Tremulous Forum
Media => Map Releases => Topic started by: Ingar on May 25, 2007, 11:40:54 am
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Are you the kind of player that does not like large maps like Pulse or Procyon? Do you get lost on Archnid or Niveus? You think ATCS is too big? Now there is Nano!. This is a map I created to see if it is possible to create a small and playable map in a short amount of time.
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Released the final version. Added some bling, some huge fans, and soda vending machines.
http://ingar.satgnu.net/tremulous/files/map-nano.pk3 (http://ingar.satgnu.net/tremulous/files/map-nano.pk3)
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Released Beta 4. This update fixes a lot of texturing errors, the stage triggers and removes the tower camper spot.
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Beta 3 is available for testing: this release features completely new bases and I want them tested before I make a final release.
Also, please verify if the tower isn't too overpowered, especially in stage 3.
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I actually released Beta 2: slightly larger bases, two small outpost rooms, slightly wider door arches in some places and a few details.
(http://users.telenet.be/ingar/tremulous/nano/thumbs/shot0000.jpg) (http://users.telenet.be/ingar/tremulous/nano/shot0000.jpg)
More screenshots and download on the Nano! page:
http://ingar.satgnu.net/tremulous/nano.html (http://ingar.satgnu.net/tremulous/nano.html)
http://ingar.satgnu.net/tremulous/files/map-nano.pk3 (http://ingar.satgnu.net/tremulous/files/map-nano.pk3)
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This map gets my seal of serious spam approval. It's small, it's pretty and it looks deadly. Running on SatGNU!
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I'm looking forward playing this map, seems interesting.
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Great work, I look forward to playing it.
Ingar, I absolutely love your work. Please keep on making such brilliant maps. :D
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I love this map.
It totally rules, at least for small games.
The big tower is very uncreation like, and the whole thing has a feel of what-uncreation-should-have-been-ness
3v3 or even 5v5 clan matches would be good here.
The one problem I can see is the bases suck. The aliens can build a decent base, with lots of good trapper spots, the humans will be shot by goons though. (Admittedly I didn't get a change to build as humans, so they may have some good bases)
Also, there is no real alternate base spots, which all helps to lend this map to small organised teams.
Also, for the server owners you don't want to add this as it wont work when the server is full:
if numClients < 10
nano-alpha1
can be added in the map rotation so it only plays when there aren't too many people around.
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canu give a realese date mybe for map???
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There is a download link at the bottom of the page that he gave us the link to. (http://users.telenet.be/ingar/tremulous/server/base/map-nano-alpha1.pk3)
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Uploaded to the MG map repository
http://mercenariesguild.net/base/map-nano-alpha1.pk3
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Wow, really nice. It lags pretty bad with high bp, but if you drop the bp then it's good.
Nice work.
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<3 - ftw
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Ingar must make more maps or Kaleo be angy! Rrrrrr!
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There is a download link at the bottom of the page that he gave us the link to. (http://users.telenet.be/ingar/tremulous/server/base/map-nano-alpha1.pk3)
sry i thought that was his sig :oops:
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Rejoice! Beta 1 has arrived!
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I say yes to Nano!
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Dito! But how about Pico?
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Once again, great work. I like how you changed the curved hall to be slightly more alien-friendly. That was probably my only problem with the map :).
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Ingar, your maps are, in my opinion, some of the best I've ever seen. For any game, commercial, freeware, shareware, or open-source. Keep up the amazing work, please.
Also, what does =KCT= Mean?
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unlike some(most) of you(us) he makes his maps with love
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<3 I just played Procyon for the first time. How did I miss out on that?! <3
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Looks fun.
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This little map looks nice. I must remember to check the rotations of my favorite servers and request this. Quickly, to the SST forum...
<3 I just played Procyon for the first time. How did I miss out on that?! <3
Nice, isn't it?
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i have 1 beef with your map
the weird little thing in the middle bottom.
turn it into a big red button.
make the skybox instant death.
anyone who touches the big red button = instant death
(im thinking like rdizzles test map, cannon. you touch the trigger and before you know it youre 500 feet in the air.)
that would be l33t and would show all those curious noobs to stay in line and fear differents.)
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You think ATCS is too big?
YES!
Your map is f*cking perfect. :eek:
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I have to say, I really like this map.
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I have to say, I really like this map.
Yeah, out off all the small ATCS like maps, its the only one I like. Maybe because its not all that ATCS like...
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woot to small maps. i will laugh if SST decides to run this map.
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PERFECT, Ingar! I'll resurrect the Orpheus 1-on-1 Server with this one - ATCS was too big for only 64MB of RAM :D 8)
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This time it is me fooling the necro warning:
I actually released nano-beta2!
While I was tinkering with it I got a few interesting ideas I might try,
so I'm not calling it final just yet. I'll update the parent post next.
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lol, ownage ;D
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Kindly requesting you finish this map for several reasons.
<wild speculation follow here>
Thanks,
Khalsa
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ZOMG ITS GONNA BEZ IN 1.2ZZZ! NO WAIS!
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Kindly requesting you finish this map for several reasons.
<wild speculation follow here>
Thanks,
Khalsa
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why the double post?
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becoz i is hard like dat.
double post because i wanted to quote khalsa's post so that people could actually see what i was commenting one. And i am to lazy hard to edit.
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becoz i is hard like dat.
double post because i wanted to quote khalsa's post so that people could actually see what i was commenting on. And i am too lazy hard to edit.
oh I see
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becoz i is hard like dat.
double post because i wanted to quote khalsa's post so that people could actually see what i was commenting on. And i am too lazy hard to edit.
oh I see
this be the interwebz, there is no need for proper grammer ;)
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Kindly requesting you finish this map for several reasons.
<wild speculation follow here>
I'm retexturing it with ATCS textures as we speak. ;)
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Kindly requesting you finish this map for several reasons.
<wild speculation follow here>
I'm retexturing it with ATCS textures as we speak. ;)
why not Nano textures? :(
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One thing i didnt like about your map was the base :S they were too small to be effective, and games tended to be one sided. So maybe larger bases?
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Kindly requesting you finish this map for several reasons.
<wild speculation follow here>
I'm retexturing it with ATCS textures as we speak. ;)
why not Nano textures? :(
Shhh....
I'll hold your head if it hurts.
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Kindly requesting you finish this map for several reasons.
<wild speculation follow here>
I'm retexturing it with ATCS textures as we speak. ;)
One of the main reasons I liked nano was because of the awesome color scheme. :(
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Psch, everyone knows that using atcs textures instantly makes a map have "good gameplay".
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Psch, everyone knows that using atcs textures instantly makes a map have "good gameplay".
TRaK5.
I rest my case.
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<wild speculation follow here>
http://ingar.satgnu.net/tremulous/files/map-nano-beta3.pk3 (http://ingar.satgnu.net/tremulous/files/map-nano-beta3.pk3)
Disco stairs, no map should go without them.
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<wild speculation follow here>
http://ingar.satgnu.net/tremulous/files/map-nano-beta3.pk3 (http://ingar.satgnu.net/tremulous/files/map-nano-beta3.pk3)
Disco stairs, no map should go without them.
is dis da new one?
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well if beta 2 was released prior to this one then this must be the first because it is beta 3. right?
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upper tower is far too overpowered like you identified.
An egg with two acid tubes are basically invincible when they are behind the grate thing as the only way to get up is jetpack, but you wont be able too with the tubes, and you'd have to shoot quite a couple of times to disable the tubes to allow you to jet up to the egg, which is far too powerful. You should nobuild it.
apart from that smexy. The lights are great, and the new base layout is very good.
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oh yes! Disco Stairs FTW!
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upper tower is far too overpowered like you identified.
The thing is, the grates should open up on stage 3, but I can't test it on my own.
I'm also looking for a way to make that camping spot accesable through some stairs,
but I wanted this beta out to test the new bases first.
If it doesn't work out I'll just remove it, or make it nobuild like you suggested.
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Missing textures on the front face of every stair. D:
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Missing textures on the front face of every stair. D:
You can't see the disco stairs!??!?!? :o poor you.... :(
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Missing textures on the front face of every stair. D:
move map-nano-beta2.pk3 out of your base folder.
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I like the new bases, can't wait to try it in a public game.
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You can't see the disco stairs!??!?!? :o poor you.... :(
The only reason I downloaded now rather than waiting to join the dev server.
Ingar: I would, but I have no previous builds of Nano in my base folder. D: I tried moving my textures folder in to a different subfolder, though, and that did nothing.
EDIT: This situation is quite impossible, as I can join the development server running Nano B2, but it's no where to be found in my base folder..
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devel != base
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MGdev has its own subdirectory.
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The thing is, the grates should open up on stage 3, but I can't test it on my own.
/g_humanStage2threshold 0 and /g_humanStage3threshold 0 (similar for aliens) for trigger_stage.
The round corners look nice, but when i build on those, the buildings fall through :(.
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Found it in my local settings/application data/tremulous folder. Required some digging.
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Beta 4:
http://ingar.satgnu.net/tremulous/files/map-nano-beta4.pk3 (http://ingar.satgnu.net/tremulous/files/map-nano-beta4.pk3)
Minor update, fixes several details.
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Sorry if I am waking this thread from its slumber inappropriately, but how far away is the final release of nano? I would really like to see this map go into 1.2. Furthermore, khalsa's post does make that sound a very real possibility. I would hate to see this map be forgotten simply for lack of a [final] tag.
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Sorry if I am waking this thread from its slumber inappropriately, but how far away is the final release of nano? I would really like to see this map go into 1.2. Furthermore, khalsa's post does make that sound a very real possibility. I would hate to see this map be forgotten simply for lack of a [final] tag.
I can't say when it will be done, but I haven't forgotten.
I'm sure that, if Nano were to go in 1.2, Khalsa would warn me in time.
Here's something I added recently:
(the hole is clipped, so you can't fall through ;)
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I love the map Ingar,will there be other new maps coming from you yet? :angel:
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I'd like Nano to replace ATCS.
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http://ingar.satgnu.net/tremulous/files/map-nano.pk3 (http://ingar.satgnu.net/tremulous/files/map-nano.pk3)
More bling, huge fans, some flares.
Note: to make the vending machines work properly:
set cg_BounceParticles 1
I hope this concludes the nano-chapter with grace, you have been a wonderful audience ;D
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Omg! Huge amount of missed textures! O_O
So sadly...
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Omg! Huge amount of missed textures! O_O
So sadly...
Remove older versions from your Tremulous directory.
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Yep, i also have such opinion... but its boring. =\ I have some servers in favorites where still running nano-b2/b4. I dont wanna every time delete some maps while changing servers. Or download nano-b2/b4 when some smart admin giving !map nano-b2 command =\
May be u can tune shaders/scripts and re-release map? I understand its boring and lame way, but... thats why i always make different versions of shaders/etc for each map release stage.
UPD: Yes, removing all other nano! versions from 'users' and 'trem/base' folders work. But I still think about possible changes i described above and wait for them. =D
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It's not a problem when joining a server (at least not with gpp1), only when loading maps locally.
The problem is tha a local server loads, for example, both map-nano.pk3 and map-nano-beta4.pk3,
even when you play beta4 it will still use the shader file from the final release because that pk3 is loaded first.
(this is the case for any file, not just shader files).
When you join a server the client should only load those pk3's the server has, so it will load
beta4 or final (not both) and everything will be allright. I did a test with a LAN tremded and it works fine.
Besides that, it is my less-than-subtle way to tell server owners they should update their maps.
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/me is now happy especially because he can now get a drink in Nano ;D
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Woo! great to see it finally finished.
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amazing Nano conclusion!
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only complaint is it takes away color from lower tower
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only complaint is it takes away color from lower tower
what takes away colour?
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I think he means the fans there grey but there red n blue textures
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Nice map ;)
I love quake 3 style.