Author Topic: This makes building good human bases that much harder...  (Read 22527 times)

SirDude

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This makes building good human bases that much harder...
« on: January 23, 2011, 09:29:12 am »
I have realized that building mara proof bases that are also good at defending against other things very hard on maps like ATCS.

When building a base where the distances are just far enough away that zaps don't chain, people can and will make the zaps chain. Thus making good Base building very hard on maps like ATCS, this also makes building forwards harder as repairing can cause the whole forward damage.

This isn't game breaking but i still suggest that Zaps on buildings don't chain onto players and players cant chain to buildings. or that Teslas cancel out zap chains if the chain hits them receiving, preferably no damage but a great damage decrease is understandable.

Celestial_Rage

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Re: This makes building good human bases that much harder...
« Reply #1 on: January 23, 2011, 10:04:17 am »
Lock before trolling starts, please.
"The reports of my death are greatly exaggerated" ~Mark Twain

Qrntz

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Re: This makes building good human bases that much harder...
« Reply #2 on: January 23, 2011, 11:24:06 am »
Of course SirDude! We will work on removing all alien weapons as soon as we can!

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Anonymoose

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Re: This makes building good human bases that much harder...
« Reply #3 on: January 23, 2011, 04:35:38 pm »
must... not... comment... on another one of SirDude's 'i want to change everything' threads...
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UniqPhoeniX

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Re: This makes building good human bases that much harder...
« Reply #4 on: January 24, 2011, 07:29:21 am »
That is rarely a *huge* problem in actual games, but it has certainly helped win the game several times for me. Tho I'd prefer zap chain damage to fall off linearly with distance, would solve this, and make human building better by not requiring near perfect placement for good unzappable bases. ATM a building being off by a meter can get the whole base destroyed, and there is no way for human builders to know if 2 buildings are far enough without trial and error or placing them significantly further than needed. Add to that cube shaped zap chain range...

Thoth

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Re: This makes building good human bases that much harder...
« Reply #5 on: January 24, 2011, 09:21:08 am »
Lock before trolling starts, please.

Too late.

Of course SirDude! We will work on removing all alien weapons as soon as we can!

And yes, lets nerf the Aliens even more. Then we get to enjoy the "Humans are overpowered" topics.

Plus, your base doesn't defend itself. Your team is supposed to contribute a bit; especially with the new somewhat handicap turrets.
guys...GUYS

Asvarox

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Re: This makes building good human bases that much harder...
« Reply #6 on: January 24, 2011, 05:46:01 pm »
You do realize that aliens are meant to kill human bases?
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Lecavalier

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Re: This makes building good human bases that much harder...
« Reply #7 on: January 24, 2011, 06:03:37 pm »
You do realize that aliens are meant to kill human bases?
Yes, but obviously mara zap was not intended to be a base destroyer.
I wanted you to see me before I killed you.

David

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Re: This makes building good human bases that much harder...
« Reply #8 on: January 24, 2011, 07:24:47 pm »
Yes, but obviously mara zap was not intended to be a base destroyer.
That kinda is it's intended purpose.
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A Spork

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Re: This makes building good human bases that much harder...
« Reply #9 on: January 24, 2011, 07:38:30 pm »
Yes, but obviously mara zap was not intended to be a base destroyer.
That kinda is it's intended purpose.
Your sarcasm detector needs new batteries bro.
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David

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Re: This makes building good human bases that much harder...
« Reply #10 on: January 24, 2011, 08:09:32 pm »
* David didn't read the whole thread.

But whatever.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

swamp-cecil

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Re: This makes building good human bases that much harder...
« Reply #11 on: January 24, 2011, 10:26:02 pm »
How about we make a thrust suit that makes humans jump like a goon on top of the overmind with a painsaw!
Lock before trolling starts, please.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

condor

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Re: This makes building good human bases that much harder...
« Reply #12 on: January 24, 2011, 10:34:33 pm »
thrust suit

just read these words and say what the first thing that comes to mind  :D
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

swamp-cecil

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Re: This makes building good human bases that much harder...
« Reply #13 on: January 24, 2011, 10:40:38 pm »
thrust suit

just read these words and say what the first thing that comes to mind  :D
*swamp-cecil double falcon facepalm
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

condor

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Re: This makes building good human bases that much harder...
« Reply #14 on: January 24, 2011, 10:50:34 pm »
It's alien gangbang time!
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

swamp-cecil

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Re: This makes building good human bases that much harder...
« Reply #15 on: January 24, 2011, 11:12:57 pm »
It's granger gangbang time!
Fixed
i thought that psaws should have a 2m lunge ability with lots of damage and knockback with no charge, but with high recharge. But that would be kinda OP
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Celestial_Rage

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Re: This makes building good human bases that much harder...
« Reply #16 on: January 24, 2011, 11:59:29 pm »
thrust suit

just read these words and say what the first thing that comes to mind  :D

Rockets! Oh wait, that doesn't help.
"The reports of my death are greatly exaggerated" ~Mark Twain

SirDude

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Re: This makes building good human bases that much harder...
« Reply #17 on: January 25, 2011, 12:31:24 am »
Lock before trolling starts, please.

Too late.

Of course SirDude! We will work on removing all alien weapons as soon as we can!

And yes, lets nerf the Aliens even more. Then we get to enjoy the "Humans are overpowered" topics.

Plus, your base doesn't defend itself. Your team is supposed to contribute a bit; especially with the new somewhat handicap turrets.

did you even read my post? i said that in maps where bases are forced to be smaller (not so much that zap chains) where people being in your base will cause zaps to chain as they decrease the distance between turrets.


10$ says that if i used a different forum name, this thread would be taken more seriously.


That is rarely a *huge* problem in actual games, but it has certainly helped win the game several times for me. Tho I'd prefer zap chain damage to fall off linearly with distance, would solve this, and make human building better by not requiring near perfect placement for good unzappable bases. ATM a building being off by a meter can get the whole base destroyed, and there is no way for human builders to know if 2 buildings are far enough without trial and error or placing them significantly further than needed. Add to that cube shaped zap chain range...
THANK YOU! at least this guy got it...
« Last Edit: January 25, 2011, 12:34:22 am by SirDude »

condor

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Re: This makes building good human bases that much harder...
« Reply #18 on: January 25, 2011, 12:47:30 am »


Use your brain for once in your life! It won't kill you (well maybe...)
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

Tremulant

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Re: This makes building good human bases that much harder...
« Reply #19 on: January 25, 2011, 01:28:26 am »
10$ says that if i used a different forum name, this thread would be taken more seriously.
Heh, no, almost certainly not.
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condor

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Re: This makes building good human bases that much harder...
« Reply #20 on: January 25, 2011, 01:46:29 am »
If he complains this much about aliens in the GPP, I wonder what sort of nonsence he would have spouted if he ever played 1.1
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

SirDude

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Re: This makes building good human bases that much harder...
« Reply #21 on: January 25, 2011, 01:58:07 am »
shut up, i was here just before 1.1.

Stop try to derail the topic.

Tremulant

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Re: This makes building good human bases that much harder...
« Reply #22 on: January 25, 2011, 02:09:09 am »
Stop try to derail the topic.
Erm, i hate to break it to you but this topic left the rails round about this point:
When building a base where the distances are just far enough away that zaps don't chain, people can and will make the zaps chain.
Don't stand idly by in base as a mara zap-rushes the place, don't stand infront of teslas, don't be an idiot, don't expect a base to be invincible, etc.
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SirDude

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Re: This makes building good human bases that much harder...
« Reply #23 on: January 25, 2011, 03:32:37 am »
you don't get it. im not saying it isn't defended, I'm saying a DEFENDED one can compromise itself due to spacing!

this isn't about how a base can't defend against maras, its how one that is made to defend against one CAN be easily compromised from just having people in the base wither those people be defenders or builders. IE a good chunk of people defend by camping in between or on rets, thus making a zap chain possible. hell someone just running between 2 rets can cause a chain.


DL;DR being in a good anti-mara base can compromise it.
« Last Edit: January 25, 2011, 03:35:15 am by SirDude »

Lecavalier

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Re: This makes building good human bases that much harder...
« Reply #24 on: January 25, 2011, 03:57:23 am »
Yes, zap can chain from rets to humans. Yes, this makes building harder for humans. That's how the game is ; it isn't going to change
I wanted you to see me before I killed you.

jm82792

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Re: This makes building good human bases that much harder...
« Reply #25 on: January 25, 2011, 04:20:39 am »
you don't get it. im not saying it isn't defended, I'm saying a DEFENDED one can compromise itself due to spacing!

this isn't about how a base can't defend against maras, its how one that is made to defend against one CAN be easily compromised from just having people in the base wither those people be defenders or builders. IE a good chunk of people defend by camping in between or on rets, thus making a zap chain possible. hell someone just running between 2 rets can cause a chain.


DL;DR being in a good anti-mara base can compromise it.
The humans function as lighting rods thus accelerating the base's demise?

UniqPhoeniX

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Re: This makes building good human bases that much harder...
« Reply #26 on: January 25, 2011, 04:32:46 am »
Lecavalier: the problem is chain from humans to buildings, which even in 100% unzappable base can hit 4 buildings (which is the max).

Tremulant

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Re: This makes building good human bases that much harder...
« Reply #27 on: January 25, 2011, 04:48:17 am »
Oh ffs, we all know exactly what you're saying, we're not stupid, i frequently make use of the odd idiot standing infront of a tesla to make it easier to kill, this is part of the game, aliens have a hard enough time killing a well-camped base as it is, i don't see that making it harder is a great idea. If having half a dozen people standing around in base increased the density enough that every part of the thing chains then move out, stop standing around in base, ok?
Lecavalier: the problem is chain from humans to buildings, which even in 100% unzappable base can hit 4 buildings (which is the max).
Are you attempting to steal sirdude's crown?
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UniqPhoeniX

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Re: This makes building good human bases that much harder...
« Reply #28 on: January 25, 2011, 11:12:58 am »
Fine, un-zapchainable. Should have been obvious.

Haraldx

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Re: This makes building good human bases that much harder...
« Reply #29 on: January 25, 2011, 01:51:30 pm »
OK... Calm down SirDude, I see you have a problem, but let me give you an advice. If there are people in the base which cause zap-chains, then:
1. Don't build a base. Have RC and 3 telenodes scattered around the map.
2. Build the armory in some ass. This will cause all people to go to that ass and there will be no zap-chains.
3. Build RC protected by 3 zap-chain and hop proof turrets. Build rest of the buildings somewhere else.

Here, try some of these ideas!
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