Tremulous Forum

Community => Mod Ideas and Desires => Topic started by: Tremhelper on August 21, 2011, 07:22:04 am

Title: Ghost mod in Tremulous
Post by: Tremhelper on August 21, 2011, 07:22:04 am
Today i was playing trem in Zserver when alot of players liked the ideah of a ghost mod, right so lets get right down to the basics

-the ghosts are restless spirits that died in war, some of which were brought from hell itself

ok so the classes me and my buddies made are
-White orb: Builder and makes these buildings:
Portal:warps in more ghosts/spawn
gateway: warps in the more heavy and malevolent spirits
coffin:function like a rc does
Boobytrap:a pair of jaws come out of the ground and eat someone
heavytrap:a bigger trap that sprays slime
Former:a gravestone that boost  ghosts, like a aliens booster
grave: like a hovol
-Red orb: is a dreatch class, damages same way
-invisible ghost:needs to be seen with nightvision basi class
-poltergiest: uses random objects(not from envirement) out of nowhere and damages (mara class)
-shadow demon: punches a target: and high jump goon class
-summoner/healer: can summon a ghost
-Flying wings of death:A bomber ghost that bombs with ectoplasmic slime
-The hellspawn champion:a really powerful spirit that apears everyonce and a while, will randomley chosse a player to be one

The ghosts point of view
-all vision is infared
-all can fly
-hellspawn can burrow
-They can make themselves appear by choice



The humans get new stuff too

-turrets replaced with plasma turrets that effect ghosts
-teslas trap a ghost for 3 secs
-defense computer can repair structures
-new weapons/gear
Full spectrum helmet:stage 1 allows you to see ghosts that are visible nd invisisble
Parasuit:Bsuit with the cross on it
parabot:1500 creds has a siren when ghosts are nearby as well as having a huge tesla coil and traping them till they die, will be romote controled, but can be sestroyed
Nightvision:allows u to see better
plasma sucker:2000 creds can also trap a ghost

So whad ya think?
Title: Re: Ghost mod in Tremulous
Post by: /dev/humancontroller on August 21, 2011, 10:32:40 am
you should start coding immediately.
Title: Re: Ghost mod in Tremulous
Post by: Haraldx on August 21, 2011, 11:01:22 am
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on August 21, 2011, 04:34:34 pm
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.

-_- you mad?
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on August 21, 2011, 04:36:30 pm
you should start coding immediately.
yep i shall i will call it Gserver
Title: Re: Ghost mod in Tremulous
Post by: Lecavalier on August 21, 2011, 05:14:28 pm
I'd play that mod ;)
edit:
-teslas trap a ghost for 3 secs
-defense computer can repair structures
- 3 seconds is far too long. I'd say closer to 1 second would be sufficient.
- defense computer already repairs structures
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on August 21, 2011, 06:34:55 pm
I'd play that mod ;)

so would i i also told the devolopers of z about heres what they said:"Its going to take a long time, But i think its worth it"  :laugh:
Title: Re: Ghost mod in Tremulous
Post by: OhaiReapd on August 21, 2011, 07:15:44 pm
I think we should focus on bothering the devs instead of making more mods. Js.
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on August 21, 2011, 09:24:11 pm
I think we should focus on bothering the devs instead of making more mods. Js.

nah
Title: Re: Ghost mod in Tremulous
Post by: hermxiv on August 24, 2011, 10:44:29 pm
I'd play that mod ;)

so would i i also told the devolopers of z about heres what they said:"Its going to take a long time, But i think its worth it"  :laugh:
No. I think I gave you a somewhat dismissive response and forgot all about the idea.

And I wouldn't get coding immediately, I'd get making the art immediately. The code doesn't look too tricky, but you want a complete graphics overhaul. That will take the time.
Title: Re: Ghost mod in Tremulous
Post by: /dev/humancontroller on August 25, 2011, 03:21:34 am
The code doesn't look too tricky
are we talking about the same Tremulous code?
Title: Re: Ghost mod in Tremulous
Post by: hermxiv on August 25, 2011, 03:32:17 am
The code doesn't look too tricky
are we talking about the same Tremulous code?
The flying and burrowing would be... interesting. But otherwise I don't think it would be that hard to do. Work, yes, but not really hard. In my opinion at least.
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on August 31, 2011, 03:25:07 am
The code doesn't look too tricky
are we talking about the same Tremulous code?
The flying and burrowing would be... interesting. But otherwise I don't think it would be that hard to do. Work, yes, but not really hard. In my opinion at least.   

when will u start codeing?
Title: Re: Ghost mod in Tremulous
Post by: /dev/humancontroller on August 31, 2011, 06:13:06 am
when will u start codeing?
that's the question we should be asking u.
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on September 05, 2011, 09:14:46 pm
when will u start codeing?
that's the question we should be asking u.

ok, can you give me the tool thingy app that can code? and the i need the map maker for it, not to be rude
Title: Re: Ghost mod in Tremulous
Post by: Pazuzu on September 06, 2011, 03:47:53 am
ok, can you give me the tool thingy app that can code?
Can I sig this? Pleeease?
Title: Re: Ghost mod in Tremulous
Post by: Haraldx on September 06, 2011, 03:05:06 pm
when will u start codeing?
that's the question we should be asking u.

ok, can you give me the tool thingy app that can code? and the i need the map maker for it, not to be rude
How about you start Googling instead of asking everyone to give you everything?
Title: Re: Ghost mod in Tremulous
Post by: Pazuzu on September 06, 2011, 10:40:25 pm
Oh, by the way, it's called a text editor. I recommend ConTEXT (http://www.contexteditor.org/), personally.
Title: Re: Ghost mod in Tremulous
Post by: c4 on September 07, 2011, 09:50:35 pm
For mapping use, Netradiant, google Ingar's Netradiant Packages and follow his install instructions.

I was tempted to do what Archangel said and tell him to sudo rm -rf.
Title: Re: Ghost mod in Tremulous
Post by: Pazuzu on September 07, 2011, 10:11:15 pm
I was tempted to do what Archangel said and tell him to sudo rm -rf.
"HOW I MINE TERMINUL???"
Of course, that's assuming he's not just using Windows.
Title: Re: Ghost mod in Tremulous
Post by: Vape on September 08, 2011, 07:34:57 pm
It's a shame if you guys don't know who tremhelper is by now.
Title: Re: Ghost mod in Tremulous
Post by: Pazuzu on September 08, 2011, 10:30:51 pm
It's kind of a shame you haven't stopped being all holier-than-thou on a gaming forum by now, too.
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on September 09, 2011, 02:05:14 am
It's kind of a shame you haven't stopped being all holier-than-thou on a gaming forum by now, too.
TRUE
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on September 09, 2011, 02:06:17 am
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.
well if it isnt a troll, go get some brains and get the chopstick out of your ass
Title: Re: Ghost mod in Tremulous
Post by: Volt on September 09, 2011, 07:04:49 am
?
Title: Re: Ghost mod in Tremulous
Post by: Haraldx on September 09, 2011, 03:32:05 pm
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.
well if it isnt a troll, go get some brains and get the chopstick out of your ass
It seems we both have very different understandings of the word "troll". Also, please don't double post and make posts with insults.

A human is not "it", refering to humans you must use the word "he" (masculine) or "she" (feminine)
Title: Re: Ghost mod in Tremulous
Post by: CreatureofHell on September 09, 2011, 08:28:40 pm
Oh look isn't it Tremhelper... I see I haven't issued you any -karma today.
well if it isnt a troll, go get some brains and get the chopstick out of your ass
It seems we both have very different understandings of the word "troll". Also, please don't double post and make posts with insults.

A human is not "it", refering to humans you must use the word "he" (masculine) or "she" (feminine)
A genderless human is an it. The truth hurts.
Title: Re: Ghost mod in Tremulous
Post by: Haraldx on September 09, 2011, 09:31:52 pm
A genderless human is an it. The truth hurts.
As far as I know there are no genderless humans on these forums (unless you are one ofcourse)
Title: Re: Ghost mod in Tremulous
Post by: /dev/humancontroller on September 09, 2011, 11:00:09 pm
get the chopstick out of your ass
have you been eating shit out of someone's ass with a chopstick?
Title: Re: Ghost mod in Tremulous
Post by: Haraldx on September 10, 2011, 09:27:33 am
get the chopstick out of your ass
have you been eating shit out of someone's ass with a chopstick?
As far as I can tell - yes.
Title: Re: Ghost mod in Tremulous
Post by: Qrntz on September 10, 2011, 03:07:20 pm
get the chopstick out of your ass
have you been eating shit out of someone's ass with a chopstick?
As far as I can tell - yes.
So you all guys were there? :o
Title: Re: Ghost mod in Tremulous
Post by: Haraldx on September 10, 2011, 05:54:22 pm
get the chopstick out of your ass
have you been eating shit out of someone's ass with a chopstick?
As far as I can tell - yes.
So you all guys were there? :o
No, I'm just making sense the same way TremHelper is.
Title: Re: Ghost mod in Tremulous
Post by: Pazuzu on September 10, 2011, 07:31:42 pm
A genderless human is an it. The truth hurts.
As far as I know there are no genderless humans on these forums (unless you are one ofcourse)
Trolls are "it"s.
Title: Re: Ghost mod in Tremulous
Post by: CorSair on September 12, 2011, 12:29:48 pm
This topic oddly reminds of this (http://www.notquitewrong.com/rosscottinc/2011/08/03/so-youre-mad-about-something-on-the-internet/) comic.
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on September 14, 2011, 02:32:15 am
This topic oddly reminds of this (http://www.notquitewrong.com/rosscottinc/2011/08/03/so-youre-mad-about-something-on-the-internet/) comic.
HAHAHAHAHAHA
Title: Re: Ghost mod in Tremulous
Post by: Haraldx on September 14, 2011, 07:30:15 pm
This topic oddly reminds of this (http://www.notquitewrong.com/rosscottinc/2011/08/03/so-youre-mad-about-something-on-the-internet/) comic.
I found it funny that this is how most of Trem forum's topics go.
Title: Re: Ghost mod in Tremulous
Post by: Pazuzu on September 15, 2011, 12:50:26 am
This topic oddly reminds of this (http://www.notquitewrong.com/rosscottinc/2011/08/03/so-youre-mad-about-something-on-the-internet/) comic.
I found it funny that this is how most of Trem forum's topics go.
Aren't you special.
Title: Re: Ghost mod in Tremulous
Post by: ULTRA Random ViruS on September 17, 2011, 10:28:43 am
I'd play that mod ;)
edit:
-teslas trap a ghost for 3 secs
-defense computer can repair structures
- 3 seconds is far too long. I'd say closer to 1 second would be sufficient.
- defense computer already repairs structures
- You should look at the trapper then.
- He did mention that he came up with the idea on Zserver, which is NOT a gpp server, and by which he probably hasn't played yet. 1.1 does not have healing on human buildables.
Title: Re: Ghost mod in Tremulous
Post by: Vape on September 20, 2011, 08:45:33 pm
This topic oddly reminds of this (http://www.notquitewrong.com/rosscottinc/2011/08/03/so-youre-mad-about-something-on-the-internet/) comic.
I found it funny that this is how most of Trem forum's topics go.
Aren't you special.

ur gay
Title: Re: Ghost mod in Tremulous
Post by: /dev/humancontroller on September 20, 2011, 09:21:43 pm
ur gay
ur grammar sux
Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on September 20, 2011, 10:12:45 pm
I'd play that mod ;)
edit:
-teslas trap a ghost for 3 secs
-defense computer can repair structures
- 3 seconds is far too long. I'd say closer to 1 second would be sufficient.
- defense computer already repairs structures
- You should look at the trapper then.
- He did mention that he came up with the idea on Zserver, which is NOT a gpp server, and by which he probably hasn't played yet. 1.1 does not have healing on human buildables.

it does now!
Title: Re: Ghost mod in Tremulous
Post by: Haraldx on September 21, 2011, 03:49:50 pm
I'd play that mod ;)
edit:
-teslas trap a ghost for 3 secs
-defense computer can repair structures
- 3 seconds is far too long. I'd say closer to 1 second would be sufficient.
- defense computer already repairs structures
- You should look at the trapper then.
- He did mention that he came up with the idea on Zserver, which is NOT a gpp server, and by which he probably hasn't played yet. 1.1 does not have healing on human buildables.

it does now!
Holy shit, you man, are right, it indeed does! Wow, I didn't know it!

Title: Re: Ghost mod in Tremulous
Post by: Tremhelper on November 27, 2011, 05:39:20 pm
HEIL SPELL CHECK
Title: Re: Ghost mod in Tremulous
Post by: Qrntz on November 28, 2011, 07:25:24 pm
HEIL SPELL CHECK
\o