hell you might be able to add more mara zap range or make the max chain 5 from 4, OR we can make the Tesla cancel out zaps as that will be a bit more balanced.
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but humans have a hard time making bases that dont get ownd right before SD
Nope.
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*depending on map*
for the most part, yes.
most bases i make last longer then other peoples.
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most bases i make last longer then other peoples.
:o
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i over space them but not too far. i keep arm away from medi as when one gets destroyed the other is OK still that is probably one of the main reasons my bases can last.
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OR we can make the Tesla cancel out zaps as that will be a bit more balanced.
What do you mean? Completely cancel it out? Or like make limit its chain or power? Or would the tesla take all the damage (canceling the chain)? Maybe the :defcomp: could take away some of the damage from the zaps.
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*depending on map*
I tried hard thinking of maps where it was not possible to build a base that lasts SD but alas, I failed.
most bases i make last longer then other peoples.
Considering your statements, doesn't sound very convincing to me.
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most bases i make last longer then other peoples.
Considering your statements, doesn't sound very convincing to me.
Or he plays with terrible people...
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Some people here are missing the point. It's not about how good bases can be built, it's that the bases rely too much on not having a noobsuit standing in the wrong place.
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exactly.
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Everybody does get it, they just disagree. Or rather, most people do.
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Exactly.
In all seriousness however, Lecav is right.
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DL;DR being in a good anti-mara base can compromise it.
Then the humans ought to leave their base. If they can't then the aliens probably deserve to win.
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you are not considering how many players are in the base or if those people are the much needed defenders for people who may be on a raid. (defending and camping is not the same).
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you are not considering how many players are in the base or if those people are the much needed defenders for people who may be on a raid.
There's nothing worse than returning from a raid on the alien village with a good sized tyrant carcass, only to discov... hang about, raid?
SirDude, dude, give it a rest now, k, dude?