Today i was playing trem in Zserver when alot of players liked the ideah of a ghost mod, right so lets get right down to the basics 
-the ghosts are restless spirits that died in war, some of which were brought from hell itself 
ok so the classes me and my buddies made are 
-White orb: Builder and makes these buildings:
Portal:warps in more ghosts/spawn
gateway: warps in the more heavy and malevolent spirits 
coffin:function like a rc does 
Boobytrap:a pair of jaws come out of the ground and eat someone 
heavytrap:a bigger trap that sprays slime 
Former:a gravestone that boost  ghosts, like a aliens booster 
grave: like a hovol 
-Red orb: is a dreatch class, damages same way 
-invisible ghost:needs to be seen with nightvision basi class 
-poltergiest: uses random objects(not from envirement) out of nowhere and damages (mara class) 
-shadow demon: punches a target: and high jump goon class 
-summoner/healer: can summon a ghost 
-Flying wings of death:A bomber ghost that bombs with ectoplasmic slime 
-The hellspawn champion:a really powerful spirit that apears everyonce and a while, will randomley chosse a player to be one
The ghosts point of view 
-all vision is infared 
-all can fly 
-hellspawn can burrow 
-They can make themselves appear by choice 
The humans get new stuff too 
-turrets replaced with plasma turrets that effect ghosts
-teslas trap a ghost for 3 secs 
-defense computer can repair structures 
-new weapons/gear 
Full spectrum helmet:stage 1 allows you to see ghosts that are visible nd invisisble 
Parasuit:Bsuit with the cross on it 
parabot:1500 creds has a siren when ghosts are nearby as well as having a huge tesla coil and traping them till they die, will be romote controled, but can be sestroyed 
Nightvision:allows u to see better 
plasma sucker:2000 creds can also trap a ghost 
So whad ya think?