That is rarely a *huge* problem in actual games, but it has certainly helped win the game several times for me. Tho I'd prefer zap chain damage to fall off linearly with distance, would solve this, and make human building better by not requiring near perfect placement for good unzappable bases. ATM a building being off by a meter can get the whole base destroyed, and there is no way for human builders to know if 2 buildings are far enough without trial and error or placing them significantly further than needed. Add to that cube shaped zap chain range...